User:GambitVIXI/Sandbox: Difference between revisions

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Replaced content with "{| class="wikitable" style="background-color: blue; color: white;" |- ! !! '''Item''' !! '''Size''' !! '''Exports''' !! '''Imports''' |- | 25..."
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{| class="wikitable" style="background-color: blue; color: white;"
== Gem mods ==
|-
{{Spoiler|Header= All mods found on gem |Width= 850 |Text= These are all mods that can be bought/made on Gemini station.
!  !! '''Item''' !! '''Size''' !! '''Exports''' !! '''Imports'''
===Armor mods===
|-
{{Spoiler|Header= List of mods |Text=
| [[File:Acetylene_Tank.png|25]] || Acetylene Tanks <br> These canisters of combustible gas are produced by Jupiter and sold to Earth, Mars, Gemini Station, and Eris. || <span style="color:white; background-color:yellow;">'''M'''</span> || Example || Example
{{Modbox
|-
|Name= Hammered Garbage
| Example || Example || Example || Example || Example
|Image= armor_1_white.png
|-
|Location= Armor
| Example || Example || Example || Example || Example
|ReqLevel= 2
|-
|ItemLevel= 115
| Example || Example || Example || Example || Example
|ID= 4
|-
|Multi= Yes
| Example || Example || Example || Example || Example
|Condition= 2
|-
|Attr=
| Example || Example || Example || Example || Example
{{Plainlist|  
|-
* +15 armor
| Example || Example || Example || Example || Example
}}
|-
|Desc= Info: Armor plating obviously fused together out of various pieces of miscellaneous garbage. Still, it's better than nothing...maybe.
| Example || Example || Example || Example || Example
|Cost= $250
|-
|Rep=0
| Example || Example || Example || Example || Example
|MatsReq =
|-
}}
| Example || Example || Example || Example || Example
 
|-
{{Modbox
| Example || Example || Example || Example || Example
|Name= Rusty Armor Panel
|-
|Image= armor_1_white.png
| Example || Example || Example || Example || Example
|Location= Armor
|-
|ReqLevel=  2
| Example || Example || Example || Example || Example
|ItemLevel= 115
|-
|ID= 13
| Example || Example || Example || Example || Example
|Multi= Yes
|-
|Condition= 2
| Example || Example || Example || Example || Example
|Attr=
|-
{{Plainlist|  
| Example || Example || Example || Example || Example
* +25 Armor
|-
}}
| Example || Example || Example || Example || Example
|Desc= Info: This might have been a part of a sewage barge at some point. This armor barely does anything.
|-
|Cost= $350
| Example || Example || Example || Example || Example
|Rep=0
|-
|MatsReq =
| Example || Example || Example || Example || Example
}}
|-
 
| Example || Example || Example || Example || Example
{{Modbox
|-
|Name= Martian Mirror Panel
| Example || Example || Example || Example || Example
|Image= armorReflect_2_green.png
|-
|Location= Armor
| Example || Example || Example || Example || Example
|ReqLevel=  2
|-
|ItemLevel= 215
| Example || Example || Example || Example || Example
|ID= 283
|-
|Multi= Yes
| Example || Example || Example || Example || Example
|Condition= 2
|-
|Attr=
| Example || Example || Example || Example || Example
{{Plainlist|  
|-
* +1% Damage Reflection
| Example || Example || Example || Example || Example
}}
|-
|Desc= Info: This Martian damage reflector sends 1% of all damage back to the attacker's shields.
| Example || Example || Example || Example || Example
|Cost= $5,000
|-
|Rep=0
| Example || Example || Example || Example || Example
|MatsReq =
|-
}}
| Example || Example || Example || Example || Example
 
|-
{{Modbox
| Example || Example || Example || Example || Example
|Name= Terran Reductive Hull Plating
|-
|Image= armorReflect_2_green.png
| Example || Example || Example || Example || Example
|Location= Armor
|-
|ReqLevel=  2
| Example || Example || Example || Example || Example
|ItemLevel= 215
|-
|ID= 44
| Example || Example || Example || Example || Example
|Multi= Yes
|-
|Condition= 2
| Example || Example || Example || Example || Example
|Attr=
|-
{{Plainlist|  
| Example || Example || Example || Example || Example
* 1% Damage Reduction
|-
}}
| Example || Example || Example || Example || Example
|Desc= Info: Reduces 1% of all damage taken.
|-
|Cost= $5,000
| Example || Example || Example || Example || Example
|Rep=0
|-
|MatsReq =
| Example || Example || Example || Example || Example
}}
|-
 
| Example || Example || Example || Example || Example
{{Modbox
|-
|Name= Exposed Hull Plating
| Example || Example || Example || Example || Example
|Image= armor_1_white.png
|}
|Location= Armor
|ReqLevel=  3
|ItemLevel= 115
|ID= 35
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|  
* +50 Armor
}}
|Desc= Info: This armor may be more effective sold for scrap.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Tungsten Plating
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  4
|ItemLevel= 215
|ID= 27
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|  
* +150 Armor
}}
|Desc= Info:
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 10
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 1
 
}}
 
{{Modbox
|Name= Hull Plating
|Image= armor_1_white.png
|Location= Armor
|ReqLevel=  4
|ItemLevel= 115
|ID= 57
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|  
* +100 Armor
}}
|Desc= Info: Standard Hull Plating
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Armor Plating
|Image= armor_1_green.png
|Location= Armor
|ReqLevel=  5
|ItemLevel= 230
|ID= 8
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|  
* +100 armor
* +1 Defense
}}
|Desc= Info: Heavy armor plating gives you a minor armor increase.
|Cost= $650
|Rep=1500
 
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 5
* [[File:Jupiter_Gas.png|25px]] Jupiter Gas : 3
 
}}
 
{{Modbox
|Name= Armor Panel
|Image= armor_1_green.png
|Location= Armor
|ReqLevel=  7
|ItemLevel= 215
|ID= 59
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|  
* +200 Armor
}}
|Desc= Info:
|Cost= $1,200
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Tungsten-lined Cargo Shielding
|Image= armorReflect_2_blue.png
|Location= Armor
|ReqLevel=  10
|ItemLevel= 315
|ID= 275
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|  
* +1 Cargo Shielding
}}
|Desc= Info: These armor panels protect more of your cargo from being stolen.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 10
* [[File:Polished_Diamond.png|25px]] Polished Diamond : 1
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 20
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 5
 
}}
 
{{Modbox
|Name= Armor Panel
|Image= armor_2_green.png
|Location= Armor
|ReqLevel=  10
|ItemLevel= 230
|ID= 60
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|  
* +250 Armor
* +1 Defense
}}
|Desc= Info:
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Heavy Modified Tungsten Plating
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  10
|ItemLevel= 230
|ID= 64
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|  
* +250 Armor
* +2 Defense
}}
|Desc= Info: Reinforced heavy Tungsten plates make this armor a respectable upgrade.
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  10
|ItemLevel= 215
|ID= 90
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|  
* +150 Armor
}}
|Desc= Info: Standard Gemini Armor Mod
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Improved Terran Reflective Armor
|Image= armorReflect_2_green.png
|Location= Armor
|ReqLevel=  15
|ItemLevel= 215
|ID= 45
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|  
* +1% Damage Reflect
}}
|Desc= Info: Reflects 1% of all damage taken back to attacker.
|Cost= $20,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Armor
|Image= armorReflect_2_green.png
|Location= Armor
|ReqLevel=  15
|ItemLevel= 215
|ID= 77
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|  
* +225 Armor
}}
|Desc= Info: It's armor...obviously.
|Cost= $3,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor MK II
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  15
|ItemLevel= 215
|ID= 103
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|  
* +225 Armor
}}
|Desc= Info: Gemini armor mod MK II
|Cost= $3,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Advanced Tungsten-lined Cargo Shielding
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  20
|ItemLevel= 315
|ID= 276
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|  
* +2 Cargo Shielding
}}
|Desc= Info: These armor panels protect more of your cargo from being stolen.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 20
* [[File:Polished_Diamond.png|25px]] Polished Diamond : 2
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 25
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 7
 
}}
 
{{Modbox
|Name= Heavy Tungsten Plating
|Image= armorLines_3_blue.png
|Location= Armor
|ReqLevel=  20
|ItemLevel= 315
|ID= 63
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|  
* +400 Armor
}}
|Desc= Info: Reinforced heavy Tungsten plates make this armor a respectable upgrade.
|Cost=
|Rep=
|MatsReq =
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 20
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 10
* [[File:Tier_ii_mod_component.png|25px]] Tier II Mod Component : 20
 
}}
 
{{Modbox
|Name= GEM Armor MK III
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  20
|ItemLevel= 215
|ID= 104
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|  
* +300 Armor
}}
|Desc= Info: Gemini armor mod MK III.
|Cost= $3,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor MK IV
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  25
|ItemLevel= 215
|ID= 105
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +375 Armor
}}
|Desc= Info: Gemini armor mod MK IV.
|Cost= $4,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Superior Tungsten-lined Cargo Shielding
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  30
|ItemLevel= 315
|ID= 277
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +4 Cargo Shielding
}}
|Desc= Info: These armor panels protect more of your cargo from being stolen.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 40
* [[File:Polished_Diamond.png|25px]] Polished Diamond : 4
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 30
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
 
}}
 
{{Modbox
|Name= GEM Armor MK V
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  30
|ItemLevel= 215
|ID= 106
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +450 Armor
}}
|Desc= Info: Gemini armor mod MK V.
|Cost= $4,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor MK VI
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  35
|ItemLevel= 215
|ID= 107
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +525 Armor
}}
|Desc= Info: Gemini armor mod MK VI.
|Cost= $5,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Titanium-lined Cargo Shielding
|Image= armor_3_blue.png
|Location= Armor
|ReqLevel=  40
|ItemLevel= 315
|ID= 278
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +6 Cargo Shielding
}}
|Desc= Info: These armor panels protect more of your cargo from being stolen.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Polished_Diamond.png|25px]] Polished Diamond : 5
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 15
* [[File:Titanium.png|25px]] Titanium : 40
 
}}
 
{{Modbox
|Name= Terran Defender's Bulwark
|Image= armor_3_purple.png
|Location= Armor
|ReqLevel=  40
|ItemLevel= 430
|ID= 47
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Damage Reflect
* +60 Damage
}}
|Desc= Info: Reflects 6% of all damage taken back to attacker's shields. Attacker's armor is unaffected.
|Cost= $250,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor MK VII
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  40
|ItemLevel= 215
|ID= 108
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +600 Armor
}}
|Desc= Info: Gemini armor mod MK VII.
|Cost= $5,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor MK VIII
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  45
|ItemLevel= 215
|ID= 109
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +675 Armor
}}
|Desc= Info: Gemini armor mod MK VIII.
|Cost= $6,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Advanced Titanium-lined Cargo Shielding
|Image= armor_3_blue.png
|Location= Armor
|ReqLevel=  50
|ItemLevel= 315
|ID= 279
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +8 Cargo Shielding
}}
|Desc= Info: These armor panels protect more of your cargo from being stolen.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 150
* [[File:Polished_Diamond.png|25px]] Polished Diamond : 10
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 30
* [[File:Titanium.png|25px]] Titanium : 60
 
}}
 
{{Modbox
|Name= GEM Armor MK IX
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  50
|ItemLevel= 215
|ID= 110
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +750 Armor
}}
|Desc= Info: Gemini armor mod MK IX.
|Cost= $6,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Armor MK X
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  55
|ItemLevel= 215
|ID= 111
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1125 Armor
}}
|Desc= Info: Gemini armor mod MK X.
|Cost= $7,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Terran Legionnaire's Plating
|Image= armor_4_gold.png
|Location= Armor
|ReqLevel=  60
|ItemLevel= 545
|ID= 48
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10% Damage Reflect
* +50 Damage
* +20 Defense
}}
|Desc= Info: Reflects 10% of all damage taken back to attacker's shields. Attacker's armor is unaffected.
|Cost= $5,000,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Classified Item No. 709
|Image= armor_4_orange.png
|Location= Armor
|ReqLevel=  60
|ItemLevel= 545
|ID= 50
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* [stats classified]
}}
|Desc= Info: [data classified]
|Cost= $100,000,000
|Rep=100000
|MatsReq =
}}
 
{{Modbox
|Name= GEM Elite Armor
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  60
|ItemLevel= 215
|ID= 112
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1500 Armor
}}
|Desc= Info: Gemini elite armor mod.
|Cost= $7,500
|Rep=500
|MatsReq =
}}
}}
 
=== Shield mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Salvaged Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  2
|ItemLevel= 115
|ID= 3
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +25 shields
}}
|Desc= Info: Found floating in space, this shield generator increases shields by 25.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Terran Basic Shield Generator
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  2
|ItemLevel= 215
|ID= 38
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +3 Shield HP / Turn
}}
|Desc= Info: Generates 1 shield hit points per turn.
|Cost= $1,000
|Rep=0
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 25
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 1
 
}}
 
{{Modbox
|Name= Energy Dampener
|Image= sensor_1_white.png
|Location= Shield
|ReqLevel=  2
|ItemLevel= 115
|ID= 52
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 1% Damage Reduction
}}
|Desc= Info: Reduces damage received by 1%
|Cost= $250
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Antiquated Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  2
|ItemLevel= 115
|ID= 478
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Shield Recharge
}}
|Desc= Info: It's old. Really old.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Energy Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  4
|ItemLevel= 215
|ID= 36
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +25 Shield
}}
|Desc= Info:
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 5
 
}}
 
{{Modbox
|Name= Improved Terran Shield Generator
|Image= shield_2_green.png
|Location= Shield
|ReqLevel=  5
|ItemLevel= 245
|ID= 58
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +2 Shield HP / Turn
* +50 Shield
* -1 Attack
}}
|Desc= Info: Improves shield capacity and performance at the expense of offense.
|Cost= $1,500
|Rep=0
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 30
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 2
 
}}
 
{{Modbox
|Name= Sheeld Jenerator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  7
|ItemLevel= 115
|ID= 286
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +50 Shields
}}
|Desc= Info: Some idiot tried to build their own shield generator. It has not exploded...yet.
|Cost= $1,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 25
 
}}
 
{{Modbox
|Name= Cargo Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  10
|ItemLevel= 215
|ID= 297
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: This shield's energy emitter has been retuned to protect the ship's cargo.
|Cost= $5,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  10
|ItemLevel= 115
|ID= 20560
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +100 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $1,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  10
|ItemLevel= 215
|ID= 89
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +150 Shields
}}
|Desc= Info: Standard Gemini Shield Mod
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  15
|ItemLevel= 115
|ID= 20561
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +150 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $2,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK II
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  15
|ItemLevel= 215
|ID= 93
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +225 Shields
}}
|Desc= Info: Gemini Shield Mod Mark II
|Cost= $3,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Cargo Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  20
|ItemLevel= 215
|ID= 298
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Cargo Shielding
}}
|Desc= Info: This shield's energy emitter has been retuned to protect the ship's cargo.
|Cost= $5,500
|Rep=750
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  20
|ItemLevel= 115
|ID= 20562
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +200 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $3,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK III
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  20
|ItemLevel= 215
|ID= 94
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +300 Shields
}}
|Desc= Info: Gemini Shield Mod Mark III
|Cost= $3,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  25
|ItemLevel= 115
|ID= 20563
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +250 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $4,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK IV
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  25
|ItemLevel= 215
|ID= 95
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +375 Shields
}}
|Desc= Info: Gemini Shield Mod Mark IV
|Cost= $4,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Cargo Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  30
|ItemLevel= 215
|ID= 299
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4 Cargo Shielding
}}
|Desc= Info: This shield's energy emitter has been retuned to protect the ship's cargo.
|Cost= $6,000
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  30
|ItemLevel= 115
|ID= 20564
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +300 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $5,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK V
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  30
|ItemLevel= 215
|ID= 96
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +450 Shields
}}
|Desc= Info: Gemini Shield Mod Mark V.
|Cost= $4,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  35
|ItemLevel= 115
|ID= 20565
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +350 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $6,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK VI
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  35
|ItemLevel= 215
|ID= 97
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +525 Shields
}}
|Desc= Info: Gemini Shield Mod Mark VI.
|Cost= $5,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Cargo Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  40
|ItemLevel= 215
|ID= 300
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Cargo Shielding
}}
|Desc= Info: This shield's energy emitter has been retuned to protect the ship's cargo.
|Cost= $6,500
|Rep=1250
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  40
|ItemLevel= 115
|ID= 20566
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +400 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $7,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK VII
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  40
|ItemLevel= 215
|ID= 98
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +600 Shields
}}
|Desc= Info: Gemini Shield Mod Mark VII.
|Cost= $5,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  45
|ItemLevel= 115
|ID= 20567
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +450 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $8,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK VIII
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  45
|ItemLevel= 215
|ID= 99
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +675 Shields
}}
|Desc= Info: Gemini Shield Mod Mark VIII.
|Cost= $6,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Cargo Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  50
|ItemLevel= 215
|ID= 301
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8 Cargo Shielding
}}
|Desc= Info: This shield's energy emitter has been retuned to protect the ship's cargo.
|Cost= $7,000
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  50
|ItemLevel= 115
|ID= 20568
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +500 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $9,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK IX
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  50
|ItemLevel= 215
|ID= 100
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +750 Shields
}}
|Desc= Info: Gemini Shield Mod Mark IX.
|Cost= $6,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  55
|ItemLevel= 115
|ID= 20569
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +600 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $10,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Shields MK X
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  55
|ItemLevel= 215
|ID= 101
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1125 Shields
}}
|Desc= Info: Gemini Shield Mod Mark X.
|Cost= $7,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Cargo Shield
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  60
|ItemLevel= 215
|ID= 302
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Cargo Shielding
}}
|Desc= Info: This shield's energy emitter has been retuned to protect the ship's cargo.
|Cost= $7,500
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  60
|ItemLevel= 115
|ID= 20570
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +800 Shields
}}
|Desc= Info: A basic shield generator.
|Cost= $15,000
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Elite Shields
|Image= shield_2_green.png
|Location= Shield
|ReqLevel=  60
|ItemLevel= 215
|ID= 102
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1500 Shields
}}
|Desc= Info: Gemini Elite Shield Mod.
|Cost= $7,500
|Rep=500
|MatsReq =
}}
}}
 
