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	<id>https://wiki.geministation.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raz</id>
	<title>[N8] - User contributions [en]</title>
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	<updated>2026-06-04T00:49:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.geministation.com/index.php?title=Master_List&amp;diff=9109</id>
		<title>Master List</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Master_List&amp;diff=9109"/>
		<updated>2021-07-03T05:08:16Z</updated>

		<summary type="html">&lt;p&gt;Raz: /* Scout Love */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the full list of all announced features and updates and the production statuses.&lt;br /&gt;
== Initiatives ==&lt;br /&gt;
=== Kickstarter Art Project {{red|&amp;lt;code&amp;gt;PRIMARY&amp;lt;/code&amp;gt;}}===&lt;br /&gt;
The Kickstarter campaign will come to a close on April 29th 9:00 CST. The project is funded at $5,300 / $5,000.&lt;br /&gt;
&lt;br /&gt;
These are the estimated assets that will be created from the KS project:&lt;br /&gt;
* Items / mod tiles - x100&lt;br /&gt;
* New characters - x3&lt;br /&gt;
* 3/4 view of ships - x20&lt;br /&gt;
* Expanded location-based art - 18-20&lt;br /&gt;
=== PVP Mechanic Rework {{red|&amp;lt;code&amp;gt;DISCUSSION&amp;lt;/code&amp;gt;}} ===&lt;br /&gt;
Septimus has proposed and mapped out a rework of the entire PVP system. I think it has a ton of potential and is currently being fleshed out [https://forum.geministation.com/forumdisplay.php?fid=47 here].&lt;br /&gt;
=== Ship Location Rework {{red|&amp;lt;code&amp;gt;SECONDARY&amp;lt;/code&amp;gt;}} ===&lt;br /&gt;
The ship location will change from an ETA system to a physical location system, allowing for additional, future systems to be implemented (blockades, pvp instances, etc.). &lt;br /&gt;
=== Trainable Crew ===&lt;br /&gt;
Train crew and send them on missions.&lt;br /&gt;
=== Engineering Upgrade ===&lt;br /&gt;
The engineering department on Gemini Station will totally revamped and will have deep meaning. &lt;br /&gt;
== Future Initiatives ==&lt;br /&gt;
=== Guild Ships ===&lt;br /&gt;
Mobile guild bases.&lt;br /&gt;
=== Habitats ===&lt;br /&gt;
Stationary, upgradeable player bases. &lt;br /&gt;
== Stories ==&lt;br /&gt;
These are the stories that are currently being worked on.&lt;br /&gt;
=== High Hopes {{red|&amp;lt;code&amp;gt;PRIMARY&amp;lt;/code&amp;gt;}}===&lt;br /&gt;
Part 5 (level 23) is being mapped out.&lt;br /&gt;
=== The Art of Diplomacy ===&lt;br /&gt;
This story has been completed and all parts are currently live. &lt;br /&gt;
=== Space for Reckers ===&lt;br /&gt;
This story has been completed and all parts are currently live. &lt;br /&gt;
=== Agents of GemSec {{red|&amp;lt;code&amp;gt;SECONDARY&amp;lt;/code&amp;gt;}}===&lt;br /&gt;
Part 1 (level 2) is being mapped out. &lt;br /&gt;
=== Code {{red|&amp;lt;code&amp;gt;SECONDARY&amp;lt;/code&amp;gt;}}===&lt;br /&gt;
Part 1 (level 4) is being mapped out. &lt;br /&gt;
= Key =&lt;br /&gt;
{{red|&amp;lt;code&amp;gt;PRIMARY&amp;lt;/code&amp;gt;}} - This is the primary project being worked on.&lt;br /&gt;
&lt;br /&gt;
{{red|&amp;lt;code&amp;gt;DISCUSSION&amp;lt;/code&amp;gt;}} - This project is actively being discussed.&lt;br /&gt;
&lt;br /&gt;
{{red|&amp;lt;code&amp;gt;SECONDARY&amp;lt;/code&amp;gt;}} - This project is being developed, but is not the primary project.&lt;br /&gt;
= Pilot Submissions =&lt;br /&gt;
