Player Drones: Difference between revisions

Added Speed to player-owned drones. Hype it up.
 
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{{otheruses|Player Owned Drones|NPC Drones|Drones}}
{{otheruses|Player Owned Drones|NPC Drones|Drones}}
Drones are a [[Facilities|facility]]'s best friend. Pilots can purchase their own drones and send commands to them. A drone can [[trade]] [[items]] from every location's store as well. Additionally, drones can collect goods from your facilities.  
Drones greatly increase efficiency for [[facilities]]. Pilots can purchase their own drones and give them commands. A drone can trade [[items]] from a store at any [[Locations|location]]. Drones are capable of collecting goods from facilities that the player owns.  
 
== Drone Tasks ==
== Drone Tasks ==
This is a list of all tasks drones can currently do.
This is a list of all tasks drones can currently do.
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* Collect goods from pilot-owned facility
* Collect goods from pilot-owned facility
* Deposit/Withdraw goods to/from pilot's personal warehouse.
* Deposit/Withdraw goods to/from pilot's personal warehouse.
== Upkeep ==
== Upkeep ==
A single drone cost $5,000 per week to maintain. Drone upkeep fees will be charged to your [[Ledger|ledger]]. Drone upkeep does not increase based on drone level.
A single drone cost $5,000 per week to maintain. Drone upkeep fees will be charged to your [[Ledger|ledger]]. Drone upkeep does not increase based on drone level.
== Faction ==
== Faction ==
Each faction has its own drone with unique attributes. New attributes will be announced as the drones mechanic is expanded.  
Each faction has its own drone with unique attributes. New attributes will be announced as the drones mechanic is expanded.  
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
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|-
|-
| Heat Rating || 0 || 0 || 0 || 2,000 || 0
| Heat Rating || 0 || 0 || 0 || 2,000 || 0
|-
|Speed
|50
|25
|25
|5
|100
|}
|}


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| JayCo || 0 || 0 || 2 || 0 || 1 || 1 || 0
| JayCo || 0 || 0 || 2 || 0 || 1 || 1 || 0
|}
|}
The drone/mod mechanic is being actively being developed. This is the list of attributes that are currently live for drones:
* Engine Efficiency
* Cargo Space


== Levels ==
== Levels ==
When a drone earns XP equal to 1 X current level, the drone will level up.  
When a drone earns XP equal to 100 X current level, the drone will level up.  
 
=== XP ===
=== XP ===
Drones receive XP for various activities.
Drones receive XP for various activities. Drones do not earn XP for selling or buying items to [[Gemini Station|Gem]].
* 1 XP for each trip taken.
* 1 XP for each trip taken.
* 1 XP per item purchased.
* 1 XP per item purchased.
* 1 XP per items sold.  
* 1 XP per items sold.  
=== Max Drone Level ===
=== Max Drone Level ===
60
60
<br>
Note: There is a bug that allows drones to reach level 61
== Drone Interaction ==
Interacting with other player's drones is similar to interacting with other player's ships. You can drain, boost, attack, or hack drones. The cool-down for interacting with a specific drone is 10 minutes.
== Drone Management ==
[[File:Screen Shot 2021-01-12 at 8.42.07 PM.png|thumb|The drone management screen with 2 drones. ]]
From this screen you can see an at-a-glance view of all of your drones.


 
Note: Drones that are idle will have an * next to the drone name.
== Drone Combat ==
== Drone Combat ==
{{expand}}
Pilots are able to scan and fire on other pilot-owned drones. In order to successfully damage a drone the following must occur:
# The pilot's targeting roll must beat the drone's evasion roll
# The pilot's attack roll must beat the drone's defense roll
If those two things occur, then the pilot's ship will roll for damage.
Note: Both [[Damage Reduction Attribute|damage reduction]] and [[Damage Reflected Attribute|damage reflection]] mechanics are active for any [[mods]] installed on the drone with those attributes. Additionally, the crit mechanic is active as well for the pilot's ship.


If the drone is not defeated, its shields are restored, but any armor HP remain lost until the drone reaches a destination and repairs are paid for by the drone's owner.
=== Defeated Drone ===
When a drone is defeated, the following occurs:
* All unshielded cargo (selected at random) is jettisoned into the space lane.
* A random amount of [[Miscellaneous Garbage|miscellaneous garbage]] is also spaced––to illustrate pieces of the damaged drone adding to the garbage of space.
* There is a 15% chance (applied to each mod, individually) that installed mods on the defeated drone will be destroyed. When a mod is destroyed, it's converted into a broken mod, and the original mod, along with its attributes are gone. Forever. Mourn the loss of your mod and [https://www.youtube.com/watch?v=TKOrr4XRbg8&feature=youtu.be&t=17 move on].
Drone combat walkthrough
<youtube>https://www.youtube.com/watch?v=RmQVm0Rb2b4</youtube>
Ships can attack drones while in the same space lane.  
Ships can attack drones while in the same space lane.  


Energy Cost: 25
Energy Cost: 10
 
== Notes ==
== Notes ==
* Facilities whose production is paused due to full capacity will be resumed when a drone removes items from that facility.  
* Facilities whose production is paused due to full capacity will be resumed when a drone removes items from that facility.  
* Pilots receive no XP for drone activity.
* Pilots receive no XP for drone activity.
* Pilots receive no location reputation for drone activity.
* Pilots receive no location reputation for drone activity.