=== Weapon mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Overheated Blaster Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  2
|ItemLevel= 115
|ID= 2
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 damage
}}
|Desc= Info: Subject to easily overheating, this blaster cannon adds a minor damage increase to all successful attacks.
|Cost= $250
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Balanced Blaster Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  2
|ItemLevel= 130
|ID= 17
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 damage
* +1 attack
}}
|Desc= Info: This blaster cannon grants a minor increase to attack and damage.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Compressed Energy Lance
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  2
|ItemLevel= 115
|ID= 20
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Damage
}}
|Desc= Info: Focused lenses increase damage by 1.
|Cost= $1,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Earthling Blaster
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  2
|ItemLevel= 115
|ID= 28
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Damage
}}
|Desc= Info: Specificially designed to shoot at people of Earth.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  2
|ItemLevel= 115
|ID= 494
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $150
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Weak Scanner
|Image= se_1_white.png
|Location= Weapon
|ReqLevel=  5
|ItemLevel= 115
|ID= 20535
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Scan Results
}}
|Desc= Info: It increases your scan results...but it's weak.
|Cost= $1,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Hydrogen-Fueled Blaster
|Image= blaster_2_green.png
|Location= Weapon
|ReqLevel=  5
|ItemLevel= 230
|ID= 74
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Damage
* +1 Targeting Rating
}}
|Desc= Info: Powered by hydrogen, this blaster cannon offers an above average damage increase without compromising targeting.
|Cost= $7,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  5
|ItemLevel= 115
|ID= 495
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Targeting Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  7
|ItemLevel= 115
|ID= 20532
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5 Targeting Rating
}}
|Desc= Info: This cannon increases your targeting rating by 2.5
|Cost= $1,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Evasion Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  7
|ItemLevel= 115
|ID= 20533
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5 Evasion Rating
}}
|Desc= Info: This sleek cannon design increases your evasion rating by 2.5.
|Cost= $1,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Damage Booster Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  7
|ItemLevel= 115
|ID= 20534
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5 Damage
}}
|Desc= Info: This blaster increases your damage by 2.5.
|Cost= $1,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Charged Energy Cannon
|Image= blaster_1_green.png
|Location= Weapon
|ReqLevel=  10
|ItemLevel= 215
|ID= 335
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +3% Weapon Firing Rate
}}
|Desc= Info: The improved energy compression chambers decreases weapon recharge time by 3%.
|Cost= $2,500
|Rep=0
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 20
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 20
 
}}
 
{{Modbox
|Name= GEM Weapons Mod
|Image= blaster_1_green.png
|Location= Weapon
|ReqLevel=  10
|ItemLevel= 215
|ID= 92
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Damage
}}
|Desc= Info: Standard Gemini Weapon Mod
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon I
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  10
|ItemLevel= 115
|ID= 367
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +1 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $500
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 20
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  10
|ItemLevel= 115
|ID= 496
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $350
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Defender's Blaster Cannon
|Image= blaster_2_blue.png
|Location= Weapon
|ReqLevel=  13
|ItemLevel= 345
|ID= 66
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +5 Shield HP / Turn
* -10 Attack
* -150 Shields
}}
|Desc= Info: Energy is diverted from the weapon's systems to amplify shield generators.
|Cost= $10,000
|Rep=2500
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 10
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 10
* [[File:Tier_ii_mod_component.png|25px]] Tier II Mod Component : 50
 
}}
 
{{Modbox
|Name= Enhanced Martian Blaster
|Image= blaster_2_green.png
|Location= Weapon
|ReqLevel=  15
|ItemLevel= 215
|ID= 65
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +5 Attack
}}
|Desc= Info: Super-charged blaster
|Cost= $3,500
|Rep=0
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 25
* [[File:Polished_Diamond.png|25px]] Polished Diamond : 1
* [[File:Martian_Rocks.png|25px]] Martian Rocks : 5
 
}}
 
{{Modbox
|Name= Standard Martian Energy Cannon
|Image= blaster_1_green.png
|Location= Weapon
|ReqLevel=  15
|ItemLevel= 230
|ID= 69
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Damage
* +1 Attack
}}
|Desc= Info: Standard Issue Martian cannon.
|Cost= $2,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Standard Energy Cannon
|Image= blaster_1_green.png
|Location= Weapon
|ReqLevel=  15
|ItemLevel= 215
|ID= 71
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Damage
}}
|Desc= Info: Standard Issue Teran cannon.
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Rapid Canon MKI
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  15
|ItemLevel= 115
|ID= 357
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3% Firing Rate
}}
|Desc= Info: This blaster has been updated to increase firing rate.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon II
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  15
|ItemLevel= 115
|ID= 368
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +1.5 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $1,500
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 30
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  15
|ItemLevel= 115
|ID= 497
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $400
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  20
|ItemLevel= 115
|ID= 498
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $450
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon III
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  22
|ItemLevel= 115
|ID= 369
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +2 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $2,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 35
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  25
|ItemLevel= 115
|ID= 499
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon IV
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  26
|ItemLevel= 115
|ID= 370
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +3 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $2,500
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 40
 
}}
 
{{Modbox
|Name= Rapid Canon MK II
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  30
|ItemLevel= 115
|ID= 358
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Firing Rate
}}
|Desc= Info: This blaster has been updated to increase firing rate.
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  30
|ItemLevel= 115
|ID= 500
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +20 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $550
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon V
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  32
|ItemLevel= 115
|ID= 371
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +3.5 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $3,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 45
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  35
|ItemLevel= 115
|ID= 501
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +25 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $600
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon VI
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  38
|ItemLevel= 115
|ID= 372
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +4 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $3,500
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 50
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  40
|ItemLevel= 115
|ID= 502
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +30 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $650
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon VII
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  42
|ItemLevel= 115
|ID= 373
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +5 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $4,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 55
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  45
|ItemLevel= 115
|ID= 503
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +35 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $700
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon VIII
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  47
|ItemLevel= 115
|ID= 374
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +6 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $4,500
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 60
 
}}
 
{{Modbox
|Name= Rapid Canon MK III
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  50
|ItemLevel= 115
|ID= 359
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +16% Firing Rate
}}
|Desc= Info: This blaster has been updated to increase firing rate.
|Cost= $7,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  50
|ItemLevel= 115
|ID= 504
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +40 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $750
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon IX
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  52
|ItemLevel= 115
|ID= 375
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +7 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $5,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 65
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  55
|ItemLevel= 115
|ID= 505
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +45 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $800
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Basic Blaster Cannon X
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  57
|ItemLevel= 115
|ID= 376
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +8 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $5,500
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 70
 
}}
 
{{Modbox
|Name= Basic Blaster Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  60
|ItemLevel= 115
|ID= 377
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +10 Attack
}}
|Desc= Info: It shoots; what more do you want?
|Cost= $6,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 75
 
}}
 
{{Modbox
|Name= Basic Cannon
|Image= blaster_1_white.png
|Location= Weapon
|ReqLevel=  60
|ItemLevel= 115
|ID= 506
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +50 Damage
}}
|Desc= Info: Marginally increases damage.
|Cost= $850
|Rep=500
|MatsReq =
}}
}}
 
=== Sensor mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Cracked Sensor Emitter
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  2
|ItemLevel= 115
|ID= 5
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 targets from sensor scans.
}}
|Desc= Info: This cracked sensor emitter miraculously increases your sensor strength, increasing scanning results by one.
|Cost= $100
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Recalibrated Sensor Emitter
|Image= se_1_green.png
|Location= Sensor
|ReqLevel=  2
|ItemLevel= 215
|ID= 15
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +2 targets from sensor scans.
}}
|Desc= Info: Recalibrated for increased range, this sensor emitter increase scan range by 2.
|Cost= $3,000
|Rep=500
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 50
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 1
 
}}
 
{{Modbox
|Name= Salvaged Terran Targeting Computer
|Image= computer_1_white.png
|Location= Sensor
|ReqLevel=  2
|ItemLevel= 115
|ID= 22
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3% Targeting
}}
|Desc= Info: Salvaged from a derelict Earth scout ship, this targeting computer increases ship targeting by 3%.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Targeting Comp
|Image= computerFaultyBlue_1_white.png
|Location= Sensor
|ReqLevel=  2
|ItemLevel= 115
|ID= 23
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Targeting
}}
|Desc= Info: This targeting computer increases ship targeting by 1%.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Tunneling Beam
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  2
|ItemLevel= 115
|ID= 34
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Hack Rating
}}
|Desc= Info: This unreliable tunneling beam is crappy, but none-the-less increases the effectiveness of your hacking by 2%.
|Cost= $1,250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Scavenger Hyper-Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  2
|ItemLevel= 115
|ID= 40
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15% Salvage Scan Success
}}
|Desc= Info: Increase salvage scan success rate by 15%
|Cost= $2,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Scavenger Hyper-Scanner MK II
|Image= sensor_1_green.png
|Location= Sensor
|ReqLevel=  7
|ItemLevel= 230
|ID= 41
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5% salvage scan success
* +3 targets from sensor scans.
}}
|Desc= Info: Increase salvage scan success rate by 5% and +3 targets from sensor sweeps.
|Cost= $7,500
|Rep=750
|MatsReq =
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 115
|ID= 524
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost= $250
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 115
|ID= 535
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2% Targeting
}}
|Desc= Info: Increases targeting
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Scrambler Dish
|Image= sensor_1_green.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 215
|ID= 289
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +3.75 Evasion Rating
}}
|Desc= Info: Confuses targeting scanners, increasing the chance you'll evade attacks.
|Cost= $5,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 10
* [[File:Tier_ii_mod_component.png|25px]] Tier II Mod Component : 5
 
}}
 
{{Modbox
|Name= Target Scrambler Dish
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 115
|ID= 558
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.5 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 115
|ID= 20549
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost= $1,000
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 115
|ID= 600
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Scrambler Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  12
|ItemLevel= 115
|ID= 568
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 1.25 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion...slightly
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  12
|ItemLevel= 115
|ID= 578
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.5% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Stock Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  14
|ItemLevel= 115
|ID= 548
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.5% Targeting
}}
|Desc= Info: This standard targeting dish increases the odds you'll intercept targets.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  14
|ItemLevel= 115
|ID= 589
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 115
|ID= 525
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5.5% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 115
|ID= 536
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4% Targeting
}}
|Desc= Info: Increases targeting
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Stock Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 115
|ID= 549
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Targeting
}}
|Desc= Info: This standard targeting dish increases the odds you'll intercept targets.
|Cost= $500
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 115
|ID= 579
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost= $500
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 115
|ID= 20550
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5.5% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost= $2,000
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Targeting Sensor
|Image= sensor_2_green.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 215
|ID= 79
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5% Targeting
}}
|Desc= Info: Targeting Sensor
|Cost= $7,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Salvager's Special
|Image= sensor_1_green.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 215
|ID= 80
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5% Salvage
}}
|Desc= Info: Salvage Sensor
|Cost= $7,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Modified Salvager's Sensor
|Image= sensor_1_green.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 230
|ID= 81
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* 5% Salvage
* 5 Evasion Rating
}}
|Desc= Info: Salvage Sensor
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 20
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 10
 
}}
 
{{Modbox
|Name= Tight-Beam Emitter
|Image= sensor_2_green.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 215
|ID= 86
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7.5 Hack Rating
}}
|Desc= Info: Focuses ship transmissions, increasing your hacking effectiveness.
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Smuggler's Sensor Dish
|Image= sensor_1_green.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 215
|ID= 116
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7.5 Evasion Rating
}}
|Desc= Info:
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Scrambler Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  17
|ItemLevel= 115
|ID= 569
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.5 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion...slightly
|Cost= $500
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  17
|ItemLevel= 115
|ID= 590
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.75% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $500
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Target Scrambler Dish
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  19
|ItemLevel= 115
|ID= 559
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion.
|Cost= $500
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  19
|ItemLevel= 115
|ID= 601
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $500
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 115
|ID= 526
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost= $525
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 115
|ID= 537
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7% Targeting
}}
|Desc= Info: Increases targeting
|Cost= $1,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 115
|ID= 20551
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost= $3,000
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Smuggler's Sensor Dish
|Image= sensor_1_green.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 215
|ID= 117
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11.25 Evasion Rating
}}
|Desc= Info:
|Cost= $5,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  21
|ItemLevel= 115
|ID= 591
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 3% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $1,500
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  21
|ItemLevel= 115
|ID= 602
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 6% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $1,500
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Scrambler Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  22
|ItemLevel= 115
|ID= 570
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 3.75 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion...slightly
|Cost= $1,500
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  22
|ItemLevel= 115
|ID= 580
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost= $1,500
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Target Scrambler Dish
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  23
|ItemLevel= 115
|ID= 560
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion.
|Cost= $1,500
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Stock Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  24
|ItemLevel= 115
|ID= 550
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5% Targeting
}}
|Desc= Info: This standard targeting dish increases the odds you'll intercept targets.
|Cost= $1,500
|Rep=1500
|MatsReq =
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  25
|ItemLevel= 115
|ID= 527
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6.5% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost= $550
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Target Scrambler Dish
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  25
|ItemLevel= 115
|ID= 561
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 10 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion.
|Cost= $2,000
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  25
|ItemLevel= 115
|ID= 20552
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6.5% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost= $4,000
|Rep=1000
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Scrambler Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  26
|ItemLevel= 115
|ID= 571
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5 Evasion Rating
}}
|Desc= Info: This targeting scrambler dish increases your evasion...slightly
|Cost= $2,000
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  26
|ItemLevel= 115
|ID= 592
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 3.25% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $2,000
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Stock Targeting Dish
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  27
|ItemLevel= 115
|ID= 551
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 10% Targeting
}}
|Desc= Info: This standard targeting dish increases the odds you'll intercept targets.
|Cost= $2,000
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  27
|ItemLevel= 115
|ID= 603
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 6.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $2,000
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  29
|ItemLevel= 115
|ID= 581
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 10% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost= $2,000
|Rep=2000
|MatsReq =
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  30
|ItemLevel= 115
|ID= 528
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost= $650
|Rep=0
|MatsReq =
}}
}}
 
=== Engine mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Tuned Impulse Drives
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  1
|ItemLevel= 115
|ID= 51
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Engine Efficiency
}}
|Desc= Info: Tuned for speed....a little speed.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Martian Atmospheric Booster
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  2
|ItemLevel= 115
|ID= 1
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 1% Engine Efficiency
}}
|Desc= Info: Only slightly better than the stock engines installed on most ships, yet still decreases travel time.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Maneuvering Thrusters II
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  2
|ItemLevel= 115
|ID= 21
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Evasion Rating
}}
|Desc= Info: Increases your evasion rating by 1
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Combat Thrusters
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  2
|ItemLevel= 215
|ID= 24
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Evasion Rating
}}
|Desc= Info: Increased maneuverability, these thrusters increase evasion rating by 5
|Cost= $3,500
|Rep=750
|MatsReq =
}}
 
{{Modbox
|Name= Sub-light Engines
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  3
|ItemLevel= 215
|ID= 9
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 1% Engine Efficiency
}}
|Desc= Info: Decrease your travel time by 1%.
|Cost= $5,000
|Rep=750
|MatsReq =
}}
 
{{Modbox
|Name= GEM Drive
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  3
|ItemLevel= 215
|ID= 91
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Engine Efficiency
}}
|Desc= Info: Standard Gemini Engine Mod
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Oversized Drive
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  3
|ItemLevel= 230
|ID= 490
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2% Engine Efficency
* -1 Cargo Space
}}
|Desc= Info: These oversized drives sacrifice cargo space for speed.
|Cost= $1,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Busted Pirate Engine
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  5
|ItemLevel= 115
|ID= 458
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Targeting
}}
|Desc= Info: Increases targeting by 1%
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Oversized Drive
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  5
|ItemLevel= 230
|ID= 491
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5% Engine Efficiency
* -2 Cargo Space
}}
|Desc= Info: These oversized drives sacrifice cargo space for speed.
|Cost= $1,750
|Rep=550
|MatsReq =
}}
 
{{Modbox
|Name= Basic Combat Thrusters
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  7
|ItemLevel= 115
|ID= 457
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Evasion Rating
}}
|Desc= Info: Increases evasion rating by 1.
|Cost= $750
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Oversized Drive
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  7
|ItemLevel= 230
|ID= 492
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3% Engine Efficency
* -3 Cargo Space
}}
|Desc= Info: These oversized drives sacrifice cargo space for speed.
|Cost= $2,000
|Rep=600
|MatsReq =
}}
 
{{Modbox
|Name= Faulty Combat Thrusters
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  8
|ItemLevel= 115
|ID= 284
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +1 Defense
}}
|Desc= Info: These engines marginally increase your reflexes in combat.
|Cost= $1,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 20
 
}}
 
{{Modbox
|Name= Tier III Engines
|Image= engine_2_blue.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 315
|ID= 10
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3% Engine Efficiency
}}
|Desc= Info:
|Cost= $75,000
|Rep=5000
|MatsReq =
}}
 
{{Modbox
|Name= Tuned Drives
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 115
|ID= 303
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Engine Efficiency
}}
|Desc= Info: Tuned for marginally increased engine efficiency.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Combat Thrusters
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 215
|ID= 76
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Attack
}}
|Desc= Info: Engines tuned maneuverability, increasing your ship's attack.
|Cost= $15,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Reticent Drives
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 215
|ID= 87
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5 Evasion Rating
}}
|Desc= Info: Specially tuned to running silent, these drives increase your evasion.
|Cost= $5,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Modified Reticent Drives
|Image= engine_2_green.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 230
|ID= 88
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +5 Evasion Rating
* +1 Defense
}}
|Desc= Info: Specially tuned to running silent, these drives increase your evasion with additional modifications to increase defense.
|Cost= $15,000
|Rep=0
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 20
* [[File:Tungsten_Plate.png|25px]] Tungsten Plate : 5
* [[File:Tier_ii_mod_component.png|25px]] Tier II Mod Component : 15
 
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 115
|ID= 197
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $400
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Oversized Drive
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 230
|ID= 493
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4% Engine Efficiency
* -4 Cargo Space
}}
|Desc= Info: These oversized drives sacrifice cargo space for speed.
|Cost= $2,500
|Rep=650
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK II
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  15
|ItemLevel= 215
|ID= 121
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7.5 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $3,000
|Rep=2500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK II
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  15
|ItemLevel= 215
|ID= 130
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7.5% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $3,000
|Rep=2500
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  15
|ItemLevel= 115
|ID= 198
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Tuned Drives
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  20
|ItemLevel= 115
|ID= 304
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Engine Efficiency
}}
|Desc= Info: Tuned for marginally increased engine efficiency.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK III
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  20
|ItemLevel= 215
|ID= 122
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11.25 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $3,500
|Rep=3000
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK III
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  20
|ItemLevel= 215
|ID= 131
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11.25% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $3,500
|Rep=3000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  20
|ItemLevel= 115
|ID= 199
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $600
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK IV
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  25
|ItemLevel= 215
|ID= 123
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $4,000
|Rep=3500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK IV
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  25
|ItemLevel= 215
|ID= 132
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $4,000
|Rep=3500
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  25
|ItemLevel= 115
|ID= 200
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $700
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Trader's Tier IV Engines
|Image= engineblackfin_4_purple.png
|Location= Engine
|ReqLevel=  30
|ItemLevel= 415
|ID= 11
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7.5% Engine Efficiency
}}
|Desc= Info:
|Cost= $250,000
|Rep=10000
|MatsReq =
}}
 
