Player Drones: Difference between revisions
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{{ | {{otheruses|Player Owned Drones|NPC Drones|Drones}} | ||
Drones greatly increase efficiency for [[facilities]]. Pilots can purchase their own drones and give them commands. A drone can trade [[items]] from a store at any [[Locations|location]]. Drones are capable of collecting goods from facilities that the player owns. | |||
== Drone Tasks == | |||
This is a list of all tasks drones can currently do. | |||
* Buy goods from location. | |||
* Sell goods to location | |||
* Collect goods from pilot-owned facility | |||
* Deposit/Withdraw goods to/from pilot's personal warehouse. | |||
== Upkeep == | |||
A single drone cost $5,000 per week to maintain. Drone upkeep fees will be charged to your [[Ledger|ledger]]. Drone upkeep does not increase based on drone level. | |||
== Faction == | |||
Each faction has its own drone with unique attributes. New attributes will be announced as the drones mechanic is expanded. | |||
{| class="wikitable sortable" | |||
|- | |||
| || Gemini || Earth || Mars || Jupiter || Eris | |||
|- | |||
| Cost || $15,000,000 || $100,000 || $100,000 || $5,000,000 || $10,000,000 | |||
|- | |||
| Cargo Space || 5 || 1 || 1 || 1 || 10 | |||
|- | |||
| Cargo Size || {{Cargo|M}} || {{Cargo|S}} || {{Cargo|S}} || {{Cargo|XL}} || {{Cargo|S}} | |||
|- | |||
| Armor || 500 || 100 || 100 || 1,000 || 100 | |||
|- | |||
| Shields || 500 || 500 || 500 || 500 || 100 | |||
|- | |||
| Attack || 25 || 25 || 50 || 0 || 10 | |||
|- | |||
| Defense || 25 || 50 || 25 || 100 || 10 | |||
|- | |||
| Heat Rating || 0 || 0 || 0 || 2,000 || 0 | |||
|- | |||
|Speed | |||
|50 | |||
|25 | |||
|25 | |||
|5 | |||
|100 | |||
|} | |||
== Mods == | |||
{| class="wikitable sortable" | |||
|- | |||
! !! Weapons !! Shields !! Armor !! Sensor !! Utility !! Engine !! Wildcard | |||
|- | |||
| Terran || 0 || 1 || 1 || 0 || 1 || 1 || 0 | |||
|- | |||
| Gemini || 0 || 1 || 0 || 0 || 2 || 1 || 0 | |||
|- | |||
| Martian || 1 || 1 || 0 || 0 || 1 || 1 || 0 | |||
|- | |||
| Erisian || 0 || 0 || 0 || 1 || 1 || 2 || 0 | |||
|- | |||
| JayCo || 0 || 0 || 2 || 0 || 1 || 1 || 0 | |||
|} | |||
== | == Levels == | ||
When a drone earns XP equal to 100 X current level, the drone will level up. | |||
=== XP === | |||
Drones receive XP for various activities. Drones do not earn XP for selling or buying items to [[Gemini Station|Gem]]. | |||
* 1 XP for each trip taken. | |||
* 1 XP per item purchased. | |||
* 1 XP per items sold. | |||
=== Max Drone Level === | |||
60 | |||
<br> | |||
Note: There is a bug that allows drones to reach level 61 | |||
== Drone Interaction == | |||
Interacting with other player's drones is similar to interacting with other player's ships. You can drain, boost, attack, or hack drones. The cool-down for interacting with a specific drone is 10 minutes. | |||
== Drone Management == | |||
[[File:Screen Shot 2021-01-12 at 8.42.07 PM.png|thumb|The drone management screen with 2 drones. ]] | |||
From this screen you can see an at-a-glance view of all of your drones. | |||
Note: Drones that are idle will have an * next to the drone name. | |||
== Drone Combat == | |||
Pilots are able to scan and fire on other pilot-owned drones. In order to successfully damage a drone the following must occur: | |||
# The pilot's targeting roll must beat the drone's evasion roll | |||
# The pilot's attack roll must beat the drone's defense roll | |||
If those two things occur, then the pilot's ship will roll for damage. | |||
Note: Both [[Damage Reduction Attribute|damage reduction]] and [[Damage Reflected Attribute|damage reflection]] mechanics are active for any [[mods]] installed on the drone with those attributes. Additionally, the crit mechanic is active as well for the pilot's ship. | |||
=== | If the drone is not defeated, its shields are restored, but any armor HP remain lost until the drone reaches a destination and repairs are paid for by the drone's owner. | ||
=== | === Defeated Drone === | ||
== | When a drone is defeated, the following occurs: | ||
* All unshielded cargo (selected at random) is jettisoned into the space lane. | |||
* A random amount of [[Miscellaneous Garbage|miscellaneous garbage]] is also spaced––to illustrate pieces of the damaged drone adding to the garbage of space. | |||
* There is a 15% chance (applied to each mod, individually) that installed mods on the defeated drone will be destroyed. When a mod is destroyed, it's converted into a broken mod, and the original mod, along with its attributes are gone. Forever. Mourn the loss of your mod and [https://www.youtube.com/watch?v=TKOrr4XRbg8&feature=youtu.be&t=17 move on]. | |||
Drone combat walkthrough | |||
<youtube>https://www.youtube.com/watch?v=RmQVm0Rb2b4</youtube> | |||
Ships can attack drones while in the same space lane. | |||
Energy Cost: 10 | |||
== Notes == | |||
* Facilities whose production is paused due to full capacity will be resumed when a drone removes items from that facility. | |||
* Pilots receive no XP for drone activity. | |||
* Pilots receive no location reputation for drone activity. | |||
Latest revision as of 03:59, 29 April 2022
Drones greatly increase efficiency for facilities. Pilots can purchase their own drones and give them commands. A drone can trade items from a store at any location. Drones are capable of collecting goods from facilities that the player owns.
