<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.geministation.com/index.php?action=history&amp;feed=atom&amp;title=Update%3AGame_Update_-_Sectors</id>
	<title>Update:Game Update - Sectors - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.geministation.com/index.php?action=history&amp;feed=atom&amp;title=Update%3AGame_Update_-_Sectors"/>
	<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Update:Game_Update_-_Sectors&amp;action=history"/>
	<updated>2026-06-04T05:14:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Update:Game_Update_-_Sectors&amp;diff=7212&amp;oldid=prev</id>
		<title>Oscillator: Created page with &quot;{{Update|date=1 January 2021|category=Game}} &lt;div class=&quot;context&quot;&gt; Happy birthday, Gemini Station! Our first year has been exciting, and to celebrate, we’re launching a high...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Update:Game_Update_-_Sectors&amp;diff=7212&amp;oldid=prev"/>
		<updated>2021-01-02T02:33:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Update|date=1 January 2021|category=Game}} &amp;lt;div class=&amp;quot;context&amp;quot;&amp;gt; Happy birthday, Gemini Station! Our first year has been exciting, and to celebrate, we’re launching a high...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Update|date=1 January 2021|category=Game}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;context&amp;quot;&amp;gt;&lt;br /&gt;
Happy birthday, Gemini Station! Our first year has been exciting, and to celebrate, we’re launching a highly anticipated new feature: Sectors! The Sectors system gives both a more physical sense of the locations and space of Gem and allows guilds an opportunity to establish their own territories &amp;amp; gain additional bonuses. The complete documentation regarding sectors can be found here: [[Sectors]]&lt;br /&gt;
&lt;br /&gt;
In addition to the Sectors system, several other major updates have been added to the game. And for those of you wondering what Skye has been up to, High Hopes Pt. 4 is available on Jupiter at level 18.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3.0.0 SECTORS  (1/1/2021)==&lt;br /&gt;
===Sectors===&lt;br /&gt;
* Guilds can now assault sectors and take them over.&lt;br /&gt;
* Complete documentation regarding sectors can be found here: [[Sectors]]&lt;br /&gt;
===General===&lt;br /&gt;
* Replaced the auto armor repair with a notice to visit the shipyard to get auto-repaired. Some pilots like to save money and temp fate and travel with broken armor in hopes to make it back go Gem for a free repair.&lt;br /&gt;
* The mod filter search on Gemini Station and the Armory now have an option to view mods that only require tokens.&lt;br /&gt;
* Selling intel now gives 1 rep / 100 int sold.&lt;br /&gt;
* Base rates for selling intel has been increased.&lt;br /&gt;
* Pilots can upgrade their warehouses beyond 50k for $5,000,000 / 1,000 units.&lt;br /&gt;
* Bounties no longer need to be tracked. A bounty icon is added next to ships with active bounties.&lt;br /&gt;
* Tracked Bounties has been removed from the ‘Active Missions’ tab.&lt;br /&gt;
* Both the Armory and Mod Store on Gem have had ship type and specific token filters added to their search features.&lt;br /&gt;
* The maximum number of sensor scan results shown has been set to 10.&lt;br /&gt;
* NPC drones are auto-looted upon deafeat now.&lt;br /&gt;
* Animations have been added to the following items:&lt;br /&gt;
** Small Helium Canisters&lt;br /&gt;
** Captured Space Moths&lt;br /&gt;
** Polished Diamonds&lt;br /&gt;
* A new animated mod icon has been added to the system.&lt;br /&gt;
* Items in your cargo bay are automatically sent to your warehouse when swapping out ships. &lt;br /&gt;
===Player Drones===&lt;br /&gt;
* The import tab on the drone management page now shows all items that location is importing and the location&amp;#039;s current import prices for each item.&lt;br /&gt;
* Added an &amp;#039;Uninstall All Mods&amp;#039; button to the main drone mod page.&lt;br /&gt;
===Economy===&lt;br /&gt;
* All major factions now have additional, random, limited resources they are looking to import.&lt;br /&gt;
* Every hour there is a 50% chance that once of the major factions will have a new, limited import need.&lt;br /&gt;
* This new import need will remain active until the quota is met. Once the total number of requested goods has been fulfilled, the item will disappear from the market.&lt;br /&gt;
* This excludes Gemini Station.&lt;br /&gt;
===Stories===&lt;br /&gt;
* High Hopes Pt 4 is available on Jupiter at level 18.&lt;br /&gt;
* Inactive Players&lt;br /&gt;
* Players who are inactive for 3 months will be abandoned by their crew and return to Gemini Station to be hired by more attentive pilots.&lt;br /&gt;
===Facilities===&lt;br /&gt;
* Transferring goods from your facility to your ship now gives 1 xp / item transferred.&lt;br /&gt;
===Guilds===&lt;br /&gt;
* Guild members will now get alerts when someone in the guild levels up.&lt;br /&gt;
* Guilds can set custom ship prefix that applies to all ships in the guild. Limit to 6 chars.&lt;br /&gt;
* If your guild ledger balance reaches or exceeds $500,000, the following guild services will be placed on hold:&lt;br /&gt;
** Warehouse&lt;br /&gt;
** Guild upgrades&lt;br /&gt;
** War declaration&lt;br /&gt;
===Mods===&lt;br /&gt;
* Triflective Armor panel is now single install.&lt;br /&gt;
* The Weapon Recharge attribute has been removed from the game. Existing mods have either been removed or replaced with Critical Chance stats.&lt;br /&gt;
* Cargo Scanner attribute (unused) has been removed from the system.&lt;br /&gt;
* Cargo Salvage and Salvage Chance have been consolidated into Salvage.&lt;br /&gt;
===Bugs===&lt;br /&gt;
* Fixed an exploit where a player could pillage a player’s ship twice.&lt;br /&gt;
* Fixed a bug where a drone&amp;#039;s mods destroyed would not remove the attributes from the drone&amp;#039;s stat table. &lt;br /&gt;
* Fixed a bug where officers could promote themselves to co-leader.&lt;br /&gt;
* Fixed several typos in several stories.&lt;br /&gt;
* Fixed several major exploits.&lt;/div&gt;</summary>
		<author><name>Oscillator</name></author>
	</entry>
</feed>