{{Modbox
|Name= Tuned Drives
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  30
|ItemLevel= 115
|ID= 305
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7% Engine Efficiency
}}
|Desc= Info: Tuned for marginally increased engine efficiency.
|Cost= $1,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK V
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  30
|ItemLevel= 215
|ID= 124
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +18.75 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $4,500
|Rep=4000
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK V
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  30
|ItemLevel= 215
|ID= 133
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +18.75% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $4,500
|Rep=4000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  30
|ItemLevel= 115
|ID= 201
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $800
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK VI
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  35
|ItemLevel= 215
|ID= 125
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +22.5 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $5,000
|Rep=4500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK VI
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  35
|ItemLevel= 215
|ID= 134
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +22.5% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $5,000
|Rep=4500
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  35
|ItemLevel= 115
|ID= 202
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $900
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Tuned Drives
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  40
|ItemLevel= 115
|ID= 306
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8% Engine Efficiency
}}
|Desc= Info: Tuned for marginally increased engine efficiency.
|Cost= $2,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK VII
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  40
|ItemLevel= 215
|ID= 126
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +26.25 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $5,500
|Rep=5000
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK VII
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  40
|ItemLevel= 215
|ID= 135
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +26.25% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $5,500
|Rep=5000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  40
|ItemLevel= 115
|ID= 203
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $1,000
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK VIII
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  45
|ItemLevel= 215
|ID= 127
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +30 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $6,000
|Rep=5500
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK VIII
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  45
|ItemLevel= 215
|ID= 136
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +30% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $6,000
|Rep=5500
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  45
|ItemLevel= 115
|ID= 204
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $1,100
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Tuned Drives
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  50
|ItemLevel= 115
|ID= 307
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9% Engine Efficiency
}}
|Desc= Info: Tuned for marginally increased engine efficiency.
|Cost= $2,500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives MK IX
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  50
|ItemLevel= 215
|ID= 128
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +33.75 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $6,500
|Rep=6000
|MatsReq =
}}
 
{{Modbox
|Name= GEM Afterburners MK IX
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  50
|ItemLevel= 215
|ID= 137
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +33.75% Targeting
}}
|Desc= Info: Tuned for short-term speed, these drives increase your targeting.
|Cost= $6,500
|Rep=6000
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  50
|ItemLevel= 115
|ID= 205
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $1,200
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= GEM Quiet Drives X
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  55
|ItemLevel= 215
|ID= 129
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +37.5 Evasion Rating
}}
|Desc= Info: Tuned for silence, these drives increase your evasion.
|Cost= $7,000
|Rep=6500
|MatsReq =
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  55
|ItemLevel= 115
|ID= 206
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost= $1,300
|Rep=0
|MatsReq =
}}
}}
 
=== Utility mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Licensed Cargo Expander
|Image= cargoalt_1_green.png
|Location= Utility
|ReqLevel=  2
|ItemLevel= 230
|ID= 12
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 cargo capacity
* -5% Engine Efficiency
}}
|Desc= Info: Expands your cargo bay, but slows down your travel time. Bummer, hope you can still make it to the deals in time.
|Cost= $500
|Rep=550
|MatsReq =
}}
 
{{Modbox
|Name= Targeting Computer
|Image= computer_1_white.png
|Location= Utility
|ReqLevel=  2
|ItemLevel= 115
|ID= 16
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Attack
}}
|Desc= Info: Increases attack by +1
|Cost= $500
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Basic Sensor Scrambler
|Image= circuitPlaineGreen_2_green.png
|Location= Utility
|ReqLevel=  2
|ItemLevel= 215
|ID= 25
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 Evasion Rating
}}
|Desc= Info: Scrambles sensors, increasing your evasion rating by 15
|Cost= $5,000
|Rep=600
|MatsReq =
}}
 
{{Modbox
|Name=  Ancient Targeting Computer
|Image= computerFaultyBlue_1_white.png
|Location= Utility
|ReqLevel=  2
|ItemLevel= 115
|ID= 53
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Target From Sensor Sweeps
}}
|Desc= Info: This ancient targeting computer is running something called 'Windows ME'. It's not great.
|Cost= $150
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Standard Tractor Beam
|Image= se_1_green.png
|Location= Utility
|ReqLevel=  3
|ItemLevel= 215
|ID= 37
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Space
}}
|Desc= Info: Increase max cargo hold by +1.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 10
 
}}
 
{{Modbox
|Name= Software: Insult Generator
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  7
|ItemLevel= 115
|ID= 285
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +3 Damage
}}
|Desc= Info: This software package generates insults and transmits them to your target. Distracting them, and hurting their feelings.
|Cost= $1,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 25
 
}}
 
{{Modbox
|Name= Salvager's Drive
|Image= computer_1_green.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 215
|ID= 515
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3.75% Salvage Chance
}}
|Desc= Info: It's coated in space filth, but it increases your salvage success chance.
|Cost= $2,500
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Offensive Computer
|Image= computer_1_nocrack_green.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 230
|ID= 287
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +1 Attack
* +2 Damage
}}
|Desc= Info: Replaces your stock computer system with one tuned for offense.
|Cost= $5,000
|Rep=0
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 10
* [[File:Tier_ii_mod_component.png|25px]] Tier II Mod Component : 5
 
}}
 
{{Modbox
|Name= Defensive Computer
|Image= computer_1_nocrack_green.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 230
|ID= 288
|Multi= Yes
|Condition= 3
|Attr=
{{Plainlist|
* +1 Defense
* +2.5 Evasion Rating
}}
|Desc= Info: Replaces your stock computer system with one tuned for defense.
|Cost= $5,000
|Rep=0
<hr><div style="float:right;" id="b288"><span class="btn btn-success btn-sm" onclick="modBuildConfirm(288)">Build Mod</span></div><strong>Craft Mod</strong>
|MatsReq =
* [[File:Tier_i_mod_component.png|25px]] Tier I Mod Component : 10
* [[File:Tier_ii_mod_component.png|25px]] Tier II Mod Component : 5
 
}}
 
{{Modbox
|Name= Contaminated Cargo Expander
|Image= cargo_1_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 309
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Cargo Space
}}
|Desc= Info: Increases your max cargo limit by 1, but it's gross.
|Cost= $250
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Shielded Smuggling Processor
|Image= computer_2_blue.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 330
|ID= 20801
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: This mod gives you +1 Cargo Shielding
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Synthplast.png|25px]] Synthplast : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Licensed Salvage Circuits
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 611
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Licensed Intel Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 633
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Intel
}}
|Desc= Info: This chip increases intel gains from hacking.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Shoddy Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 644
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Targeting
}}
|Desc= Info: This chip increases your ship's targeting abilities...kinda.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Masterful Targeting Processor
|Image= computer_1_nocrack_blue.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 330
|ID= 20869
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +5 Target Rating
}}
|Desc= Info: This mod gives you +5 Target Rating
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
* [[File:General_Purpose_Scanner.png|25px]] General Purpose Scanner : 1
 
}}
 
{{Modbox
|Name= Prototype Defensive Processor
|Image= circuit_3_blue.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 330
|ID= 20907
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Maintenance_Kit.png|25px]] Maintenance Kit : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Select Smuggling Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 330
|ID= 20943
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: This mod gives you +1 Cargo Shielding
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Targeting_Chip.png|25px]] Targeting Chips : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Standard Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 208
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Targeting
}}
|Desc= Info: This targeting chip increases the chance you'll intercept a target.
|Cost= $400
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Hitman's Reflective Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 330
|ID= 20952
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= computer_1_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 219
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Salvage
}}
|Desc= Info: This scanner increases the chance you'll find salvage debris in space.
|Cost= $400
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Software: Sub700
|Image= circuitRedBlackDot_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 230
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Hack Rating
}}
|Desc= Info: This software package increases your hacking success rate.
|Cost= $400
|Rep=0
|MatsReq =
}}
 
{{Modbox
|Name= Masterful Reductive Processor
|Image= computer_3_blue.png
|Location= Utility
|ReqLevel=  11
|ItemLevel= 330
|ID= 20764
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Elite Defensive Processor
|Image= computer_1_nocrack_blue.png
|Location= Utility
|ReqLevel=  11
|ItemLevel= 330
|ID= 20766
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= A-1 Combat Processor
|Image= circuitPlaineGreen_2_blue.png
|Location= Utility
|ReqLevel=  11
|ItemLevel= 330
|ID= 20795
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Attack
}}
|Desc= Info: This mod gives you +3 Attack
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Targeting_Chip.png|25px]] Targeting Chips : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Supreme Combat Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  11
|ItemLevel= 330
|ID= 20836
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Attack
}}
|Desc= Info: This mod gives you +3 Attack
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Targeting_Chip.png|25px]] Targeting Chips : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Master Targeting Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  11
|ItemLevel= 330
|ID= 20857
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +5 Target Rating
}}
|Desc= Info: This mod gives you +5 Target Rating
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Maintenance_Kit.png|25px]] Maintenance Kit : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Customized Reflective Processor
|Image= computer_1_nocrack_blue.png
|Location= Utility
|ReqLevel=  11
|ItemLevel= 330
|ID= 20915
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Prized Smuggling Processor
|Image= circuitLInes_2_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20754
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: This mod gives you +1 Cargo Shielding
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Black_Ice_Shards.png|25px]] Black Ice Shards : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Prime Smuggling Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20783
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: This mod gives you +1 Cargo Shielding
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Super Reductive Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20802
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Synthplast.png|25px]] Synthplast : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Licensed Hacking Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 115
|ID= 622
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Hack Rating
}}
|Desc= Info: This chip increases hacking success chances.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Eminent RAM Processor
|Image= computer_1_nocrack_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20862
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Engine Optimization Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 115
|ID= 655
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Engine Efficiency
}}
|Desc= Info: This chip increases your overall engine efficiency.
|Cost= $250
|Rep=500
|MatsReq =
}}
 
{{Modbox
|Name= Pristine Dampening Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20883
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Masterful Smuggling Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20888
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: This mod gives you +1 Cargo Shielding
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Maintenance_Kit.png|25px]] Maintenance Kit : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Shielded Defensive Processor
|Image= computer_3_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20930
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Charged Targeting Processor
|Image= circuit_3_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20960
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +5 Target Rating
}}
|Desc= Info: This mod gives you +5 Target Rating
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
* [[File:General_Purpose_Scanner.png|25px]] General Purpose Scanner : 1
 
}}
 
{{Modbox
|Name= Supreme Combat Processor
|Image= computer_3_blue.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 330
|ID= 20731
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Attack
}}
|Desc= Info: This mod gives you +3 Attack
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Supreme Reflective Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  13
|ItemLevel= 330
|ID= 20773
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:General_Purpose_Scanner.png|25px]] General Purpose Scanner : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Eminent RAM Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  13
|ItemLevel= 330
|ID= 20784
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Black_Ice_Shards.png|25px]] Black Ice Shards : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Pristine Combat Processor
|Image= circuitLInes_2_blue.png
|Location= Utility
|ReqLevel=  13
|ItemLevel= 330
|ID= 20897
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Attack
}}
|Desc= Info: This mod gives you +3 Attack
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Synthplast.png|25px]] Synthplast : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Reinforced Reflective Processor
|Image= circuit_3_blue.png
|Location= Utility
|ReqLevel=  13
|ItemLevel= 330
|ID= 20900
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Supreme Assult Processor
|Image= circuitPlaineGreen_2_blue.png
|Location= Utility
|ReqLevel=  13
|ItemLevel= 330
|ID= 20926
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Black_Ice_Shards.png|25px]] Black Ice Shards : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= A-1 Dampening Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  13
|ItemLevel= 330
|ID= 20705
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Black_Ice_Shards.png|25px]] Black Ice Shards : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Super Assult Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  14
|ItemLevel= 330
|ID= 20765
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Omnipotent Targeting Processor
|Image= computer_2_blue.png
|Location= Utility
|ReqLevel=  14
|ItemLevel= 330
|ID= 20771
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +5 Target Rating
}}
|Desc= Info: This mod gives you +5 Target Rating
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Black_Ice_Shards.png|25px]] Black Ice Shards : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Prized RAM Processor
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  14
|ItemLevel= 330
|ID= 20854
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +10% Salvage Chance.
}}
|Desc= Info: This mod gives you +10% Salvage Chance.
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Acetylene_Tank.png|25px]] Acetylene Tanks : 1
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Eminent Assult Processor
|Image= circuitBlackBlackDot_3_blue.png
|Location= Utility
|ReqLevel=  14
|ItemLevel= 330
|ID= 20933
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Maintenance_Kit.png|25px]] Maintenance Kit : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= Pristine Dampening Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  14
|ItemLevel= 330
|ID= 20944
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Defense
}}
|Desc= Info: This mod gives you +3 Defense
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Maintenance_Kit.png|25px]] Maintenance Kit : 1
* [[File:Commercial_Grade_Mod_Frame.png|25px]] Commercial Grade Mod Frame : 1
 
}}
 
{{Modbox
|Name= A-1 Tanking Processor
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  14
|ItemLevel= 330
|ID= 20696
|Multi= Yes
|Condition= 1
|Attr=
{{Plainlist|
* +3 Attack
}}
|Desc= Info: This mod gives you +3 Attack
|Cost=
|Rep=
|MatsReq =
* [[File:Energy Cell.png|25px]] Energy Cell : 100
* [[File:Tier_iii_mod_component.png|25px]] Tier III Mod Component : 10
* [[File:Military_Grade_Mod_Frame.png|25px]] Military Grade Mod Frame : 1
* [[File:General_Purpose_Scanner.png|25px]] General Purpose Scanner : 1
 
}}
}}
}}
 
== Eris mods ==
{{Spoiler|Header= All mods found on Eris |Width= 850 |Text= These are all mods that can be bought on Eris.
=== Armor mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Hollowed Armor Panels
|Image= armorReflect_2_green.png
|Location= Armor
|ReqLevel=  10
|ItemLevel= 215
|ID= 113
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Cargo Space
}}
|Desc= Info: The bulk of this armor has been removed, allowing for cargo bay expansion.
|Cost=  $10,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Hollowed Armor Panels MK II
|Image= armorReflect_2_green.png
|Location= Armor
|ReqLevel=  15
|ItemLevel= 230
|ID= 114
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Cargo Space
* -50 Armor
}}
|Desc= Info: The bulk of this armor has been removed, allowing for cargo bay expansion.
|Cost=  $15,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Frost-Hardened Armor
|Image= armorLines_3_blue.png
|Location= Armor
|ReqLevel=  20
|ItemLevel= 330
|ID= 73
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +300 Armor
* +200 Shields
}}
|Desc= Info:
|Cost=  $25,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Hollowed Armor Panels MK III
|Image= armorReflect_2_green.png
|Location= Armor
|ReqLevel=  20
|ItemLevel= 230
|ID= 115
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4 Cargo Space
* -150 Armor
}}
|Desc= Info: The bulk of this armor has been removed, allowing for cargo bay expansion.
|Cost=  $20,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Modified Scavenger's Panel
|Image= armor_3_blue.png
|Location= Armor
|ReqLevel=  32
|ItemLevel= 345
|ID= 21083
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +12.5 Evasion
* +200 Shields
* +1 Cargo Shielding
}}
|Desc= Info: This armor has been lined with reflective spacemoth wings to help increase energy shielding.
|Cost=  $74,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Eris Standard Salvage Plate
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  43
|ItemLevel= 330
|ID= 21094
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Cargo Shielding
* -10 Defense
}}
|Desc= Info: Sacrifices defense for maximized cargo shielding.
|Cost=  $96,000
|Rep=  0
|MatsReq=
}}
}}
 
=== Shield mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Reconfigured GEM Shield Generator
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  15
|ItemLevel= 230
|ID= 477
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Hack Rating
* -100 Shields
}}
|Desc= Info: This standard GEM Shield mod has been rewired to boost outgoing hacking signals rather than shields.
|Cost=  $3,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Experimental Attack Shields
|Image= shield_3_blue.png
|Location= Shield
|ReqLevel=  20
|ItemLevel= 330
|ID= 21073
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7 Attack
* -10 Defense
}}
|Desc= Info: That's right, attack shields. They wreak havoc with your defensive systems, but who cares?!
|Cost=  $20,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Accelerated Thrust Emitter
|Image= shield_2_green.png
|Location= Shield
|ReqLevel=  25
|ItemLevel= 230
|ID= 362
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Engine Efficiency
* -50 Shields
}}
|Desc= Info: This mod replaces your ship's shield emitter with an additional thruster, increasing your overall engine efficiency.
|Cost=  $17,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Eris Reflective Shield Shields
|Image= shield_2_blue.png
|Location= Shield
|ReqLevel=  42
|ItemLevel= 330
|ID= 21092
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +52.5 Shield Recharge
* +400 Shields
}}
|Desc= Info: Increases your shields and your shield recharge rate.
|Cost=  $94,000
|Rep=  0
|MatsReq=
}}
}}
 
