Sectors: Difference between revisions

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Sectors are organized by S, M, and L. The sector upkeep and bonuses vary based on the sector's size.
Sectors are organized by S, M, and L. The sector upkeep and bonuses vary based on the sector's size.


== Sector Bonuses ==  
= Sector Bonuses =  
There are several potential bonuses both for the controlling guild and pilots in those guilds.
There are many bonuses that come with controlling a sector. There are both pilot-specific and guild-specific bonuses.


{| class="wikitable"
! Name !! Type !! Description !! Effect
|-
| Gas Cloud || Guild || These sectors are located within stellar gas clouds. || Generates the indicated amount of a random gas-based item. Items are added to the guild warehouse.
|-
| Orbital Facility || Guild || These sectors are located adjacent to planets. || Generates the indicated amount of that faction's specialized items. Items are added to the guild warehouse.
|-
| Derelict Satellite || Pilot || These sectors can be found randomly across the system and are indicated with a satellite icon. || Generates the indicated amount of Intel.
|-
| Debris Field || Guild || These sectors can be found randomly across the system and are indicated with a debris icon || Generates the indicated amount of a miscellaneous garbage. Items are added to the guild warehouse.
|-
| XP || Guild || Every sector generates XP || Generates the indicated amount of guild XP (not pilot XP).
|-
| Faction Space || Pilot || These sectors lie within a faction's borders. || Generates the indicated amount of reputation.
|-
| Space Lane || Pilot || These sectors lie within established space lanes. || Gives +5% Engine Efficiency (stacking) to all pilots in the guild when traveling this space lane.
|}


== Sector Upkeep ==
== Sector Upkeep ==

Revision as of 19:36, 15 December 2020

Sector Sizes

Sectors are organized by S, M, and L. The sector upkeep and bonuses vary based on the sector's size.

Sector Bonuses

There are many bonuses that come with controlling a sector. There are both pilot-specific and guild-specific bonuses.

Name Type Description Effect
Gas Cloud Guild These sectors are located within stellar gas clouds. Generates the indicated amount of a random gas-based item. Items are added to the guild warehouse.
Orbital Facility Guild These sectors are located adjacent to planets. Generates the indicated amount of that faction's specialized items. Items are added to the guild warehouse.
Derelict Satellite Pilot These sectors can be found randomly across the system and are indicated with a satellite icon. Generates the indicated amount of Intel.
Debris Field Guild These sectors can be found randomly across the system and are indicated with a debris icon Generates the indicated amount of a miscellaneous garbage. Items are added to the guild warehouse.
XP Guild Every sector generates XP Generates the indicated amount of guild XP (not pilot XP).
Faction Space Pilot These sectors lie within a faction's borders. Generates the indicated amount of reputation.
Space Lane Pilot These sectors lie within established space lanes. Gives +5% Engine Efficiency (stacking) to all pilots in the guild when traveling this space lane.

Sector Upkeep

Invading Sectors

A sector invasion can only be initiated by a guild leader. The guild leader must select which sector they want to invade, then commit the required amount of guild influence required to initiate an invasion. The guild influence requirements vary based on how many sectors the guild currently owns. The amount doubles with each sector controlled.

Guild Influence Requirements

The amount of GI required to invade a sector.
Sectors Controlled GI Needed
0 1,250
1 2,500
2 5,000
3 10,000
4 20,000
5 40,000
6 80,000
7 160,000
8 320,000
9 640,000
10 1,280,000

The number of sectors your guild is currently invading in also contributes to the GI sector cost. This prevents guilds from assaulting multiple sectors at a lower GI cost.

Blockade

Repelling Ships

Repelling a ship from the blockade requires the pilot to either hack, attack, or target that ship. The required action depends on the target ship's class. The pilot must attempt a roll against the target ship's primary attribute.

Ship Class Primary Attribute
Fighter Targeting
Freighter Defense
Scout Hacking

Sector Info Box

The hover tooltip showing the sector's information.