Sectors: Difference between revisions

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== Sector Info Box ==
[[File:Sector info.png|thumb|right|The hover tooltip showing the sector's information. ]]

Revision as of 20:51, 14 December 2020

Sector Sizes

Sectors are organized by S, M, and L. The sector upkeep and bonuses vary based on the sector's size.

Sector Bonuses

There are several potential bonuses both for the controlling guild and pilots in those guilds.


Sector Upkeep

Invading Sectors

A sector invasion can only be initiated by a guild leader. The guild leader must select which sector they want to invade, then commit the required amount of guild influence required to initiate an invasion. The guild influence requirements vary based on how many sectors the guild currently owns. The amount doubles with each sector controlled.

Guild Influence Requirements

The amount of GI required to invade a sector.
Sectors Controlled GI Needed
0 1,250
1 2,500
2 5,000
3 10,000
4 20,000
5 40,000
6 80,000
7 160,000
8 320,000
9 640,000
10 1,280,000

The number of sectors your guild is currently invading in also contributes to the GI sector cost. This prevents guilds from assaulting multiple sectors at a lower GI cost.

Blockade

Repelling Ships

Repelling a ship from the blockade requires the pilot to either hack, attack, or target that ship. The required action depends on the target ship's class. The pilot must attempt a roll against the target ship's primary attribute.

Ship Class Primary Attribute
Fighter Targeting
Freighter Defense
Scout Hacking

Sector Info Box

The hover tooltip showing the sector's information.