=== Weapon mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Sealed Weapon Port I
|Image= cargoblack_2_blue.png
|Location= Weapon
|ReqLevel=  10
|ItemLevel= 330
|ID= 444
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Cargo Space
* -100 Attack
}}
|Desc= Info: Completely removes your weapon’s system, making you completely unable to attack. But you can carry more cargo.
|Cost=  $15,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Sealed Weapon Port II
|Image= cargoblack_2_blue.png
|Location= Weapon
|ReqLevel=  20
|ItemLevel= 330
|ID= 445
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4 Cargo Space
* -100 Attack
}}
|Desc= Info: Completely removes your weapon’s system, making you completely unable to attack. But you can carry even more cargo.
|Cost=  $30,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Experimental Mass Driver
|Image= blaster_2_blue.png
|Location= Weapon
|ReqLevel=  21
|ItemLevel= 330
|ID= 21074
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 Damage
* +2 Attack
}}
|Desc= Info: It's like the saying goes, "The best defense is winning."
|Cost=  $21,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Modified Thruster
|Image= blaster_2_blue.png
|Location= Weapon
|ReqLevel=  30
|ItemLevel= 345
|ID= 363
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10% Engine Efficiency
* -5 Attack
* -40 Damage
}}
|Desc= Info: Engineered from reclaimed automated drone engines, this thruster has been retrofitted to fit in weapon slots, increasing engine efficiency, but decreasing combat abilities.
|Cost=  $25,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Sealed Weapon Port III
|Image= cargoblack_2_blue.png
|Location= Weapon
|ReqLevel=  30
|ItemLevel= 345
|ID= 446
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Cargo Space
* -100 Attack
* -10% Engine Efficiency
}}
|Desc= Info: Removes your weapons and manages to cram even more cargo in the space, but at the added expense of engine efficiency.
|Cost=  $60,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Sealed Weapon Port IV
|Image= cargoblack_2_blue.png
|Location= Weapon
|ReqLevel=  40
|ItemLevel= 345
|ID= 447
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8 Cargo Space
* -100 Attack
* -20% Engine Efficiency
}}
|Desc= Info: The Sealed Weapon Port IV version managed to pack even more cargo in the weapons slots, but at an even greater speed expense.
|Cost=  $120,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Eris Speed Cannon
|Image= blaster_2_blue.png
|Location= Weapon
|ReqLevel=  43
|ItemLevel= 330
|ID= 21093
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9.75% Weapon Recharge
* +30 Damage
}}
|Desc= Info: Increases your damage and fire rate.
|Cost=  $96,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Sealed Weapon Port IV
|Image= cargoblack_2_blue.png
|Location= Weapon
|ReqLevel=  50
|ItemLevel= 345
|ID= 448
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Cargo Space
* -100 Attack
* -40% Engine Efficiency
}}
|Desc= Info: With this mod, you’re basically the slowest and most defenseless ship in space.
|Cost=  $240,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Sealed Weapon Port V
|Image= cargoblack_2_blue.png
|Location= Weapon
|ReqLevel=  60
|ItemLevel= 345
|ID= 449
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +20 Cargo Space
* -100 Attack
* -100% Engine Efficiency
}}
|Desc= Info: You’re never going to make it––no chance.
|Cost=  $500,000
|Rep=  0
|MatsReq=
}}
}}
 
=== Sensor mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Basic Intel Booster
|Image= sensor_1_green.png
|Location= Sensor
|ReqLevel=  3
|ItemLevel= 215
|ID= 441
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2% Intel
}}
|Desc= Info: It's not much, but when combined with other intel boosters, you'll net more intel from successful hacks.
|Cost=  $1,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 115
|ID= 524
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost=  $250
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 115
|ID= 600
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $250
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  12
|ItemLevel= 115
|ID= 578
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.5% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost=  $250
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  14
|ItemLevel= 115
|ID= 589
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $250
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 115
|ID= 525
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5.5% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost=  $500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 115
|ID= 579
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost=  $500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  17
|ItemLevel= 115
|ID= 590
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 2.75% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  19
|ItemLevel= 115
|ID= 601
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 115
|ID= 526
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost=  $525
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  21
|ItemLevel= 115
|ID= 591
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 3% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $1,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  21
|ItemLevel= 115
|ID= 602
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 6% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $1,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  22
|ItemLevel= 115
|ID= 580
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost=  $1,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Telescoping Sensor Dish
|Image= sensor_3_blue.png
|Location= Sensor
|ReqLevel=  22
|ItemLevel= 330
|ID= 21076
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +17.5 Targeting
* +2 Attack
}}
|Desc= Info: It's literally a sensor dish attached to a telescope. Sometimes the simplest solutions are the best.
|Cost=  $22,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  25
|ItemLevel= 115
|ID= 527
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6.5% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost=  $550
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Eris Sensor Refractor
|Image= sensor_1_blue.png
|Location= Sensor
|ReqLevel=  25
|ItemLevel= 315
|ID= 360
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Cargo Shielding
}}
|Desc= Info: This mostly-legal sensor scrambles incoming scans, shielding some of your ship's cargo from pirates.
|Cost=  $25,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  26
|ItemLevel= 115
|ID= 592
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 3.25% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $2,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  27
|ItemLevel= 115
|ID= 603
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 6.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $2,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  29
|ItemLevel= 115
|ID= 581
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 10% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost=  $2,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  30
|ItemLevel= 115
|ID= 528
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost=  $650
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Experimental Intel Array
|Image= seBlack_1_blue.png
|Location= Sensor
|ReqLevel=  30
|ItemLevel= 330
|ID= 21080
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +18.75% Intel
* +7 Hacking
}}
|Desc= Info: So the mod is technically legal...just the components used to build it...just keep the casing sealed on this one.
|Cost=  $70,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Find and Hide
|Image= sensor_3_blue.png
|Location= Sensor
|ReqLevel=  30
|ItemLevel= 330
|ID= 21081
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +18.75% Evasion
* +7% Salvage Chance
}}
|Desc= Info: "To find and not be found" - old scavenger's saying.
|Cost=  $70,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Phoenix Tear Finder
|Image= sensorblack_3_purple.png
|Location= Sensor
|ReqLevel=  30
|ItemLevel= 445
|ID= 20668
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +14% Salvage Chance
* +1 Cargo Space
* +1 Cargo Shielding
}}
|Desc= Info: Specially designed to find derelict cargo and boots in space. Also includes space for one shielded cargo item.
|Cost=  $100,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  31
|ItemLevel= 115
|ID= 582
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 12.5% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost=  $2,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  31
|ItemLevel= 115
|ID= 593
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 3.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $2,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  32
|ItemLevel= 115
|ID= 604
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $2,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  35
|ItemLevel= 115
|ID= 529
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7.5% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost=  $1,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  35
|ItemLevel= 115
|ID= 594
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 3.75% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $3,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  35
|ItemLevel= 115
|ID= 605
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $3,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  38
|ItemLevel= 115
|ID= 583
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 15% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost=  $3,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  40
|ItemLevel= 115
|ID= 530
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost=  $2,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  40
|ItemLevel= 115
|ID= 584
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 17.5% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost=  $3,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  40
|ItemLevel= 115
|ID= 606
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 8% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $3,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= The Refractor
|Image= seBlack_1_blue.png
|Location= Sensor
|ReqLevel=  40
|ItemLevel= 330
|ID= 21089
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4.5% Damage Reflect
* +3% Damage Reduction
}}
|Desc= Info: Both reflects and reduces incoming damage.
|Cost=  $90,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  43
|ItemLevel= 115
|ID= 595
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 4% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $3,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  45
|ItemLevel= 115
|ID= 531
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8.5% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost=  $2,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  45
|ItemLevel= 115
|ID= 607
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 8.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $4,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  46
|ItemLevel= 115
|ID= 585
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 20% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost=  $4,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  46
|ItemLevel= 115
|ID= 596
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 4.25% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $4,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  50
|ItemLevel= 115
|ID= 532
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost=  $2,750
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  50
|ItemLevel= 115
|ID= 608
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 9% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $4,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  51
|ItemLevel= 115
|ID= 586
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 22.5% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost=  $4,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  53
|ItemLevel= 115
|ID= 597
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 4.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $4,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  55
|ItemLevel= 115
|ID= 533
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9.5% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost=  $3,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  55
|ItemLevel= 115
|ID= 609
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 9.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $5,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  56
|ItemLevel= 115
|ID= 587
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 24% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost=  $5,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  56
|ItemLevel= 115
|ID= 598
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 4.75% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $5,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Debris Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  60
|ItemLevel= 115
|ID= 534
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10% Salvage Chance
}}
|Desc= Info: Increases salvage success rate.
|Cost=  $3,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Intel Booster Dish
|Image= sensor_3_white.png
|Location= Sensor
|ReqLevel=  60
|ItemLevel= 115
|ID= 588
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 25% Intel
}}
|Desc= Info: This dish increases intel gains from hacking.
|Cost=  $5,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Sauron's Sensor Dish of Power
|Image= seBlack_1_purple.png
|Location= Sensor
|ReqLevel=  60
|ItemLevel= 415
|ID= 21075
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +125 Targeting
}}
|Desc= Info: You cannot hide. I see you. There is no life in the void. Only death.
|Cost=  $2,500,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvaged Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  60
|ItemLevel= 115
|ID= 599
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $5,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= sensor_2_white.png
|Location= Sensor
|ReqLevel=  60
|ItemLevel= 115
|ID= 610
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 10% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $5,500
|Rep=  0
|MatsReq=
}}
}}
 
=== Engine mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Eris Cargo Engines
|Image= engine_2_green.png
|Location= Engine
|ReqLevel=  7
|ItemLevel= 230
|ID= 62
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Cargo Space
* -10% Engine Efficiency
}}
|Desc= Info: Stripped bare to reduce size to allow additional cargo storage. Increased storage at the expense of speed.
|Cost=  $20,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Basic Combat Thrusters
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  7
|ItemLevel= 115
|ID= 457
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Evasion Rating
}}
|Desc= Info: Increases evasion rating by 1.
|Cost=  $750
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Eris Balanced Black Drives
|Image= enginestealth_3_blue.png
|Location= Engine
|ReqLevel=  24
|ItemLevel= 330
|ID= 21078
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11.25 Evasion
* +7.5 Targeting
}}
|Desc= Info: These drives have been fitted with matte black panels that scatter sensor results and increase your targeting.
|Cost=  $24,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Modified Scavenger's Drives
|Image= enginestealth_3_blue.png
|Location= Engine
|ReqLevel=  31
|ItemLevel= 345
|ID= 21082
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5% Engine Efficiency
* +6.25 Evasion
* +1 Cargo Shielding
}}
|Desc= Info: These babies have had more work done on them than Ganther's stupid face.
|Cost=  $72,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Eris Spy Drives
|Image= enginestealth_3_blue.png
|Location= Engine
|ReqLevel=  42
|ItemLevel= 330
|ID= 21091
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +26.25 Evasion
* +8 Hacking
}}
|Desc= Info: The ideal engine for avoiding trouble, but also causing it.
|Cost=  $94,000
|Rep=  0
|MatsReq=
}}
}}
 
=== Utility mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Eris Minor Shipping Optimizer
|Image= cargo_2_green.png
|Location= Utility
|ReqLevel=  5
|ItemLevel= 230
|ID= 440
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Cargo Bay
* +1% Engine Efficiency
}}
|Desc= Info: Expands your ship's cargo bay by 1 and increases engine efficiency by 1%.
|Cost=  $2,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Basic Hacking Chip
|Image= circuitBlackOrange_2_green.png
|Location= Utility
|ReqLevel=  5
|ItemLevel= 215
|ID= 467
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5 Hack Rating
}}
|Desc= Info: Increases hacking success chance by 2.5%
|Cost=  $2,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Simple Hacking Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  5
|ItemLevel= 115
|ID= 468
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Hack Rating
}}
|Desc= Info: Increases hacking success chance by 1%
|Cost=  $1,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Eris Shipping Optimizer
|Image= circuitBlackBlackDot_3_purple.png
|Location= Utility
|ReqLevel=  8
|ItemLevel= 430
|ID= 54
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Cargo Space
* +3% Engine Efficiency
}}
|Desc= Info: Expands your ship's cargo bay by 3 and increases travel speed by 3%.
|Cost=  $100,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvager's Drive
|Image= computer_1_green.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 215
|ID= 515
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3.75% Salvage Chance
}}
|Desc= Info: It's coated in space filth, but it increases your salvage success chance.
|Cost=  $2,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Salvage Circuits
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 611
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $250
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Intel Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 633
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Intel
}}
|Desc= Info: This chip increases intel gains from hacking.
|Cost=  $250
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shoddy Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 644
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Targeting
}}
|Desc= Info: This chip increases your ship's targeting abilities...kinda.
|Cost=  $250
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Eris Intel Computer
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 215
|ID= 469
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3% Intel
}}
|Desc= Info: Increases intel recovered from hacking by 3%
|Cost=  $2,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Hacking Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 115
|ID= 622
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Hack Rating
}}
|Desc= Info: This chip increases hacking success chances.
|Cost=  $250
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Engine Optimization Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  12
|ItemLevel= 115
|ID= 655
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5% Engine Efficiency
}}
|Desc= Info: This chip increases your overall engine efficiency.
|Cost=  $250
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shoddy Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  15
|ItemLevel= 115
|ID= 645
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5.5% Targeting
}}
|Desc= Info: This chip increases your ship's targeting abilities...kinda.
|Cost=  $500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Balanced Espionage Computer
|Image= computer_2_green.png
|Location= Utility
|ReqLevel=  15
|ItemLevel= 230
|ID= 470
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5% Intel
* +5% Hacking
}}
|Desc= Info: Increases intel recovered and hacking success chance by 5%
|Cost=  $7,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Intel Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  17
|ItemLevel= 115
|ID= 634
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5.5% Intel
}}
|Desc= Info: This chip increases intel gains from hacking.
|Cost=  $500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Salvage Circuits
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  18
|ItemLevel= 115
|ID= 612
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Hacking Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  18
|ItemLevel= 115
|ID= 623
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5.5 Hack Rating
}}
|Desc= Info: This chip increases hacking success chances.
|Cost=  $500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Engine Optimization Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  18
|ItemLevel= 115
|ID= 656
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 5.5% Engine Efficiency
}}
|Desc= Info: This chip increases your overall engine efficiency.
|Cost=  $500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvager's Drive
|Image= computer_1_green.png
|Location= Utility
|ReqLevel=  20
|ItemLevel= 215
|ID= 516
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7.5% Salvage Chance
}}
|Desc= Info: It's coated in space filth, but it increases your salvage success chance.
|Cost=  $3,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Intel Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  20
|ItemLevel= 115
|ID= 635
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 6% Intel
}}
|Desc= Info: This chip increases intel gains from hacking.
|Cost=  $1,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Salvage Circuits
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  22
|ItemLevel= 115
|ID= 613
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 6% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $1,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shoddy Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  22
|ItemLevel= 115
|ID= 646
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 6% Targeting
}}
|Desc= Info: This chip increases your ship's targeting abilities...kinda.
|Cost=  $1,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Suros' Evasion Chip
|Image= circuitBlackBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  23
|ItemLevel= 315
|ID= 21077
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 Evasion
}}
|Desc= Info: Suros' old girlfriend was crazier than a bag of cats. It took every ounce of his considerable intellect to avoid her after the breakup.
|Cost=  $23,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Hacking Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  23
|ItemLevel= 115
|ID= 624
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Hack Rating
}}
|Desc= Info: This chip increases hacking success chances.
|Cost=  $1,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Engine Optimization Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  24
|ItemLevel= 115
|ID= 657
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 6% Engine Efficiency
}}
|Desc= Info: This chip increases your overall engine efficiency.
|Cost=  $1,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shoddy Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  25
|ItemLevel= 115
|ID= 647
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 6.5% Targeting
}}
|Desc= Info: This chip increases your ship's targeting abilities...kinda.
|Cost=  $2,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Engine Optimization Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  26
|ItemLevel= 115
|ID= 658
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 6.5% Engine Efficiency
}}
|Desc= Info: This chip increases your overall engine efficiency.
|Cost=  $2,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Salvage Circuits
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  28
|ItemLevel= 115
|ID= 614
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 6.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $2,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Hacking Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  29
|ItemLevel= 115
|ID= 625
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6.5 Hack Rating
}}
|Desc= Info: This chip increases hacking success chances.
|Cost=  $2,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Intel Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  29
|ItemLevel= 115
|ID= 636
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 6.5% Intel
}}
|Desc= Info: This chip increases intel gains from hacking.
|Cost=  $2,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvager's Drive
|Image= computer_1_green.png
|Location= Utility
|ReqLevel=  30
|ItemLevel= 215
|ID= 517
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +12.5% Salvage Chance
}}
|Desc= Info: It's coated in space filth, but it increases your salvage success chance.
|Cost=  $3,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Intel Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  30
|ItemLevel= 115
|ID= 637
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7% Intel
}}
|Desc= Info: This chip increases intel gains from hacking.
|Cost=  $2,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Fabricated Black Ops Chip
|Image= circuitBlackOrange_2_blue.png
|Location= Utility
|ReqLevel=  31
|ItemLevel= 330
|ID= 21079
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +18.75% Intel
* +7 Hacking
}}
|Desc= Info: Of course it's not the real deal...it's better.
|Cost=  $72,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Salvage Circuits
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  31
|ItemLevel= 115
|ID= 615
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $2,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Engine Optimization Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  31
|ItemLevel= 115
|ID= 659
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7% Engine Efficiency
}}
|Desc= Info: This chip increases your overall engine efficiency.
|Cost=  $2,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Hacking Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  33
|ItemLevel= 115
|ID= 626
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7 Hack Rating
}}
|Desc= Info: This chip increases hacking success chances.
|Cost=  $2,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shoddy Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  34
|ItemLevel= 115
|ID= 648
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7% Targeting
}}
|Desc= Info: This chip increases your ship's targeting abilities...kinda.
|Cost=  $2,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Salvage Circuits
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  35
|ItemLevel= 115
|ID= 616
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $3,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Hacking Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  35
|ItemLevel= 115
|ID= 627
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7.5 Hack Rating
}}
|Desc= Info: This chip increases hacking success chances.
|Cost=  $3,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Engine Optimization Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  36
|ItemLevel= 115
|ID= 660
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5% Engine Efficiency
}}
|Desc= Info: This chip increases your overall engine efficiency.
|Cost=  $3,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Intel Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  37
|ItemLevel= 115
|ID= 638
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5% Intel
}}
|Desc= Info: This chip increases intel gains from hacking.
|Cost=  $3,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shoddy Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  38
|ItemLevel= 115
|ID= 649
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 7.5% Targeting
}}
|Desc= Info: This chip increases your ship's targeting abilities...kinda.
|Cost=  $3,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvager's Drive
|Image= computer_1_green.png
|Location= Utility
|ReqLevel=  40
|ItemLevel= 215
|ID= 518
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +12.75% Salvage Chance
}}
|Desc= Info: It's coated in space filth, but it increases your salvage success chance.
|Cost=  $4,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Salvage Circuits
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  40
|ItemLevel= 115
|ID= 617
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 8% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $3,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Intel Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  40
|ItemLevel= 115
|ID= 639
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 8% Intel
}}
|Desc= Info: This chip increases intel gains from hacking.
|Cost=  $3,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shoddy Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  40
|ItemLevel= 115
|ID= 650
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 8% Targeting
}}
|Desc= Info: This chip increases your ship's targeting abilities...kinda.
|Cost=  $3,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Hackintosh 1.0
|Image= computer_1_nocrack_blue.png
|Location= Utility
|ReqLevel=  41
|ItemLevel= 315
|ID= 21090
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +16% Hacking
}}
|Desc= Info: This reliable computer is guaranteed to be virus-free and increases your hacking rating.
|Cost=  $92,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Hacking Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  42
|ItemLevel= 115
|ID= 628
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8 Hack Rating
}}
|Desc= Info: This chip increases hacking success chances.
|Cost=  $3,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Engine Optimization Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  42
|ItemLevel= 115
|ID= 661
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 8% Engine Efficiency
}}
|Desc= Info: This chip increases your overall engine efficiency.
|Cost=  $3,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Salvage Circuits
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  45
|ItemLevel= 115
|ID= 618
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 8.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $4,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Hacking Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  45
|ItemLevel= 115
|ID= 629
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8.5 Hack Rating
}}
|Desc= Info: This chip increases hacking success chances.
|Cost=  $4,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shoddy Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  46
|ItemLevel= 115
|ID= 651
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 8.5% Targeting
}}
|Desc= Info: This chip increases your ship's targeting abilities...kinda.
|Cost=  $4,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Intel Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  47
|ItemLevel= 115
|ID= 640
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 8.5% Intel
}}
|Desc= Info: This chip increases intel gains from hacking.
|Cost=  $4,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Engine Optimization Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  48
|ItemLevel= 115
|ID= 662
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 8.5% Engine Efficiency
}}
|Desc= Info: This chip increases your overall engine efficiency.
|Cost=  $4,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvager's Drive
|Image= computer_1_green.png
|Location= Utility
|ReqLevel=  50
|ItemLevel= 215
|ID= 519
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +17.5% Salvage Chance
}}
|Desc= Info: It's coated in space filth, but it increases your salvage success chance.
|Cost=  $4,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shoddy Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  50
|ItemLevel= 115
|ID= 652
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 9% Targeting
}}
|Desc= Info: This chip increases your ship's targeting abilities...kinda.
|Cost=  $4,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Hacking Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  51
|ItemLevel= 115
|ID= 630
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9 Hack Rating
}}
|Desc= Info: This chip increases hacking success chances.
|Cost=  $4,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Salvage Circuits
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  53
|ItemLevel= 115
|ID= 619
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 9% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $4,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Intel Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  53
|ItemLevel= 115
|ID= 641
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 9% Intel
}}
|Desc= Info: This chip increases intel gains from hacking.
|Cost=  $4,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Engine Optimization Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  53
|ItemLevel= 115
|ID= 663
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 9% Engine Efficiency
}}
|Desc= Info: This chip increases your overall engine efficiency.
|Cost=  $4,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Engine Optimization Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  55
|ItemLevel= 115
|ID= 664
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 9.5% Engine Efficiency
}}
|Desc= Info: This chip increases your overall engine efficiency.
|Cost=  $5,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Salvage Circuits
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  57
|ItemLevel= 115
|ID= 620
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 9.5% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $5,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Intel Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  57
|ItemLevel= 115
|ID= 642
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 9.5% Intel
}}
|Desc= Info: This chip increases intel gains from hacking.
|Cost=  $5,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shoddy Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  57
|ItemLevel= 115
|ID= 653
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 9.5% Targeting
}}
|Desc= Info: This chip increases your ship's targeting abilities...kinda.
|Cost=  $5,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Hacking Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  59
|ItemLevel= 115
|ID= 631
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9.5 Hack Rating
}}
|Desc= Info: This chip increases hacking success chances.
|Cost=  $5,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Cargo Expander
|Image= cargoblack_2_orange.png
|Location= Utility
|ReqLevel=  60
|ItemLevel= 515
|ID= 6
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +20 cargo capacity.
}}
|Desc= Info: Forcibly makes room for ten more units of cargo in your ship. Who needs bulkheads anyway?
|Cost=  $10,000,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Smuggler's Compartments
|Image= cargo_2_purple.png
|Location= Utility
|ReqLevel=  60
|ItemLevel= 430
|ID= 282
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Cargo Space
* +10 Cargo Shielding
}}
|Desc= Info: Adds 10 additional shielded cargo space on your ship.
|Cost=  $25,000,000
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Salvage Circuits
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  60
|ItemLevel= 115
|ID= 621
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 10% Salvage
}}
|Desc= Info: This dish increases the chance you'll recover debris in space.
|Cost=  $5,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Hacking Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  60
|ItemLevel= 115
|ID= 632
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Hack Rating
}}
|Desc= Info: This chip increases hacking success chances.
|Cost=  $5,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Licensed Intel Chip
|Image= circuitBlackOrange_2_white.png
|Location= Utility
|ReqLevel=  60
|ItemLevel= 115
|ID= 643
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 10% Intel
}}
|Desc= Info: This chip increases intel gains from hacking.
|Cost=  $5,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shoddy Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  60
|ItemLevel= 115
|ID= 654
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 10% Targeting
}}
|Desc= Info: This chip increases your ship's targeting abilities...kinda.
|Cost=  $5,500
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Engine Optimization Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  60
|ItemLevel= 115
|ID= 665
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* 10% Engine Efficiency
}}
|Desc= Info: This chip increases your overall engine efficiency.
|Cost=  $5,500
|Rep=  0
|MatsReq=
}}
}}
}}
 