This section is for pilots to post ideas. Any idea posted that will be considered in the near(ish) future will be moved to the lists above. Don&#039;t be sad if your idea get&#039;s deleted, it&#039;ll still get added to Nor&#039;s pile of ideas.&lt;br /&gt;
Please note that this list is from the official Gemini Station Discord, and other pilots have voiced their approval of these ideas.&lt;br /&gt;
=== Example Post ===&lt;br /&gt;
==== Name of Idea (Sub-heading 2) ====&lt;br /&gt;
Description of idea (paragraph)&lt;br /&gt;
===Drone Connections===&lt;br /&gt;
Submitted by Ameeleeaan,&lt;br /&gt;
&lt;br /&gt;
You can use drones to hack locations.&lt;/div&gt;</summary>
		<author><name>Raz</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Master_List&amp;diff=9106</id>
		<title>Master List</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Master_List&amp;diff=9106"/>
		<updated>2021-07-03T01:59:17Z</updated>

		<summary type="html">&lt;p&gt;Raz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the full list of all announced features and updates and the production statuses.&lt;br /&gt;
== Initiatives ==&lt;br /&gt;
=== Kickstarter Art Project {{red|&amp;lt;code&amp;gt;PRIMARY&amp;lt;/code&amp;gt;}}===&lt;br /&gt;
The Kickstarter campaign will come to a close on April 29th 9:00 CST. The project is funded at $5,300 / $5,000.&lt;br /&gt;
&lt;br /&gt;
These are the estimated assets that will be created from the KS project:&lt;br /&gt;
* Items / mod tiles - x100&lt;br /&gt;
* New characters - x3&lt;br /&gt;
* 3/4 view of ships - x20&lt;br /&gt;
* Expanded location-based art - 18-20&lt;br /&gt;
=== PVP Mechanic Rework {{red|&amp;lt;code&amp;gt;DISCUSSION&amp;lt;/code&amp;gt;}} ===&lt;br /&gt;
Septimus has proposed and mapped out a rework of the entire PVP system. I think it has a ton of potential and is currently being fleshed out [https://forum.geministation.com/forumdisplay.php?fid=47 here].&lt;br /&gt;
=== Ship Location Rework {{red|&amp;lt;code&amp;gt;SECONDARY&amp;lt;/code&amp;gt;}} ===&lt;br /&gt;
The ship location will change from an ETA system to a physical location system, allowing for additional, future systems to be implemented (blockades, pvp instances, etc.). &lt;br /&gt;
=== Trainable Crew ===&lt;br /&gt;
Train crew and send them on missions.&lt;br /&gt;
=== Engineering Upgrade ===&lt;br /&gt;
The engineering department on Gemini Station will totally revamped and will have deep meaning. &lt;br /&gt;
== Future Initiatives ==&lt;br /&gt;
=== Guild Ships ===&lt;br /&gt;
Mobile guild bases.&lt;br /&gt;
=== Habitats ===&lt;br /&gt;
Stationary, upgradeable player bases. &lt;br /&gt;
== Stories ==&lt;br /&gt;
These are the stories that are currently being worked on.&lt;br /&gt;
=== High Hopes {{red|&amp;lt;code&amp;gt;PRIMARY&amp;lt;/code&amp;gt;}}===&lt;br /&gt;
Part 5 (level 23) is being mapped out.&lt;br /&gt;
=== The Art of Diplomacy ===&lt;br /&gt;
This story has been completed and all parts are currently live. &lt;br /&gt;
=== Space for Reckers ===&lt;br /&gt;
This story has been completed and all parts are currently live. &lt;br /&gt;
=== Agents of GemSec {{red|&amp;lt;code&amp;gt;SECONDARY&amp;lt;/code&amp;gt;}}===&lt;br /&gt;
Part 1 (level 2) is being mapped out. &lt;br /&gt;
=== Code {{red|&amp;lt;code&amp;gt;SECONDARY&amp;lt;/code&amp;gt;}}===&lt;br /&gt;
Part 1 (level 4) is being mapped out. &lt;br /&gt;
= Key =&lt;br /&gt;
{{red|&amp;lt;code&amp;gt;PRIMARY&amp;lt;/code&amp;gt;}} - This is the primary project being worked on.&lt;br /&gt;
&lt;br /&gt;
