Nodes: Difference between revisions

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[[File:Node.png|300px|thumb|right|An Outlands node after it's been activated.]]
[[File:Node.png|300px|thumb|right|An Outlands node after it's been activated.]]
== General ==
== General ==
Spoilers!!!
The Outlands are made up of hundreds of connected nodes. Nodes must be powered or activated using Energy Cells before that location can be scanned for connected space lanes. Additionally, a node must be activated before the node's station facilities can be accessed.
 
== Node Tech Level ==
Each node has a tech level. Levels range from None to Advanced.
 
== Station Facilities ==
 
=== Supergate ===
Supergates are extremely powerful space gates that only connect to Nodes with an advanced tech level. Pilots may travel between connected super gates only if they have discovered both nodes.
 
==== Travel Time ====
Standard travel time between supergates is 60 minutes. Ship's [[Engine Efficiency Attribute|engine efficiency]] [[mods]] do not affect supergate travel time.
 
[[Nesellium]], the rare Allegiance-based energy source can be transferred to each node to reduce supergate travel time. One Nesellium reduces travel time to the supergate by 1%.
 
=== Mod Cache ===
Many nodes will randomly have [[Tier III mods|tier III mods]] that can be claimed. Every 10 minutes there is a 25% chance that a node that can potentially store a mod will receive one.
 
=== Advanced Mod Cache ===
There are a limited number of nodes that contain advanced mod caches. These mods are on extremely long cool downs. These are [[Tier IV mods|tier IV mods]].


== Mods ==
== Mods ==
Every 10 minutes there is a 25% chance that nodes that generate random mods will get a mod in stock.
Every 10 minutes there is a 25% chance that nodes that generate random mods will get a mod in stock.
Once a mod has been claimed, it is removed from the location until a new one is added.
Once a mod has been claimed, it is removed from the location until a new one is added.