== Eris Black Market ==
{{Spoiler|Header= All mods found on Eris Black Market |Width= 850 |Text= These are all mods that can be bought Eris Black Market.
=== Armor mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Ice-Plated Armor
|Image= armor_3_green.png
|Location= Armor
|ReqLevel=  15
|ItemLevel= 215
|ID= 20571
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +400 Armor
}}
|Desc= Info: This unconventional blend of metal and Eris ice is shockingly effective.
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Ice-Shielded Cargo Plates
|Image= armor_4_green.png
|Location= Armor
|ReqLevel=  20
|ItemLevel= 315
|ID= 20572
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Cargo Shielding
}}
|Desc= Info: These ice-lined panels provide exceptional protection against would-be pirates.
|Cost=  2,500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Smuggler's Fancy
|Image= armor_4_purple.png
|Location= Armor
|ReqLevel=  20
|ItemLevel= 445
|ID= 20573
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Cargo Shielding
* +1500 Armor
* +5 Cargo Space
}}
|Desc= Info: These armor panels are a smuggler's dream. That genius, Cav managed to hollow out the panels to make space for additional cargo, while still increasing the armor. He even added some cargo shielding to boot.
|Cost=  20,000 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Experimental Terran Plates I
|Image= armor_4_green.png
|Location= Armor
|ReqLevel=  20
|ItemLevel= 215
|ID= 692
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +400 Armor
}}
|Desc= Info:
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Experimental Terran Plates II
|Image= armor_4_green.png
|Location= Armor
|ReqLevel=  25
|ItemLevel= 215
|ID= 693
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +500 Armor
}}
|Desc= Info:
|Cost=  550 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Experimental Terran Plates III
|Image= armor_4_green.png
|Location= Armor
|ReqLevel=  30
|ItemLevel= 215
|ID= 694
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +600 Armor
}}
|Desc= Info:
|Cost=  600 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Experimental Terran Plates IV
|Image= armor_4_green.png
|Location= Armor
|ReqLevel=  35
|ItemLevel= 215
|ID= 695
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +700 Armor
}}
|Desc= Info:
|Cost=  650 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Experimental Terran Plates V
|Image= armor_4_green.png
|Location= Armor
|ReqLevel=  40
|ItemLevel= 215
|ID= 696
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +800 Armor
}}
|Desc= Info:
|Cost=  700 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Experimental Terran Plates VI
|Image= armor_4_green.png
|Location= Armor
|ReqLevel=  45
|ItemLevel= 215
|ID= 697
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +900 Armor
}}
|Desc= Info:
|Cost=  750 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Experimental Terran Plates VII
|Image= armor_4_green.png
|Location= Armor
|ReqLevel=  50
|ItemLevel= 215
|ID= 698
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1000 Armor
}}
|Desc= Info:
|Cost=  800 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Experimental Terran Plates VIII
|Image= armor_4_green.png
|Location= Armor
|ReqLevel=  55
|ItemLevel= 215
|ID= 699
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1500 Armor
}}
|Desc= Info:
|Cost=  850 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Experimental Terran Plates VIX
|Image= armor_4_green.png
|Location= Armor
|ReqLevel=  60
|ItemLevel= 215
|ID= 700
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2000 Armor
}}
|Desc= Info:
|Cost=  900 Intel
|Rep=  0
|MatsReq=
}}
}}
 
=== Shield mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  10
|ItemLevel= 115
|ID= 20560
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +100 Shields
}}
|Desc= Info: A basic shield generator.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  15
|ItemLevel= 115
|ID= 20561
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +150 Shields
}}
|Desc= Info: A basic shield generator.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Ganther's First Mod
|Image= seBlack_1_blue.png
|Location= Shield
|ReqLevel=  15
|ItemLevel= 315
|ID= 20620
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Cargo Space
}}
|Desc= Info: In an effort to better protect Automated Cargo Drones from pirates, Ganther, Gem's primary engineer built a trio of cargo mods. This is the first.
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Ganther's Second Mod
|Image= seBlack_1_blue.png
|Location= Shield
|ReqLevel=  17
|ItemLevel= 315
|ID= 20621
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Cargo Shielding
}}
|Desc= Info: In an effort to better protect Automated Cargo Drones from pirates, Ganther, Gem's primary engineer built a trio of cargo mods. This is the second.
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  20
|ItemLevel= 115
|ID= 20562
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +200 Shields
}}
|Desc= Info: A basic shield generator.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Cargo Shield Emitter
|Image= shield_4_blue.png
|Location= Shield
|ReqLevel=  20
|ItemLevel= 315
|ID= 20574
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Cargo Shielding
}}
|Desc= Info: This shield generator also adds cargo shielding.
|Cost=  750 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Cargo Hold Field Generator
|Image= shield_4_blue.png
|Location= Shield
|ReqLevel=  20
|ItemLevel= 315
|ID= 20575
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Cargo Space
}}
|Desc= Info: This shield generator creates a forcefield bubble outside of your ship that allows you travel with more cargo. It's not pretty, but it works. Think: mattress on the roof of a car.
|Cost=  5,000 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Prototype Gem Shields MK I
|Image= shield_4_green.png
|Location= Shield
|ReqLevel=  20
|ItemLevel= 215
|ID= 701
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +400 Shields
}}
|Desc= Info:
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Micro Shield Generator I
|Image= shield_4_green.png
|Location= Shield
|ReqLevel=  20
|ItemLevel= 215
|ID= 710
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +20 Shield Recharge
}}
|Desc= Info:
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  25
|ItemLevel= 115
|ID= 20563
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +250 Shields
}}
|Desc= Info: A basic shield generator.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Prototype Gem Shields MK II
|Image= shield_4_green.png
|Location= Shield
|ReqLevel=  25
|ItemLevel= 215
|ID= 702
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +500 Shields
}}
|Desc= Info:
|Cost=  550 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Micro Shield Generator II
|Image= shield_4_green.png
|Location= Shield
|ReqLevel=  25
|ItemLevel= 215
|ID= 711
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +40 Shield Recharge
}}
|Desc= Info:
|Cost=  550 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  30
|ItemLevel= 115
|ID= 20564
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +300 Shields
}}
|Desc= Info: A basic shield generator.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Prototype Gem Shields MK III
|Image= shield_4_green.png
|Location= Shield
|ReqLevel=  30
|ItemLevel= 215
|ID= 703
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +600 Shields
}}
|Desc= Info:
|Cost=  600 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Micro Shield Generator III
|Image= shield_4_green.png
|Location= Shield
|ReqLevel=  30
|ItemLevel= 215
|ID= 712
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +50 Shield Recharge
}}
|Desc= Info:
|Cost=  600 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  35
|ItemLevel= 115
|ID= 20565
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +350 Shields
}}
|Desc= Info: A basic shield generator.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Prototype Gem Shields MK IV
|Image= shield_4_green.png
|Location= Shield
|ReqLevel=  35
|ItemLevel= 215
|ID= 704
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +700 Shields
}}
|Desc= Info:
|Cost=  650 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Micro Shield Generator IV
|Image= shield_4_green.png
|Location= Shield
|ReqLevel=  35
|ItemLevel= 215
|ID= 713
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +60 Shield Recharge
}}
|Desc= Info:
|Cost=  650 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  40
|ItemLevel= 115
|ID= 20566
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +400 Shields
}}
|Desc= Info: A basic shield generator.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Prototype Gem Shields MK V
|Image= shield_4_green.png
|Location= Shield
|ReqLevel=  40
|ItemLevel= 215
|ID= 705
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +800 Shields
}}
|Desc= Info:
|Cost=  700 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Micro Shield Generator V
|Image= shield_4_green.png
|Location= Shield
|ReqLevel=  40
|ItemLevel= 215
|ID= 714
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +70 Shield Recharge
}}
|Desc= Info:
|Cost=  700 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  45
|ItemLevel= 115
|ID= 20567
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +450 Shields
}}
|Desc= Info: A basic shield generator.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Prototype Gem Shields MK VI
|Image= shield_4_green.png
|Location= Shield
|ReqLevel=  45
|ItemLevel= 215
|ID= 706
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +900 Shields
}}
|Desc= Info:
|Cost=  750 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Micro Shield Generator VI
|Image= shield_4_green.png
|Location= Shield
|ReqLevel=  45
|ItemLevel= 215
|ID= 715
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +80 Shield Recharge
}}
|Desc= Info:
|Cost=  750 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  50
|ItemLevel= 115
|ID= 20568
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +500 Shields
}}
|Desc= Info: A basic shield generator.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Prototype Gem Shields MK VII
|Image= shield_4_green.png
|Location= Shield
|ReqLevel=  50
|ItemLevel= 215
|ID= 707
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1000 Shields
}}
|Desc= Info:
|Cost=  800 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Micro Shield Generator VII
|Image= shield_4_green.png
|Location= Shield
|ReqLevel=  50
|ItemLevel= 215
|ID= 716
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +90 Shield Recharge
}}
|Desc= Info:
|Cost=  800 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  55
|ItemLevel= 115
|ID= 20569
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +600 Shields
}}
|Desc= Info: A basic shield generator.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Prototype Gem Shields MK VIII
|Image= shield_4_green.png
|Location= Shield
|ReqLevel=  55
|ItemLevel= 215
|ID= 708
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1500 Shields
}}
|Desc= Info:
|Cost=  850 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Micro Shield Generator VIII
|Image= shield_4_green.png
|Location= Shield
|ReqLevel=  55
|ItemLevel= 215
|ID= 717
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +100 Shield Recharge
}}
|Desc= Info:
|Cost=  850 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Shield Generator
|Image= shield_1_white.png
|Location= Shield
|ReqLevel=  60
|ItemLevel= 115
|ID= 20570
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +800 Shields
}}
|Desc= Info: A basic shield generator.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Prototype Gem Shields MK IX
|Image= shield_4_green.png
|Location= Shield
|ReqLevel=  60
|ItemLevel= 215
|ID= 709
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2000 Shields
}}
|Desc= Info:
|Cost=  900 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Micro Shield Generator IX
|Image= shield_4_green.png
|Location= Shield
|ReqLevel=  60
|ItemLevel= 215
|ID= 718
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +200 Shield Recharge
}}
|Desc= Info:
|Cost=  900 Intel
|Rep=  0
|MatsReq=
}}
}}
 
=== Weapon mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Gun
|Image= blasterdark_2_green.png
|Location= Weapon
|ReqLevel=  10
|ItemLevel= 230
|ID= 20651
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Attack
* +5 Evasion Rating
}}
|Desc= Info: Unimaginably named, 'Gun' is Eris' first weapon designed for assassins.
|Cost=  250 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= BM459-SS
|Image= sensor_1_green.png
|Location= Weapon
|ReqLevel=  10
|ItemLevel= 215
|ID= 20652
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Evasion Rating
}}
|Desc= Info: This sensor dish has been retrofitted to fit into a weapons slot and scrambles targeting beams.
|Cost=  250 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= The Listener
|Image= sensorblack_3_purple.png
|Location= Weapon
|ReqLevel=  15
|ItemLevel= 415
|ID= 20653
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +20 Hack Rating
}}
|Desc= Info: This sensor dish has been retrofitted to fit into a weapons slot and greatly increases hacking effectiveness.
|Cost=  1,000 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Ice Targeting Cannon
|Image= blasterdark_2_blue.png
|Location= Weapon
|ReqLevel=  20
|ItemLevel= 330
|ID= 20576
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +20 Target Rating
* +20 Damage
}}
|Desc= Info: The targeting beams of this cannon are focused using black ice shards from Eris, greatly increasing its targeting capabilities.
|Cost=  2,500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Minor Black Ice Targeting Cannon
|Image= blasterdark_2_green.png
|Location= Weapon
|ReqLevel=  20
|ItemLevel= 230
|ID= 20577
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Target Rating
* +10 Damage
}}
|Desc= Info: The targeting beams of this cannon are focused using black ice shards from Eris, increasing its targeting capabilities.
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Blaster I
|Image= blasterdark_2_green.png
|Location= Weapon
|ReqLevel=  20
|ItemLevel= 215
|ID= 666
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Attack
}}
|Desc= Info: Unlicensed, illegal, and unobtainable.
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Blaster II
|Image= blasterdark_2_green.png
|Location= Weapon
|ReqLevel=  25
|ItemLevel= 215
|ID= 667
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Attack
}}
|Desc= Info: Unlicensed, illegal, and unobtainable.
|Cost=  550 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Blaster III
|Image= blasterdark_2_green.png
|Location= Weapon
|ReqLevel=  30
|ItemLevel= 215
|ID= 668
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7 Attack
}}
|Desc= Info: Unlicensed, illegal, and unobtainable.
|Cost=  600 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Blaster IV
|Image= blasterdark_2_green.png
|Location= Weapon
|ReqLevel=  35
|ItemLevel= 215
|ID= 669
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8 Attack
}}
|Desc= Info: Unlicensed, illegal, and unobtainable.
|Cost=  650 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Blaster V
|Image= blasterdark_2_green.png
|Location= Weapon
|ReqLevel=  40
|ItemLevel= 215
|ID= 670
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9 Attack
}}
|Desc= Info: Unlicensed, illegal, and unobtainable.
|Cost=  700 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Blaster VI
|Image= blasterdark_2_green.png
|Location= Weapon
|ReqLevel=  45
|ItemLevel= 215
|ID= 671
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Attack
}}
|Desc= Info: Unlicensed, illegal, and unobtainable.
|Cost=  750 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Blaster VII
|Image= blasterdark_2_green.png
|Location= Weapon
|ReqLevel=  50
|ItemLevel= 215
|ID= 672
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11 Attack
}}
|Desc= Info: Unlicensed, illegal, and unobtainable.
|Cost=  800 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Blaster VIII
|Image= blasterdark_2_green.png
|Location= Weapon
|ReqLevel=  55
|ItemLevel= 215
|ID= 673
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +12 Attack
}}
|Desc= Info: Unlicensed, illegal, and unobtainable.
|Cost=  850 Intel
|Rep=  0
|MatsReq=
}}
}}
 
