Attribute:Shield: Difference between revisions

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Creation of Shield Attribute Page
 
Changes to the shield mod locations.
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== Locations with Shield Attributed Mods ==
== [[Shield Mods]] ==
=== [[Gemini Station]] ===
{{otheruses|Shield Mod Purchase Locations|Mods Details|Mods}}
=== [[Mercury]] ===
* [[Game_Interface/Gem/Mods#Mod_Store|Gemini Station Mod Store]]
=== [[Earth]] ===
* [[Game_Interface/Earth/Mods#Mod_Store|Earth Mod Store]]
=== [[Mars]] ===
* [[Game_Interface/Mars/Mods#Mod_Store|Mars Mod Store]]
=== [[Jupiter]] ===
* [[Game_Interface/Jupiter/Mods#Mod_Store|Jupiter Mod Store]]
=== [[Eris]] ===
* [[Game_Interface/Mercury/Mods#Mod_Store|Mercury Mod Store]]
* [[Game_Interface/Eris/Mods#Mod_Store|Eris Mod Store]]
* [[Game_Interface/Eris/Black_Market#Black Market_Mod_Store|Black Market Mod Store]]




{{Attributes}}
{{Attributes}}

Revision as of 02:27, 1 June 2020

Shields are your ship's protective force field. Shields act as your first line of defense; absorbing damage that would other-wise be dealt to your armor. If your shields reach 0 value, then the damage will start to be dealt to your Armor Attribute.

Shields also refer to the Shield Attribute which are imbued by base Ship Classes, Shield Mods, Engine Mods, and Weapon Mods. Unlike Armor Attribute, Shields don't need to be repaired after a battle. Furthermore, Shields can be repaired in-battle through mods with a Shield Recharge Attribute.


Ship Base Shields

Fighter

  • Light: 150
  • Standard: 375
  • Assault: 1000
  • Tempest: 1500

Freighter

  • Light: 200
  • Medium: 500
  • Heavy: 1250
  • Cerberus: 1500

Scout

  • Recon: 100
  • Support: 250
  • Overwatch: 500
  • Harbinger: 750

For more information on ships, see Ship Classes


Shield Mods

This article is about Shield Mod Purchase Locations. For Mods Details, see Mods.