Drone Tasks
This is a list of all tasks drones can currently do.
- Buy goods from location.
- Sell goods to location
- Collect goods from pilot-owned facility
- Deposit/Withdraw goods to/from pilot's personal warehouse.
Upkeep
A single drone cost $5,000 per week to maintain. Drone upkeep fees will be charged to your ledger. Drone upkeep does not increase based on drone level.
Faction
Each faction has its own drone with unique attributes. New attributes will be announced as the drones mechanic is expanded.
| Gemini | Earth | Mars | Jupiter | Eris | |
| Cost | $15,000,000 | $100,000 | $100,000 | $5,000,000 | $10,000,000 |
| Cargo Space | 5 | 1 | 1 | 1 | 10 |
| Cargo Size | M
|
S
|
S
|
XL
|
S
|
| Armor | 500 | 100 | 100 | 1,000 | 100 |
| Shields | 500 | 500 | 500 | 500 | 100 |
| Attack | 25 | 25 | 50 | 0 | 10 |
| Defense | 25 | 50 | 25 | 100 | 10 |
| Heat Rating | 0 | 0 | 0 | 2,000 | 0 |
| Speed | 50 | 25 | 25 | 5 | 100 |
Mods
| Weapons | Shields | Armor | Sensor | Utility | Engine | Wildcard | |
|---|---|---|---|---|---|---|---|
| Terran | 0 | 1 | 1 | 0 | 1 | 1 | 0 |
| Gemini | 0 | 1 | 0 | 0 | 2 | 1 | 0 |
| Martian | 1 | 1 | 0 | 0 | 1 | 1 | 0 |
| Erisian | 0 | 0 | 0 | 1 | 1 | 2 | 0 |
| JayCo | 0 | 0 | 2 | 0 | 1 | 1 | 0 |
Levels
When a drone earns XP equal to 100 X current level, the drone will level up.
XP
Drones receive XP for various activities. Drones do not earn XP for selling or buying items to Gem.
- 1 XP for each trip taken.
- 1 XP per item purchased.
- 1 XP per items sold.
Max Drone Level
60
Note: There is a bug that allows drones to reach level 61
Drone Interaction
Interacting with other player's drones is similar to interacting with other player's ships. You can drain, boost, attack, or hack drones. The cool-down for interacting with a specific drone is 10 minutes.
Drone Management

From this screen you can see an at-a-glance view of all of your drones.
Note: Drones that are idle will have an * next to the drone name.
Drone Combat
Pilots are able to scan and fire on other pilot-owned drones. In order to successfully damage a drone the following must occur:
- The pilot's targeting roll must beat the drone's evasion roll
- The pilot's attack roll must beat the drone's defense roll
If those two things occur, then the pilot's ship will roll for damage. Note: Both damage reduction and damage reflection mechanics are active for any mods installed on the drone with those attributes. Additionally, the crit mechanic is active as well for the pilot's ship.
If the drone is not defeated, its shields are restored, but any armor HP remain lost until the drone reaches a destination and repairs are paid for by the drone's owner.
Defeated Drone
When a drone is defeated, the following occurs:
- All unshielded cargo (selected at random) is jettisoned into the space lane.
- A random amount of miscellaneous garbage is also spaced––to illustrate pieces of the damaged drone adding to the garbage of space.
- There is a 15% chance (applied to each mod, individually) that installed mods on the defeated drone will be destroyed. When a mod is destroyed, it's converted into a broken mod, and the original mod, along with its attributes are gone. Forever. Mourn the loss of your mod and move on.
Drone combat walkthrough
Ships can attack drones while in the same space lane.
Energy Cost: 10
Notes
- Facilities whose production is paused due to full capacity will be resumed when a drone removes items from that facility.
- Pilots receive no XP for drone activity.
- Pilots receive no location reputation for drone activity.