=== Sensor mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 115
|ID= 20549
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Basic Hacking Dish
|Image= sensor_3_green.png
|Location= Sensor
|ReqLevel=  10
|ItemLevel= 215
|ID= 20649
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Hack Rating
}}
|Desc= Info: This sensor dish increased your hacking rating.
|Cost=  250 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 115
|ID= 20550
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5.5% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Intel Booster I
|Image= sensorblack_3_blue.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 315
|ID= 20626
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10% Intel
}}
|Desc= Info: You want to maximize your intel gains? This baby will give you a head start
|Cost=  1,000 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Intel Booster II
|Image= sensorblack_3_blue.png
|Location= Sensor
|ReqLevel=  15
|ItemLevel= 315
|ID= 20627
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15% Intel
}}
|Desc= Info: You want to maximize your intel gains? This baby will give you a head start
|Cost=  1,500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 115
|ID= 20551
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Debris Scanner
|Image= seBlack_1_green.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 215
|ID= 20578
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +13% Salvage Chance
}}
|Desc= Info: This scanner has been tuned to search for space debris.
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Intel Booster III
|Image= sensorblack_3_blue.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 315
|ID= 20628
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +20% Intel
}}
|Desc= Info: You want to maximize your intel gains? This baby will give you a head start.
|Cost=  2,000 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Sensor Scrambler Dish I
|Image= se_1_green.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 215
|ID= 719
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 Evasion Rating
}}
|Desc= Info:
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  25
|ItemLevel= 115
|ID= 20552
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6.5% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Intel Booster IV
|Image= sensorblack_3_blue.png
|Location= Sensor
|ReqLevel=  25
|ItemLevel= 315
|ID= 20629
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +25% Intel
}}
|Desc= Info: You want to maximize your intel gains? This baby will give you a head start.
|Cost=  3,000 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Sensor Scrambler Dish II
|Image= se_1_green.png
|Location= Sensor
|ReqLevel=  25
|ItemLevel= 215
|ID= 720
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +20 Evasion Rating
}}
|Desc= Info:
|Cost=  550 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Overcharged Navigational Dish V2
|Image= sensor_3_green.png
|Location= Sensor
|ReqLevel=  25
|ItemLevel= 215
|ID= 729
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3% Engine Efficiency
}}
|Desc= Info:
|Cost=  550 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  30
|ItemLevel= 115
|ID= 20553
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Intel Booster V
|Image= sensorblack_3_blue.png
|Location= Sensor
|ReqLevel=  30
|ItemLevel= 315
|ID= 20630
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +30% Intel
}}
|Desc= Info: You want to maximize your intel gains? This baby will give you a head start.
|Cost=  5,000 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Sensor Scrambler Dish III
|Image= se_1_green.png
|Location= Sensor
|ReqLevel=  30
|ItemLevel= 215
|ID= 721
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +25 Evasion Rating
}}
|Desc= Info:
|Cost=  600 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Overcharged Navigational Dish V3
|Image= sensor_3_green.png
|Location= Sensor
|ReqLevel=  30
|ItemLevel= 215
|ID= 730
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4% Engine Efficiency
}}
|Desc= Info:
|Cost=  600 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  35
|ItemLevel= 115
|ID= 20554
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7.5% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Sensor Scrambler Dish IV
|Image= se_1_green.png
|Location= Sensor
|ReqLevel=  35
|ItemLevel= 215
|ID= 722
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +30 Evasion Rating
}}
|Desc= Info:
|Cost=  650 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Overcharged Navigational Dish V4
|Image= sensor_3_green.png
|Location= Sensor
|ReqLevel=  35
|ItemLevel= 215
|ID= 731
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5% Engine Efficiency
}}
|Desc= Info:
|Cost=  650 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  40
|ItemLevel= 115
|ID= 20555
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Intel Booster VI
|Image= sensorblack_3_blue.png
|Location= Sensor
|ReqLevel=  40
|ItemLevel= 315
|ID= 20631
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +35% Intel
}}
|Desc= Info: You want to maximize your intel gains? This baby will give you a head start.
|Cost=  10,000 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Sensor Scrambler Dish V
|Image= se_1_green.png
|Location= Sensor
|ReqLevel=  40
|ItemLevel= 215
|ID= 723
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +35 Evasion Rating
}}
|Desc= Info:
|Cost=  700 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Overcharged Navigational Dish V5
|Image= sensor_3_green.png
|Location= Sensor
|ReqLevel=  40
|ItemLevel= 215
|ID= 732
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Engine Efficiency
}}
|Desc= Info:
|Cost=  700 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  45
|ItemLevel= 115
|ID= 20556
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8.5% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Sensor Scrambler Dish VI
|Image= se_1_green.png
|Location= Sensor
|ReqLevel=  45
|ItemLevel= 215
|ID= 724
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +40 Evasion Rating
}}
|Desc= Info:
|Cost=  750 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Overcharged Navigational Dish V6
|Image= sensor_3_green.png
|Location= Sensor
|ReqLevel=  45
|ItemLevel= 215
|ID= 733
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7% Engine Efficiency
}}
|Desc= Info:
|Cost=  750 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  50
|ItemLevel= 115
|ID= 20557
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Intel Booster VII
|Image= sensorblack_3_blue.png
|Location= Sensor
|ReqLevel=  50
|ItemLevel= 315
|ID= 20632
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +45% Intel
}}
|Desc= Info: You want to maximize your intel gains? This baby will give you a head start.
|Cost=  15,000 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Sensor Scrambler Dish VII
|Image= se_1_green.png
|Location= Sensor
|ReqLevel=  50
|ItemLevel= 215
|ID= 725
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +45 Evasion Rating
}}
|Desc= Info:
|Cost=  800 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Overcharged Navigational Dish V7
|Image= sensor_3_green.png
|Location= Sensor
|ReqLevel=  50
|ItemLevel= 215
|ID= 734
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8% Engine Efficiency
}}
|Desc= Info:
|Cost=  800 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  55
|ItemLevel= 115
|ID= 20558
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9.5% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Sensor Scrambler Dish VIII
|Image= se_1_green.png
|Location= Sensor
|ReqLevel=  55
|ItemLevel= 215
|ID= 726
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +50 Evasion Rating
}}
|Desc= Info:
|Cost=  850 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Overcharged Navigational Dish V8
|Image= sensor_3_green.png
|Location= Sensor
|ReqLevel=  55
|ItemLevel= 215
|ID= 735
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9% Engine Efficiency
}}
|Desc= Info:
|Cost=  850 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvage Scanner
|Image= sensor_1_white.png
|Location= Sensor
|ReqLevel=  60
|ItemLevel= 115
|ID= 20559
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10% Salvage Chance
}}
|Desc= Info: Increases salvage success chance.
|Cost=  25 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Intel Maximizer
|Image= sensorblack_3_blue.png
|Location= Sensor
|ReqLevel=  60
|ItemLevel= 315
|ID= 20633
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +50% Intel
}}
|Desc= Info: Maximizes your intel gains.
|Cost=  25,000 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Sensor Scrambler Dish IX
|Image= se_1_green.png
|Location= Sensor
|ReqLevel=  60
|ItemLevel= 215
|ID= 727
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +50 Evasion Rating
}}
|Desc= Info:
|Cost=  900 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Overcharged Navigational Dish V9
|Image= sensor_3_green.png
|Location= Sensor
|ReqLevel=  60
|ItemLevel= 215
|ID= 736
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10% Engine Efficiency
}}
|Desc= Info:
|Cost=  900 Intel
|Rep=  0
|MatsReq=
}}
}}
 
=== Engine mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= BM459-ID/HD
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 230
|ID= 20650
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Hack Rating
* +5% Intel
}}
|Desc= Info: These engines are jam-packed with processing chips that increase your intel gains and hacking rating.
|Cost=  250 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Trader's Drives
|Image= enginestealth_3_blue.png
|Location= Engine
|ReqLevel=  15
|ItemLevel= 315
|ID= 20625
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Cargo Space
}}
|Desc= Info: They're good. And they don't cost you engine efficiency.
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Drives (Speed)
|Image= enginestealth_4_blue.png
|Location= Engine
|ReqLevel=  20
|ItemLevel= 315
|ID= 20582
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5% Engine Efficiency
}}
|Desc= Info: These illegal drives have been over tuned for speed.
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Drives (Evasion)
|Image= enginestealth_4_blue.png
|Location= Engine
|ReqLevel=  20
|ItemLevel= 315
|ID= 20587
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +17 Evasion Rating
}}
|Desc= Info: These illegal drives have been over tuned for evasion.
|Cost=  750 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Drives (Intel)
|Image= enginestealth_4_blue.png
|Location= Engine
|ReqLevel=  20
|ItemLevel= 215
|ID= 20588
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8% Intel
}}
|Desc= Info: These drives have been retrofitted with sub-processors, increasing intel gains.
|Cost=  1,000 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Armored Drives
|Image= engine_4_green.png
|Location= Engine
|ReqLevel=  20
|ItemLevel= 215
|ID= 20589
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +200 Armor
}}
|Desc= Info: These drives have been fitted with armor plating, increasing your ship's armor.
|Cost=  250 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Smuggler's Drives
|Image= engine_2_green.png
|Location= Engine
|ReqLevel=  20
|ItemLevel= 230
|ID= 20593
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Cargo Space
* +1 Cargo Shielding
}}
|Desc= Info: These drives have been gutted to make space for shielded cargo.
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Smuggler's Drives
|Image= enginestealth_3_blue.png
|Location= Engine
|ReqLevel=  20
|ItemLevel= 315
|ID= 20624
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4 Cargo Space [wink]
}}
|Desc= Info: Sure, they might not be legal, but customs can't enforce what they can't find it.
|Cost=  1,200 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Armored Drives
|Image= engine_4_green.png
|Location= Engine
|ReqLevel=  30
|ItemLevel= 215
|ID= 20590
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +325 Armor
}}
|Desc= Info: These drives have been fitted with armor plating, increasing your ship's armor.
|Cost=  750 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Smuggler's Drives
|Image= engine_2_green.png
|Location= Engine
|ReqLevel=  30
|ItemLevel= 230
|ID= 20594
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Cargo Space
* +2 Cargo Shielding
}}
|Desc= Info: These drives have been gutted to make space for shielded cargo.
|Cost=  750 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Drives (Speed)
|Image= enginestealth_4_blue.png
|Location= Engine
|ReqLevel=  40
|ItemLevel= 315
|ID= 20583
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9% Engine Efficiency
}}
|Desc= Info: These illegal drives have been over tuned for speed.
|Cost=  1,500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Drives (Evasion)
|Image= enginestealth_4_blue.png
|Location= Engine
|ReqLevel=  40
|ItemLevel= 315
|ID= 20586
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +35 Evasion Rating
}}
|Desc= Info: These illegal drives have been over tuned for evasion.
|Cost=  1,500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Armored Drives
|Image= engine_4_green.png
|Location= Engine
|ReqLevel=  40
|ItemLevel= 215
|ID= 20591
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +425 Armor
}}
|Desc= Info: These drives have been fitted with armor plating, increasing your ship's armor.
|Cost=  2,000 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Smuggler's Drives
|Image= engine_2_green.png
|Location= Engine
|ReqLevel=  40
|ItemLevel= 230
|ID= 20595
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Cargo Space
* +3 Cargo Shielding
}}
|Desc= Info: These drives have been gutted to make space for shielded cargo.
|Cost=  1,500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Smuggler's Drives
|Image= engine_2_green.png
|Location= Engine
|ReqLevel=  50
|ItemLevel= 230
|ID= 20596
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4 Cargo Space
* +4 Cargo Shielding
}}
|Desc= Info: These drives have been gutted to make space for shielded cargo.
|Cost=  2,500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Armored Drives
|Image= engine_4_green.png
|Location= Engine
|ReqLevel=  58
|ItemLevel= 215
|ID= 20592
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1100 Armor
}}
|Desc= Info: These drives have been fitted with armor plating, increasing your ship's armor.
|Cost=  2,500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Drives (Speed)
|Image= enginestealth_4_blue.png
|Location= Engine
|ReqLevel=  60
|ItemLevel= 315
|ID= 20584
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10% Engine Efficiency
}}
|Desc= Info: These illegal drives have been over tuned for speed.
|Cost=  5,000 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Drives (Evasion)
|Image= enginestealth_4_blue.png
|Location= Engine
|ReqLevel=  60
|ItemLevel= 315
|ID= 20585
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +50 Evasion Rating
}}
|Desc= Info: These illegal drives have been over tuned for evasion.
|Cost=  2,500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Oversized Smuggler's Drives
|Image= engine_2_blue.png
|Location= Engine
|ReqLevel=  60
|ItemLevel= 330
|ID= 20597
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Cargo Space
* +5 Cargo Shielding
}}
|Desc= Info: These drives have been gutted to make space for shielded cargo.
|Cost=  3,000 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Reductive Smuggler's Drives
|Image= enginestealth_4_purple.png
|Location= Engine
|ReqLevel=  60
|ItemLevel= 445
|ID= 20598
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Cargo Space
* +5 Cargo Shielding
* 5% Damage Reduction
}}
|Desc= Info: These drives have been gutted to make space for shielded cargo.
|Cost=  25,000 Intel
|Rep=  0
|MatsReq=
}}
}}
 
=== Utility mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Simple Martian Trader
|Image= circuitPlaineGreen_2_green.png
|Location= Utility
|ReqLevel=  5
|ItemLevel= 215
|ID= 20541
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Cargo Space
}}
|Desc= Info: This cargo computer optimizes your cargo hold, increasing your max cargo capacity by 2.
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Simple Terran Trader
|Image= circuitPlaineGreen_2_green.png
|Location= Utility
|ReqLevel=  5
|ItemLevel= 230
|ID= 20542
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Cargo Space
* +1 Cargo Shielding
}}
|Desc= Info: This cargo computer optimizes both your cargo hold and cargo shielding, increasing your maximum cargo capacity and adding +1 cargo shielding.
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Ship Chip Alpha
|Image= circuitBlackOrange_2_green.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 230
|ID= 20648
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5% Intel
* +10 Hack Rating
}}
|Desc= Info: Overclocked to increase hacking chances and intel gains.
|Cost=  250 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Salvage Protocol Alpha
|Image= circuitBlackOrange_2_green.png
|Location= Utility
|ReqLevel=  13
|ItemLevel= 215
|ID= 20579
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +13% Salvage Chance
}}
|Desc= Info: This processor has been tuned to search for space debris.
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Terran Trader
|Image= circuitPlaineGreen_2_green.png
|Location= Utility
|ReqLevel=  15
|ItemLevel= 230
|ID= 20543
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Cargo Space
* +2 Cargo Shielding
}}
|Desc= Info: This cargo computer optimizes both your cargo hold and cargo shielding, increasing your maximum cargo capacity and adding cargo shielding.
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Hacking Protocol Alpha
|Image= circuitBlackOrange_2_green.png
|Location= Utility
|ReqLevel=  15
|ItemLevel= 215
|ID= 20580
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11% Hacking Chance
}}
|Desc= Info: This processor has been tuned to increase your hacking chances.
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Weapon Systems Overclocker I
|Image= circuit_3_blue.png
|Location= Utility
|ReqLevel=  15
|ItemLevel= 315
|ID= 20619
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Attack
}}
|Desc= Info: One of Suros' last designs before relocating to Eris to pursue more less-than-legal mods.
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Ganther's Black Hole
|Image= computer_3_purple.png
|Location= Utility
|ReqLevel=  20
|ItemLevel= 415
|ID= 20622
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Cargo Space
}}
|Desc= Info: This mod is the crescendo of Suros and Ganther's feud. It was the final mod Suros designed before departing for Eris and was Suros' final jab, severing their friendship forever.
|Cost=  2,000 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Defensive Chip
|Image= circuitBlackOrange_2_green.png
|Location= Utility
|ReqLevel=  20
|ItemLevel= 215
|ID= 674
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Defense
}}
|Desc= Info: Unlicensed, illegal, and unobtainable.
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Suros' Energy Multiplier MK I
|Image= computer_3_green.png
|Location= Utility
|ReqLevel=  20
|ItemLevel= 215
|ID= 683
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +20 Damage
}}
|Desc= Info:
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Improved Terran Trader
|Image= circuitPlaineGreen_2_green.png
|Location= Utility
|ReqLevel=  25
|ItemLevel= 230
|ID= 20544
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Cargo Space
* +2 Cargo Shielding
}}
|Desc= Info: This cargo computer optimizes both your cargo hold and cargo shielding, increasing your maximum cargo capacity and adding cargo shielding.
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Improved Terran Trader
|Image= circuitPlaineGreen_2_green.png
|Location= Utility
|ReqLevel=  25
|ItemLevel= 230
|ID= 20545
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Cargo Space
* +3 Cargo Shielding
}}
|Desc= Info: This cargo computer optimizes both your cargo hold and cargo shielding, increasing your maximum cargo capacity and adding cargo shielding.
|Cost=  500 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Defensive Chip II
|Image= circuitBlackOrange_2_green.png
|Location= Utility
|ReqLevel=  25
|ItemLevel= 215
|ID= 675
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Defense
}}
|Desc= Info: Unlicensed, illegal, and unobtainable.
|Cost=  550 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Suros' Energy Multiplier MK II
|Image= computer_3_green.png
|Location= Utility
|ReqLevel=  25
|ItemLevel= 215
|ID= 684
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +30 Damage
}}
|Desc= Info:
|Cost=  550 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Defensive Chip III
|Image= circuitBlackOrange_2_green.png
|Location= Utility
|ReqLevel=  30
|ItemLevel= 215
|ID= 676
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7 Defense
}}
|Desc= Info: Unlicensed, illegal, and unobtainable.
|Cost=  600 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Suros' Energy Multiplier MK III
|Image= computer_3_green.png
|Location= Utility
|ReqLevel=  30
|ItemLevel= 215
|ID= 685
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +40 Damage
}}
|Desc= Info:
|Cost=  600 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Upgraded Terran Trader
|Image= circuitPlaineGreen_2_green.png
|Location= Utility
|ReqLevel=  35
|ItemLevel= 230
|ID= 20546
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4 Cargo Space
* +4 Cargo Shielding
}}
|Desc= Info: This cargo computer optimizes both your cargo hold and cargo shielding, increasing your maximum cargo capacity and adding cargo shielding.
|Cost=  2,000 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Defensive Chip IIII
|Image= circuitBlackOrange_2_green.png
|Location= Utility
|ReqLevel=  35
|ItemLevel= 215
|ID= 677
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8 Defense
}}
|Desc= Info: Unlicensed, illegal, and unobtainable.
|Cost=  650 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Suros' Energy Multiplier MK IV
|Image= computer_3_green.png
|Location= Utility
|ReqLevel=  35
|ItemLevel= 215
|ID= 686
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +50 Damage
}}
|Desc= Info:
|Cost=  650 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Defensive Chip V
|Image= circuitBlackOrange_2_green.png
|Location= Utility
|ReqLevel=  40
|ItemLevel= 215
|ID= 678
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9 Defense
}}
|Desc= Info: Unlicensed, illegal, and unobtainable.
|Cost=  700 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Suros' Energy Multiplier MK V
|Image= computer_3_green.png
|Location= Utility
|ReqLevel=  40
|ItemLevel= 215
|ID= 687
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +60 Damage
}}
|Desc= Info:
|Cost=  700 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Terran Trader
|Image= computer_1_nocrack_blue.png
|Location= Utility
|ReqLevel=  45
|ItemLevel= 330
|ID= 20547
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Cargo Space
* +5 Cargo Shielding
}}
|Desc= Info: This cargo computer optimizes both your cargo hold and cargo shielding, increasing your maximum cargo capacity and adding cargo shielding.
|Cost=  3,000 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Defensive Chip VI
|Image= circuitBlackOrange_2_green.png
|Location= Utility
|ReqLevel=  45
|ItemLevel= 215
|ID= 679
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Defense
}}
|Desc= Info: Unlicensed, illegal, and unobtainable.
|Cost=  750 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Suros' Energy Multiplier MK VI
|Image= computer_3_green.png
|Location= Utility
|ReqLevel=  45
|ItemLevel= 215
|ID= 688
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +70 Damage
}}
|Desc= Info:
|Cost=  750 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Defensive Chip VII
|Image= circuitBlackOrange_2_green.png
|Location= Utility
|ReqLevel=  50
|ItemLevel= 215
|ID= 680
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11 Defense
}}
|Desc= Info: Unlicensed, illegal, and unobtainable.
|Cost=  800 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Suros' Energy Multiplier MK VII
|Image= computer_3_green.png
|Location= Utility
|ReqLevel=  50
|ItemLevel= 215
|ID= 689
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +75 Damage
}}
|Desc= Info:
|Cost=  800 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Superior Terran Trader
|Image= computer_3_purple.png
|Location= Utility
|ReqLevel=  55
|ItemLevel= 430
|ID= 20548
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Cargo Space
* +10 Cargo Shielding
}}
|Desc= Info: This cargo computer optimizes both your cargo hold and cargo shielding, increasing your maximum cargo capacity and adding cargo shielding.
|Cost=  50,000 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Defensive Chip VIII
|Image= circuitBlackOrange_2_green.png
|Location= Utility
|ReqLevel=  55
|ItemLevel= 215
|ID= 681
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +12 Defense
}}
|Desc= Info: Unlicensed, illegal, and unobtainable.
|Cost=  850 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Suros' Energy Multiplier MK VIII
|Image= computer_3_green.png
|Location= Utility
|ReqLevel=  55
|ItemLevel= 215
|ID= 690
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +80 Damage
}}
|Desc= Info:
|Cost=  850 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Master's Hacking Computer
|Image= computer_3_orange.png
|Location= Utility
|ReqLevel=  60
|ItemLevel= 515
|ID= 20581
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +100% Hacking Chance
}}
|Desc= Info: This computer has never failed a hack. Ever.
|Cost=  1,000,000 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Black Market Defensive Chip VIIII
|Image= circuitBlackOrange_2_green.png
|Location= Utility
|ReqLevel=  60
|ItemLevel= 215
|ID= 682
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +13 Defense
}}
|Desc= Info: Unlicensed, illegal, and unobtainable.
|Cost=  900 Intel
|Rep=  0
|MatsReq=
}}
 
