Attribute:Threat: Difference between revisions
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This mechanic is relevant to [[Encounters]] only. During an encounter, whichever pilot's ship has the most threat will draw the fire from NPC ships. | {{DISPLAYTITLE:Threat Attribute}} | ||
This mechanic is relevant to [[Encounters]] only. During an encounter, whichever pilot's ship has the most threat will draw the fire from NPC ships. At the beginning of an encounter, each ship has a threat score of zero. As the encounter progresses, each ship will generate threat. At the start of each NPC's turn, the system will check and see which ship has the most threat. That ship will be targeted and fired upon. | |||
== How is threat calculated? == | == How is threat calculated? == | ||
Threat is calculated in a few ways. | Threat is calculated in a few ways. | ||
=== Damage Done === | === Damage Done === | ||
100% of damage dealt to a NPC target will be added to the player's threat score. | 100% of damage dealt to a NPC target will be added to the player's threat score. | ||
=== Shield Boosts === | === Shield Boosts === | ||
Threat is also generated by boosting an ally ship's shields. The total amount of shields restored * 5 is added to the pilot's threat score. The receiving ship's threat score is unaffected. | Threat is also generated by boosting an ally ship's shields. The total amount of shields restored * 5 is added to the pilot's threat score. The receiving ship's threat score is unaffected. | ||
A critical fail roll on a shield boost will result in the the pilot's threat score increasing by 100 * their ship's base shield boost bonus...Try not to crit fail :) | A critical fail roll on a shield boost will result in the the pilot's threat score increasing by 100 * their ship's base shield boost bonus...Try not to crit fail :) | ||
=== Damage Reflect === | === Damage Reflect === | ||
If an NPC ship attacks a pilot that has [[Damage Reflected Attribute|damage reflect]] [[mods]] installed, 100% of the reflected damage will be added to their threat score. | If an NPC ship attacks a pilot that has [[Damage Reflected Attribute|damage reflect]] [[mods]] installed, 100% of the reflected damage will be added to their threat score. | ||
== Augmenting Threat == | == Augmenting Threat == | ||
A pilot's threat percentage can be raised or lowered, depending on desired role, by installing threat increase or decrease mods. Mods with "+VAL% Threat" will increase the amount of threat generated by whatever percentage is listed, while mods with "-VAL% Threat" will decrease the amount of threat generated. | A pilot's threat percentage can be raised or lowered, depending on desired role, by installing threat increase or decrease mods. Mods with "+VAL% Threat" will increase the amount of threat generated by whatever percentage is listed, while mods with "-VAL% Threat" will decrease the amount of threat generated. | ||
=== Threat Caps === | === Threat Caps === | ||
There is no cap for increasing threat. However there is a -90% Threat cap for decreasing it. | There is no cap for increasing threat. However there is a -90% Threat cap for decreasing it. | ||
== Ship Base Threat Levels == | == Ship Base Threat Levels == | ||
Each ship has a standard base threat modifier. These modifiers can be augmented using threat mods. | Each ship has a standard base threat modifier. These modifiers can be augmented using threat mods. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| [[Wasp]] || Scout || +1% | | [[Wasp]] || Scout || +1% | ||
|} | |} | ||
{{Attributes}} | |||