Player Drones: Difference between revisions
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{{ | {{otheruses|Player Owned Drones|NPC Drones|Drones}} | ||
{{ | Drones greatly increase efficiency for [[facilities]]. Pilots can purchase their own drones and give them commands. A drone can trade [[items]] from a store at any [[Locations|location]]. Drones are capable of collecting goods from facilities that the player owns. | ||
== Drone Tasks == | |||
This is a list of all tasks drones can currently do. | |||
* Buy goods from location. | |||
* Sell goods to location | |||
* Collect goods from pilot-owned facility | |||
* Deposit/Withdraw goods to/from pilot's personal warehouse. | |||
== Upkeep == | |||
A single drone cost $5,000 per week to maintain. Drone upkeep fees will be charged to your [[Ledger|ledger]]. Drone upkeep does not increase based on drone level. | |||
== Faction == | |||
Each faction has its own drone with unique attributes. New attributes will be announced as the drones mechanic is expanded. | |||
{| class="wikitable sortable" | |||
|- | |||
| || Gemini || Earth || Mars || Jupiter || Eris | |||
|- | |||
| Cost || $15,000,000 || $100,000 || $100,000 || $5,000,000 || $10,000,000 | |||
|- | |||
| Cargo Space || 5 || 1 || 1 || 1 || 10 | |||
|- | |||
| Cargo Size || {{Cargo|M}} || {{Cargo|S}} || {{Cargo|S}} || {{Cargo|XL}} || {{Cargo|S}} | |||
|- | |||
| Armor || 500 || 100 || 100 || 1,000 || 100 | |||
|- | |||
| Shields || 500 || 500 || 500 || 500 || 100 | |||
|- | |||
| Attack || 25 || 25 || 50 || 0 || 10 | |||
|- | |||
| Defense || 25 || 50 || 25 || 100 || 10 | |||
|- | |||
| Heat Rating || 0 || 0 || 0 || 2,000 || 0 | |||
|- | |||
|Speed | |||
|50 | |||
|25 | |||
|25 | |||
|5 | |||
|100 | |||
|} | |||
== | == Mods == | ||
{| class="wikitable sortable" | |||
|- | |||
! !! Weapons !! Shields !! Armor !! Sensor !! Utility !! Engine !! Wildcard | |||
|- | |||
| Terran || 0 || 1 || 1 || 0 || 1 || 1 || 0 | |||
|- | |||
| Gemini || 0 || 1 || 0 || 0 || 2 || 1 || 0 | |||
|- | |||
| Martian || 1 || 1 || 0 || 0 || 1 || 1 || 0 | |||
|- | |||
| Erisian || 0 || 0 || 0 || 1 || 1 || 2 || 0 | |||
|- | |||
| JayCo || 0 || 0 || 2 || 0 || 1 || 1 || 0 | |||
|} | |||
== Levels == | |||
When a drone earns XP equal to 100 X current level, the drone will level up. | |||
=== XP === | |||
Drones receive XP for various activities. Drones do not earn XP for selling or buying items to [[Gemini Station|Gem]]. | |||
* 1 XP for each trip taken. | |||
* 1 XP per item purchased. | |||
* 1 XP per items sold. | |||
=== Max Drone Level === | |||
60 | |||
<br> | |||
Note: There is a bug that allows drones to reach level 61 | |||
== Drone Interaction == | |||
Interacting with other player's drones is similar to interacting with other player's ships. You can drain, boost, attack, or hack drones. The cool-down for interacting with a specific drone is 10 minutes. | |||
== Drone Management == | |||
[[File:Screen Shot 2021-01-12 at 8.42.07 PM.png|thumb|The drone management screen with 2 drones. ]] | |||
From this screen you can see an at-a-glance view of all of your drones. | |||
== | Note: Drones that are idle will have an * next to the drone name. | ||
=== | == Drone Combat == | ||
=== | Pilots are able to scan and fire on other pilot-owned drones. In order to successfully damage a drone the following must occur: | ||
== | # The pilot's targeting roll must beat the drone's evasion roll | ||
# The pilot's attack roll must beat the drone's defense roll | |||
If those two things occur, then the pilot's ship will roll for damage. | |||
Note: Both [[Damage Reduction Attribute|damage reduction]] and [[Damage Reflected Attribute|damage reflection]] mechanics are active for any [[mods]] installed on the drone with those attributes. Additionally, the crit mechanic is active as well for the pilot's ship. | |||
If the drone is not defeated, its shields are restored, but any armor HP remain lost until the drone reaches a destination and repairs are paid for by the drone's owner. | |||
=== Defeated Drone === | |||
When a drone is defeated, the following occurs: | |||
* All unshielded cargo (selected at random) is jettisoned into the space lane. | |||
* A random amount of [[Miscellaneous Garbage|miscellaneous garbage]] is also spaced––to illustrate pieces of the damaged drone adding to the garbage of space. | |||
* There is a 15% chance (applied to each mod, individually) that installed mods on the defeated drone will be destroyed. When a mod is destroyed, it's converted into a broken mod, and the original mod, along with its attributes are gone. Forever. Mourn the loss of your mod and [https://www.youtube.com/watch?v=TKOrr4XRbg8&feature=youtu.be&t=17 move on]. | |||
Drone combat walkthrough | |||
<youtube>https://www.youtube.com/watch?v=RmQVm0Rb2b4</youtube> | |||
Ships can attack drones while in the same space lane. | |||
Energy Cost: 10 | |||
== Notes == | |||
* Facilities whose production is paused due to full capacity will be resumed when a drone removes items from that facility. | |||
* Pilots receive no XP for drone activity. | |||
* Pilots receive no location reputation for drone activity. | |||