{{Modbox
|Name= Suros' Energy Multiplier MK IX
|Image= computer_3_green.png
|Location= Utility
|ReqLevel=  60
|ItemLevel= 215
|ID= 691
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +90 Damage
}}
|Desc= Info:
|Cost=  900 Intel
|Rep=  0
|MatsReq=
}}
}}
}}
 
== Jupiter mods ==
{{Spoiler|Header= All mods found on Jupiter |Width= 850 |Text= These are all mods that can be bought on Jupiter.
=== Armor mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Mercurean Heat Shield
|Image= armorLines_3_green.png
|Location= Armor
|ReqLevel=  5
|ItemLevel= 230
|ID= 29
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +500 Heat Resistance
* +100 Armor
}}
|Desc= Info: Specially designed heat-resistant armor.
|Cost=  $3,500
|Rep= 750
|MatsReq=
}}
 
{{Modbox
|Name= Gas-Powered Armor
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  15
|ItemLevel= 315
|ID= 20654
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +300 Armor
}}
|Desc= Info: This Jupiter Gas-enhanced armor mod increases your armor by 300.
|Cost=  $15,000
|Rep= 2,000
|MatsReq=
}}
 
{{Modbox
|Name= Jupiter Gas Shield
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  21
|ItemLevel= 315
|ID= 20977
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Defense
}}
|Desc= Info: Metal alloys have somehow been fused with Jupiter Gas to produce a solid defensive mod.
|Cost=  $51,500
|Rep= 5,100
|MatsReq=
}}
 
{{Modbox
|Name= Harvester's Defensive Armor
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  22
|ItemLevel= 315
|ID= 20983
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +400 Armor
}}
|Desc= Info: Standard gas-resistant armor
|Cost=  $52,000
|Rep= 5,500
|MatsReq=
}}
 
{{Modbox
|Name= JayCo Hydrogen Armor
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  32
|ItemLevel= 330
|ID= 21067
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +450 Armor
* +300 Shields
}}
|Desc= Info: These armor panels are lined with hydrogen tanks, increasing both armor and shield output.
|Cost=  $70,000
|Rep= 10,000
|MatsReq=
}}
 
{{Modbox
|Name= JayCo Shielded Armor
|Image= armor_3_blue.png
|Location= Armor
|ReqLevel=  36
|ItemLevel= 330
|ID= 21057
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +525 Armor
* +2 Cargo Shielding
* +7.5 Targeting
}}
|Desc= Info: Increases both your armor and cargo shielding.
|Cost=  $82,000
|Rep= 20,000
|MatsReq=
}}
 
{{Modbox
|Name= Magnet
|Image= armorReflect_2_blue.png
|Location= Armor
|ReqLevel=  42
|ItemLevel= 315
|ID= 21116
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +16% Salvage Chance
}}
|Desc= Info: Replaces your armor with a giant magnet.
|Cost=  $90,000
|Rep= 20,000
|MatsReq=
}}
}}
 
=== Shield mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Mercurean Thermal Dissipator
|Image= shield_1_green.png
|Location= Shield
|ReqLevel=  7
|ItemLevel= 230
|ID= 30
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +500 Heat Resistance
* +250 Shields
}}
|Desc= Info: Specially designed heat-resistant shield generator.
|Cost=  $5,000
|Rep= 1,500
|MatsReq=
}}
 
{{Modbox
|Name= JayCo Cargo Shields
|Image= shield_2_blue.png
|Location= Shield
|ReqLevel=  35
|ItemLevel= 330
|ID= 21058
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +525 Shields
* +2 Cargo Shielding
* +7.5 Targeting
}}
|Desc= Info: Increases both your shields and cargo shielding.
|Cost=  $80,000
|Rep= 20,000
|MatsReq=
}}
 
{{Modbox
|Name= JayCo Cargo Shield Generator
|Image= shield_2_blue.png
|Location= Shield
|ReqLevel=  36
|ItemLevel= 330
|ID= 21050
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Cargo Shielding
* +350 Shields
}}
|Desc= Info: This shield generator increases your shield hit points and protects your cargo.
|Cost=  $82,000
|Rep= 20,000
|MatsReq=
}}
 
{{Modbox
|Name= JayCo Combat Shields
|Image= shield_2_blue.png
|Location= Shield
|ReqLevel=  39
|ItemLevel= 315
|ID= 21053
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +700 Shields
}}
|Desc= Info: Increases your ship's shields.
|Cost=  $88,000
|Rep= 20,000
|MatsReq=
}}
}}
 
=== Weapon mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Hydrogen-Fueled Blaster
|Image= blaster_2_green.png
|Location= Weapon
|ReqLevel=  5
|ItemLevel= 230
|ID= 74
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Damage
* +1 Targeting Rating
}}
|Desc= Info: Powered by hydrogen, this blaster cannon offers an above average damage increase without compromising targeting.
|Cost=  $7,500
|Rep= 500
|MatsReq=
}}
 
{{Modbox
|Name= Hydrogen-Charged Blaster
|Image= blaster_1_blue.png
|Location= Weapon
|ReqLevel=  20
|ItemLevel= 315
|ID= 20975
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Attack
}}
|Desc= Info: The upgraded version of the Hydrogen-Fueled blaster. This weapon was charged using Jupiter-farmed Hydrogen.
|Cost=  $50,000
|Rep= 5,000
|MatsReq=
}}
 
{{Modbox
|Name= Harvester's Defensive Cannon
|Image= blaster_2_blue.png
|Location= Weapon
|ReqLevel=  21
|ItemLevel= 330
|ID= 20981
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Defense
* +7.5 Evasion Rating
}}
|Desc= Info: An upgraded version of the defensive weapons that standard gas harvesters come equipped with.
|Cost=  $51,000
|Rep= 5,200
|MatsReq=
}}
 
{{Modbox
|Name= Jupiter Silenced Blaster
|Image= blaster_2_blue.png
|Location= Weapon
|ReqLevel=  23
|ItemLevel= 330
|ID= 20984
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11.25 Evasion Rating
* +2 Defense
}}
|Desc= Info: Specialized compression has been added to this weapon to increase evasion.
|Cost=  $55,000
|Rep= 6,000
|MatsReq=
}}
 
{{Modbox
|Name= Hydro Blaster
|Image= blaster_1_blue.png
|Location= Weapon
|ReqLevel=  25
|ItemLevel= 315
|ID= 20976
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Attack
}}
|Desc= Info: A new take on the older Hydrogen-Charged Blaster. Hydro stands for Hydrogen, not water, as the Terrans would have you believe.
|Cost=  $60,000
|Rep= 7,500
|MatsReq=
}}
 
{{Modbox
|Name= JayCo Balanced Blaster (Offense)
|Image= blaster_2_blue.png
|Location= Weapon
|ReqLevel=  32
|ItemLevel= 345
|ID= 21068
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +12.5 Targeting
* +1 Attack
* +10 Damage
}}
|Desc= Info: Perfectly balanced to target, hit, and damage your target.
|Cost=  $70,000
|Rep= 10,000
|MatsReq=
}}
 
{{Modbox
|Name= JayCo Balanced Blaster (Defense)
|Image= blaster_2_blue.png
|Location= Weapon
|ReqLevel=  33
|ItemLevel= 345
|ID= 21069
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +12.5 Evasion
* +1 Defense
* +10 Damage
}}
|Desc= Info: Perfectly balanced to evade, defend against, and damage attackers.
|Cost=  $70,000
|Rep= 10,000
|MatsReq=
}}
 
{{Modbox
|Name= JayCo All-in-One Blaster
|Image= blaster_1_blue.png
|Location= Weapon
|ReqLevel=  37
|ItemLevel= 345
|ID= 21056
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4 Attack
* +12.5 Damage
* +7.5 Targeting
}}
|Desc= Info: This all-in-one blaster does a lot of things okay.
|Cost=  $84,000
|Rep= 20,000
|MatsReq=
}}
 
{{Modbox
|Name= Jupiter's Retribution
|Image= blaster_3_gold.png
|Location= Weapon
|ReqLevel=  45
|ItemLevel= 330
|ID= 21113
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Attack
* +52 Damage
}}
|Desc= Info: Let's see if they call us 'Juppies' now...
|Cost=  $100,000
|Rep= 22,500
|MatsReq=
}}
}}
 
=== Sensor mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Mercurean Shielded Sensor Array
|Image= sensor_2_green.png
|Location= Sensor
|ReqLevel=  5
|ItemLevel= 230
|ID= 31
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +250 Heat Resistance
* +5 Results from Sensor Sweeps
}}
|Desc= Info: Specially designed to resist interference from solar radiation.
|Cost=  $5,000
|Rep= 1,000
|MatsReq=
}}
 
{{Modbox
|Name= Toxic Gas Emitter
|Image= se_1_blue.png
|Location= Sensor
|ReqLevel=  20
|ItemLevel= 315
|ID= 20980
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 Evasion Rating
}}
|Desc= Info: This gas emitter covers your ship in a cloud of toxic gas, scrambling incoming targeting sensors, but dramatically increasing the odds you'll get scurvy.
|Cost=  $50,000
|Rep= 5,000
|MatsReq=
}}
 
{{Modbox
|Name= Gas-Powered Scanner
|Image= sensor_2_blue.png
|Location= Sensor
|ReqLevel=  23
|ItemLevel= 315
|ID= 20978
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 Targeting Rating
}}
|Desc= Info: Powered by gas, this sensor dish increases your ship's targeting.
|Cost=  $52,000
|Rep= 5,150
|MatsReq=
}}
 
{{Modbox
|Name= Experimental Evasive Computer
|Image= computer_1_nocrack_blue.png
|Location= Sensor
|ReqLevel=  24
|ItemLevel= 315
|ID= 20985
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11.25 Evasion Rating
}}
|Desc= Info: The techs at Jupiter Station produced this highly evasive computer. Not only does it increase your ship's evasion, but also flat-out refuses to give a direct answer to any query.
|Cost=  $59,000
|Rep= 7,000
|MatsReq=
}}
 
{{Modbox
|Name= Gas-Powered Sensor Chip
|Image= circuitLInes_2_blue.png
|Location= Sensor
|ReqLevel=  32
|ItemLevel= 315
|ID= 21066
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Sensor Scan Results
}}
|Desc= Info: Increases the number of scan results. No one really knows how it works, but it does.
|Cost=  $72,000
|Rep= 10,000
|MatsReq=
}}
 
{{Modbox
|Name= JayCo Salvage Dish
|Image= sensor_1_blue.png
|Location= Sensor
|ReqLevel=  33
|ItemLevel= 315
|ID= 21064
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +14% Salvage Chance
}}
|Desc= Info: Increases both your ship's shields and cargo shielding.
|Cost=  $74,000
|Rep= 10,000
|MatsReq=
}}
 
{{Modbox
|Name= The Loco Dish
|Image= sensor_3_blue.png
|Location= Sensor
|ReqLevel=  33
|ItemLevel= 315
|ID= 21065
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Cargo Space
* +2 Cargo shielding
}}
|Desc= Info: Because some traders care more about sensor mods than you'd think.
|Cost=  $75,000
|Rep= 10,000
|MatsReq=
}}
 
{{Modbox
|Name= JayCo Balanced Attack Dish
|Image= sensor_2_blue.png
|Location= Sensor
|ReqLevel=  34
|ItemLevel= 330
|ID= 21070
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +18.75 Targeting
* +3 Attack
}}
|Desc= Info: A balanced attack
|Cost=  $70,000
|Rep= 10,000
|MatsReq=
}}
 
{{Modbox
|Name= JayCo Balanced Defense Dish
|Image= sensor_1_blue.png
|Location= Sensor
|ReqLevel=  34
|ItemLevel= 330
|ID= 21071
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +18.75 Evasion
* +3 Defense
}}
|Desc= Info: A balanced defense.
|Cost=  $70,000
|Rep= 10,000
|MatsReq=
}}
 
{{Modbox
|Name= JayCo Assistant's Split Scanner
|Image= sensor_3_blue.png
|Location= Sensor
|ReqLevel=  38
|ItemLevel= 330
|ID= 21055
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11.25% Salvage Chance
* +2 Cargo Shielding
}}
|Desc= Info: Increases your salvage chance and offers a modest amount of cargo shielding.
|Cost=  $86,000
|Rep= 20,000
|MatsReq=
}}
 
{{Modbox
|Name= Jayco Defensive Dish
|Image= sensor_3_blue.png
|Location= Sensor
|ReqLevel=  45
|ItemLevel= 330
|ID= 21114
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Defense
* +3 Cargo Shielding
}}
|Desc= Info: Jupiter's R&amp;D firm, Jayco, have developed the sensor array designed to increase your ship's defensive capabilities.
|Cost=  $100,000
|Rep= 22,500
|MatsReq=
}}
}}
 
=== Engine mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Mercurean Thorium-Plated Boosters
|Image= engine_1_green.png
|Location= Engine
|ReqLevel=  6
|ItemLevel= 230
|ID= 32
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +750 Heat Resistance
* 3% Engine Efficiency
}}
|Desc= Info: Specially designed to resist interference from solar radiation.
|Cost=  $5,000
|Rep= 1,250
|MatsReq=
}}
 
{{Modbox
|Name= Gas Runner's Drives
|Image= engine_1_blue.png
|Location= Engine
|ReqLevel=  25
|ItemLevel= 345
|ID= 21112
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Cargo Space
* +3% Engine Efficiency
* +150 Heat Resistance
}}
|Desc= Info: Designed especially for the Jupiter/Mercury trade run.
|Cost=  $60,000
|Rep= 12,500
|MatsReq=
}}
 
{{Modbox
|Name= JayCo Trader's Drive
|Image= engine_2_blue.png
|Location= Engine
|ReqLevel=  34
|ItemLevel= 330
|ID= 21059
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5% Engine Efficiency
* +3 Cargo Shielding
* +7.5 Targeting
}}
|Desc= Info: Increases both your ship's shields and cargo shielding.
|Cost=  $78,000
|Rep= 10,000
|MatsReq=
}}
 
{{Modbox
|Name= JayCo Assistant's Travel Drives
|Image= engine_1_blue.png
|Location= Engine
|ReqLevel=  35
|ItemLevel= 330
|ID= 21049
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4.5% Engine Efficiency
* +2 Cargo Shielding
}}
|Desc= Info: Increases travel speed and cargo shielding.
|Cost=  $80,000
|Rep= 20,000
|MatsReq=
}}
 
{{Modbox
|Name= JayCo Failsafe Booster
|Image= engine_4_blue.png
|Location= Engine
|ReqLevel=  38
|ItemLevel= 330
|ID= 21052
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +525 Armor
* +2 Cargo Shielding
}}
|Desc= Info: Increases your cargo shielding and armor.
|Cost=  $86,000
|Rep= 20,000
|MatsReq=
}}
}}
 
=== Utility mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Jupiter Station Combat Chip
|Image= circuitBlackBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  24
|ItemLevel= 345
|ID= 20979
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Damage
* +2 Attack
* +7.5 Targeting Rating
}}
|Desc= Info: This optimization chip calibrates your ship's systems, increasing performance of several key ship systems.
|Cost=  $60,000
|Rep= 6,500
|MatsReq=
}}
 
{{Modbox
|Name= JayCo Shielded Cargo Expander
|Image= cargo_2_blue.png
|Location= Utility
|ReqLevel=  33
|ItemLevel= 330
|ID= 21063
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Cargo Space
* +2 Cargo Shielding
}}
|Desc= Info: Increases both your ship's shields and cargo shielding.
|Cost=  $76,000
|Rep= 10,000
|MatsReq=
}}
 
{{Modbox
|Name= JayCo Delivery Chip
|Image= circuitLInes_2_blue.png
|Location= Utility
|ReqLevel=  34
|ItemLevel= 330
|ID= 21061
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2.5% Engine Efficiency
* +3 Cargo Space
}}
|Desc= Info: Increases both your ship's shields and cargo shielding.
|Cost=  $78,000
|Rep= 10,000
|MatsReq=
}}
 
{{Modbox
|Name= JayCo DefensiChip
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  34
|ItemLevel= 330
|ID= 21072
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +18.75 Evasion
* +3 Defense
}}
|Desc= Info: A balanced defensive chip. Goes well with not dying.
|Cost=  $70,000
|Rep= 10,000
|MatsReq=
}}
 
{{Modbox
|Name= JayCo Engine Overclocker
|Image= circuitBlackBlackDot_3_blue.png
|Location= Utility
|ReqLevel=  37
|ItemLevel= 315
|ID= 21051
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Engine Efficiency
}}
|Desc= Info: This chip pushes your engines past normal limits.
|Cost=  $84,000
|Rep= 20,000
|MatsReq=
}}
 
{{Modbox
|Name= JayCo Assistant's Scan Chip
|Image= circuitLInes_2_blue.png
|Location= Utility
|ReqLevel=  39
|ItemLevel= 315
|ID= 21054
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15% Salvage Chance
}}
|Desc= Info: Designed to increase salvage chance.
|Cost=  $88,000
|Rep= 20,000
|MatsReq=
}}
 
{{Modbox
|Name= Modified Cargo Shield Chip
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  45
|ItemLevel= 315
|ID= 21115
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7 Cargo Shielding
}}
|Desc= Info: Increases shielded cargo by 7.
|Cost=  $100,000
|Rep= 22,500
|MatsReq=
}}
}}
}}
 
== Mercury ==
{{Spoiler|Header= All mods found on Mercury |Width= 850 |Text= These are all mods that can be bought on Mercury.
=== Armor mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Solar Powered Evasion Panels I
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  15
|ItemLevel= 315
|ID= 20637
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Evasion Rating
}}
|Desc= Info: These solar powered evasion panels increase your evasion rating.
|Cost=  $10,000
|Rep= 500
|MatsReq=
}}
 
{{Modbox
|Name= Solar Powered Evasion Panels II
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  20
|ItemLevel= 315
|ID= 20638
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +15 Evasion Rating
}}
|Desc= Info: These solar powered evasion panels increase your evasion rating.
|Cost=  $10,000
|Rep= 1,000
|MatsReq=
}}
 
{{Modbox
|Name= Solar Powered Evasion Panels III
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  25
|ItemLevel= 315
|ID= 20639
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +20 Evasion Rating
}}
|Desc= Info: These solar powered evasion panels increase your evasion rating.
|Cost=  $15,000
|Rep= 1,000
|MatsReq=
}}
 
{{Modbox
|Name= Solar Shields
|Image= armor_3_purple.png
|Location= Armor
|ReqLevel=  30
|ItemLevel= 430
|ID= 20636
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +750 Armor
* +4% Damage Reduction
}}
|Desc= Info: These supercharged armor panels increase your armor and reduces damage.
|Cost=  $250,000
|Rep= 15,000
|MatsReq=
}}
 
{{Modbox
|Name= Solar Powered Evasion Panels IV
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  30
|ItemLevel= 315
|ID= 20640
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +25 Evasion Rating
}}
|Desc= Info: These solar powered evasion panels increase your evasion rating.
|Cost=  $20,000
|Rep= 1,500
|MatsReq=
}}
 
{{Modbox
|Name= Solar Powered Evasion Panels V
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  35
|ItemLevel= 315
|ID= 20641
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +30 Evasion Rating
}}
|Desc= Info: These solar powered evasion panels increase your evasion rating.
|Cost=  $25,000
|Rep= 2,500
|MatsReq=
}}
 
{{Modbox
|Name= Solar Powered Evasion Panels VI
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  40
|ItemLevel= 315
|ID= 20642
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +35 Evasion Rating
}}
|Desc= Info: These solar powered evasion panels increase your evasion rating.
|Cost=  $30,000
|Rep= 3,000
|MatsReq=
}}
 
{{Modbox
|Name= Solar Powered Evasion Panels VIII
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  50
|ItemLevel= 315
|ID= 20643
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +45 Evasion Rating
}}
|Desc= Info: These solar powered evasion panels increase your evasion rating.
|Cost=  $40,000
|Rep= 3,500
|MatsReq=
}}
 
{{Modbox
|Name= Solar Powered Evasion Panels IX
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  55
|ItemLevel= 315
|ID= 20644
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +50 Evasion Rating
}}
|Desc= Info: These solar powered evasion panels increase your evasion rating.
|Cost=  $45,000
|Rep= 4,000
|MatsReq=
}}
 
{{Modbox
|Name= Solar Powered Evasion Panels X
|Image= armor_2_blue.png
|Location= Armor
|ReqLevel=  60
|ItemLevel= 315
|ID= 20645
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +55 Evasion Rating
}}
|Desc= Info: These solar powered evasion panels increase your evasion rating.
|Cost=  $75,000
|Rep= 5,000
|MatsReq=
}}
}}
 
=== Shield mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= High-output Heat Shield
|Image= shield_3_blue.png
|Location= Shield
|ReqLevel=  10
|ItemLevel= 315
|ID= 20646
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +750 Heat Resistance
}}
|Desc= Info: Overclocked shield generator increases your heat rating.
|Cost=  $50,000
|Rep= 600
|MatsReq=
}}
 
{{Modbox
|Name= Mercurean Energy Shield
|Image= shield_2_green.png
|Location= Shield
|ReqLevel=  15
|ItemLevel= 245
|ID= 75
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +50 Shields
* +1 Shield HP / Round
* +500 Heat Resistance
}}
|Desc= Info:
|Cost=  $25,000
|Rep= 750
|MatsReq=
}}
 
{{Modbox
|Name= Mercurean Tractor Beam I
|Image= shield_4_blue.png
|Location= Shield
|ReqLevel=  15
|ItemLevel= 315
|ID= 20635
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Cargo Space
}}
|Desc= Info: Replaces you ship's shield generator with a tractor beam capable of towing cargo.
|Cost=  $50,000
|Rep= 2,000
|MatsReq=
}}
 
{{Modbox
|Name= Shielded Mercurean Tractor Beam I
|Image= shield_4_blue.png
|Location= Shield
|ReqLevel=  25
|ItemLevel= 330
|ID= 20634
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Cargo Space
* +5 Cargo Shielding
}}
|Desc= Info: Replaces you ship's shield generator with a tractor beam capable of towing cargo.
|Cost=  $100,000
|Rep= 2,000
|MatsReq=
}}
 
{{Modbox
|Name= Mercurean Tractor Beam II
|Image= seBlack_1_blue.png
|Location= Shield
|ReqLevel=  50
|ItemLevel= 315
|ID= 21111
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +13 Cargo Space
}}
|Desc= Info: Replaces your ship's shield generator with an upgraded tractor beam.
|Cost=  $110,000
|Rep= 25,000
|MatsReq=
}}
}}
 
=== Weapon mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Mercurean Energy Blaster
|Image= blaster_2_blue.png
|Location= Weapon
|ReqLevel=  20
|ItemLevel= 345
|ID= 68
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +20 Damage
* +3 Attack
* +125 Heat Resistance
}}
|Desc= Info: This blaster harnesses the power of the sun. Major pews.
|Cost=  $100,000
|Rep= 1,500
|MatsReq=
}}
}}
 
=== Sensor mods ===
{{Spoiler|Header= List of mods |Text=
Mercury does not sell any sensor mods
}}
 
=== Engine mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  10
|ItemLevel= 115
|ID= 197
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost=  $400
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Mercurean 60hz Drives
|Image= engine_3_blue.png
|Location= Engine
|ReqLevel=  15
|ItemLevel= 330
|ID= 20647
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7 Cargo Space
* -15% Engine Efficiency
}}
|Desc= Info: These drives have been nearly stripped clean and the energy cycles have been slowed to a crawl to accommodate more cargo space. Engine speed is crippled, as a result.
|Cost=  $75,000
|Rep= 650
|MatsReq=
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  15
|ItemLevel= 115
|ID= 198
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost=  $500
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  20
|ItemLevel= 115
|ID= 199
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost=  $600
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  25
|ItemLevel= 115
|ID= 200
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost=  $700
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  30
|ItemLevel= 115
|ID= 201
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost=  $800
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  35
|ItemLevel= 115
|ID= 202
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost=  $900
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  40
|ItemLevel= 115
|ID= 203
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost=  $1,000
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  45
|ItemLevel= 115
|ID= 204
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost=  $1,100
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  50
|ItemLevel= 115
|ID= 205
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost=  $1,200
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  55
|ItemLevel= 115
|ID= 206
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost=  $1,300
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Evasion Drive
|Image= engine_1_white.png
|Location= Engine
|ReqLevel=  60
|ItemLevel= 115
|ID= 207
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11 Evasion Rating
}}
|Desc= Info: This mod makes it more difficult for pirates to target you...marginally.
|Cost=  $1,400
|Rep= 0
|MatsReq=
}}
}}
 
=== Utility mods ===
{{Spoiler|Header= List of mods |Text=
{{Modbox
|Name= Standard Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 208
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Targeting
}}
|Desc= Info: This targeting chip increases the chance you'll intercept a target.
|Cost=  $400
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= computer_1_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 219
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1% Salvage
}}
|Desc= Info: This scanner increases the chance you'll find salvage debris in space.
|Cost=  $400
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Software: Sub700
|Image= circuitRedBlackDot_2_white.png
|Location= Utility
|ReqLevel=  10
|ItemLevel= 115
|ID= 230
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +1 Hack Rating
}}
|Desc= Info: This software package increases your hacking success rate.
|Cost=  $400
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  15
|ItemLevel= 115
|ID= 209
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2% Targeting
}}
|Desc= Info: This targeting chip increases the chance you'll intercept a target.
|Cost=  $500
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= computer_1_white.png
|Location= Utility
|ReqLevel=  15
|ItemLevel= 115
|ID= 220
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2% Salvage
}}
|Desc= Info: This scanner increases the chance you'll find salvage debris in space.
|Cost=  $500
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Software: Sub700
|Image= circuitRedBlackDot_2_white.png
|Location= Utility
|ReqLevel=  15
|ItemLevel= 115
|ID= 231
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +2 Hack Rating
}}
|Desc= Info: This software package increases your hacking success rate.
|Cost=  $500
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Mercurean Trade Optimizer
|Image= circuitRedBlackDot_2_blue.png
|Location= Utility
|ReqLevel=  20
|ItemLevel= 345
|ID= 55
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Cargo Bay Capacity
* +5% Damage Reduction
* +2000 Heat Resistance
}}
|Desc= Info: A ship-wide optimizer that focuses on trade.
|Cost=  $75,000
|Rep= 10,000
|MatsReq=
}}
 
{{Modbox
|Name= Standard Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  20
|ItemLevel= 115
|ID= 210
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3% Targeting
}}
|Desc= Info: This targeting chip increases the chance you'll intercept a target.
|Cost=  $600
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= computer_1_white.png
|Location= Utility
|ReqLevel=  20
|ItemLevel= 115
|ID= 221
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3% Salvage
}}
|Desc= Info: This scanner increases the chance you'll find salvage debris in space.
|Cost=  $600
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Software: Sub700
|Image= circuitRedBlackDot_2_white.png
|Location= Utility
|ReqLevel=  20
|ItemLevel= 115
|ID= 232
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +3 Hack Rating
}}
|Desc= Info: This software package increases your hacking success rate.
|Cost=  $600
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  25
|ItemLevel= 115
|ID= 211
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4% Targeting
}}
|Desc= Info: This targeting chip increases the chance you'll intercept a target.
|Cost=  $700
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= computer_1_white.png
|Location= Utility
|ReqLevel=  25
|ItemLevel= 115
|ID= 222
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4% Salvage
}}
|Desc= Info: This scanner increases the chance you'll find salvage debris in space.
|Cost=  $700
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Software: Sub700
|Image= circuitRedBlackDot_2_white.png
|Location= Utility
|ReqLevel=  25
|ItemLevel= 115
|ID= 233
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +4 Hack Rating
}}
|Desc= Info: This software package increases your hacking success rate.
|Cost=  $700
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  30
|ItemLevel= 115
|ID= 212
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5% Targeting
}}
|Desc= Info: This targeting chip increases the chance you'll intercept a target.
|Cost=  $800
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= computer_1_white.png
|Location= Utility
|ReqLevel=  30
|ItemLevel= 115
|ID= 223
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5% Salvage
}}
|Desc= Info: This scanner increases the chance you'll find salvage debris in space.
|Cost=  $800
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Software: Sub700
|Image= circuitRedBlackDot_2_white.png
|Location= Utility
|ReqLevel=  30
|ItemLevel= 115
|ID= 234
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +5 Hack Rating
}}
|Desc= Info: This software package increases your hacking success rate.
|Cost=  $800
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  35
|ItemLevel= 115
|ID= 213
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Targeting
}}
|Desc= Info: This targeting chip increases the chance you'll intercept a target.
|Cost=  $900
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= computer_1_white.png
|Location= Utility
|ReqLevel=  35
|ItemLevel= 115
|ID= 224
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6% Salvage
}}
|Desc= Info: This scanner increases the chance you'll find salvage debris in space.
|Cost=  $900
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Software: Sub700
|Image= circuitRedBlackDot_2_white.png
|Location= Utility
|ReqLevel=  35
|ItemLevel= 115
|ID= 235
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +6 Hack Rating
}}
|Desc= Info: This software package increases your hacking success rate.
|Cost=  $900
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  40
|ItemLevel= 115
|ID= 214
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7% Targeting
}}
|Desc= Info: This targeting chip increases the chance you'll intercept a target.
|Cost=  $1,000
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= computer_1_white.png
|Location= Utility
|ReqLevel=  40
|ItemLevel= 115
|ID= 225
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7% Salvage
}}
|Desc= Info: This scanner increases the chance you'll find salvage debris in space.
|Cost=  $1,000
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Software: Sub700
|Image= circuitRedBlackDot_2_white.png
|Location= Utility
|ReqLevel=  40
|ItemLevel= 115
|ID= 236
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +7 Hack Rating
}}
|Desc= Info: This software package increases your hacking success rate.
|Cost=  $1,000
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  45
|ItemLevel= 115
|ID= 215
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8% Targeting
}}
|Desc= Info: This targeting chip increases the chance you'll intercept a target.
|Cost=  $1,100
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= computer_1_white.png
|Location= Utility
|ReqLevel=  45
|ItemLevel= 115
|ID= 226
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8% Salvage
}}
|Desc= Info: This scanner increases the chance you'll find salvage debris in space.
|Cost=  $1,100
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Software: Sub700
|Image= circuitRedBlackDot_2_white.png
|Location= Utility
|ReqLevel=  45
|ItemLevel= 115
|ID= 237
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +8 Hack Rating
}}
|Desc= Info: This software package increases your hacking success rate.
|Cost=  $1,100
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  50
|ItemLevel= 115
|ID= 216
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9% Targeting
}}
|Desc= Info: This targeting chip increases the chance you'll intercept a target.
|Cost=  $1,200
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= computer_1_white.png
|Location= Utility
|ReqLevel=  50
|ItemLevel= 115
|ID= 227
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9% Salvage
}}
|Desc= Info: This scanner increases the chance you'll find salvage debris in space.
|Cost=  $1,200
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Software: Sub700
|Image= circuitRedBlackDot_2_white.png
|Location= Utility
|ReqLevel=  50
|ItemLevel= 115
|ID= 238
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +9 Hack Rating
}}
|Desc= Info: This software package increases your hacking success rate.
|Cost=  $1,200
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  55
|ItemLevel= 115
|ID= 217
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10% Targeting
}}
|Desc= Info: This targeting chip increases the chance you'll intercept a target.
|Cost=  $1,300
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= computer_1_white.png
|Location= Utility
|ReqLevel=  55
|ItemLevel= 115
|ID= 228
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10% Salvage
}}
|Desc= Info: This scanner increases the chance you'll find salvage debris in space.
|Cost=  $1,300
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Software: Sub700
|Image= circuitRedBlackDot_2_white.png
|Location= Utility
|ReqLevel=  55
|ItemLevel= 115
|ID= 239
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +10 Hack Rating
}}
|Desc= Info: This software package increases your hacking success rate.
|Cost=  $1,300
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Targeting Chip
|Image= circuitPlaineGreen_2_white.png
|Location= Utility
|ReqLevel=  60
|ItemLevel= 115
|ID= 218
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|
* +11% Targeting
}}
|Desc= Info: This targeting chip increases the chance you'll intercept a target.
|Cost=  $1,400
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Standard Salvage Scanner
|Image= computer_1_white.png
|Location= Utility
|ReqLevel=  60
|ItemLevel= 115
|ID= 229
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|  
* +11% Salvage
}}
|Desc= Info: This scanner increases the chance you'll find salvage debris in space.
|Cost=  $1,400
|Rep= 0
|MatsReq=
}}
 
{{Modbox
|Name= Software: Sub700
|Image= circuitRedBlackDot_2_white.png
|Location= Utility
|ReqLevel=  60
|ItemLevel= 115
|ID= 240
|Multi= Yes
|Condition= 2
|Attr=
{{Plainlist|  
* +11 Hack Rating
}}
|Desc= Info: This software package increases your hacking success rate.
|Cost=  $1,400
|Rep= 0
|MatsReq=
}}
}}
}}