{{red|&amp;lt;code&amp;gt;DISCUSSION&amp;lt;/code&amp;gt;}} - This project is actively being discussed.&lt;br /&gt;
&lt;br /&gt;
{{red|&amp;lt;code&amp;gt;SECONDARY&amp;lt;/code&amp;gt;}} - This project is being developed, but is not the primary project.&lt;br /&gt;
= Pilot Submissions =&lt;br /&gt;
This section is for pilots to post ideas. Any idea posted that will be considered in the near(ish) future will be moved to the lists above. Don&#039;t be sad if your idea get&#039;s deleted, it&#039;ll still get added to Nor&#039;s pile of ideas. &lt;br /&gt;
=== Example Post ===&lt;br /&gt;
==== Name of Idea (Sub-heading 2) ====&lt;br /&gt;
Description of idea (paragraph)&lt;br /&gt;
===Drone Connections===&lt;br /&gt;
Submitted by Ameeleeaan,&lt;br /&gt;
&lt;br /&gt;
You can use drones to hack locations.&lt;br /&gt;
===Scout Love===&lt;br /&gt;
Spearheaded by Lancer&lt;br /&gt;
&lt;br /&gt;
Gib scout love aka better hacking evasion intel ee stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter Love&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submitted by Raz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Give Fighter L cargo size&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Repair Feature&lt;br /&gt;
&lt;br /&gt;
Submitted by Raz&lt;br /&gt;
&lt;br /&gt;
Add a 1 hour repair feature after you ship is defeated. The player has to switch to a different ship in their hangar bay to keep going to their destination&lt;br /&gt;
&lt;br /&gt;
Guild station &lt;br /&gt;
&lt;br /&gt;
[[Guild Station]]&lt;br /&gt;
&lt;br /&gt;
Can you add this Nor&lt;/div&gt;</summary>
		<author><name>Raz</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Guild_Station&amp;diff=9105</id>
		<title>Guild Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Guild_Station&amp;diff=9105"/>
		<updated>2021-07-03T01:55:18Z</updated>

		<summary type="html">&lt;p&gt;Raz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guild station will be a future update.&lt;br /&gt;
&lt;br /&gt;
Guild station is stations that Guilds own. 1 Guild can have up to 10 stations.&lt;br /&gt;
&lt;br /&gt;
Earth Station Requirement: Guild Bank: $1,000,000&lt;br /&gt;
&lt;br /&gt;
Mars Station Requirement: Guild Bank: $2,000,000&lt;br /&gt;
&lt;br /&gt;
Jupiter Station Requirement: Guild Bank: 3,000,000&lt;br /&gt;
&lt;br /&gt;
Eris Station Requirement: Guild Bank: $4,000,000&lt;br /&gt;
&lt;br /&gt;
SS Neptune Station Requirement: Guild Bank: $5,000,000&lt;br /&gt;
&lt;br /&gt;
Venus Station Requirements: Guild Bank: 10,000,000, All member Level 40&lt;br /&gt;
&lt;br /&gt;
Mercury Station Requirements: Guild Bank: 20,000,000, All member Level 40&lt;br /&gt;
&lt;br /&gt;
Sedna Station Requirements: Guild Bank: 40,000,000, All member Level 40&lt;br /&gt;
&lt;br /&gt;
Ceres Station Requirements: Guild Bank: 80,000,000, All member Level 55&lt;br /&gt;
&lt;br /&gt;
Outlands Station Requirements: Guild Bank: 1000,000,000, All member Level 60, All member must have at least 1 Tier IV ship&lt;/div&gt;</summary>
		<author><name>Raz</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Guild_Station&amp;diff=9104</id>
		<title>Guild Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Guild_Station&amp;diff=9104"/>
		<updated>2021-07-03T01:49:10Z</updated>

		<summary type="html">&lt;p&gt;Raz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guild station will be a future update.&lt;br /&gt;
&lt;br /&gt;
Guild station is stations that Guilds own. 1 Guild can have up to 10 stations.&lt;br /&gt;
&lt;br /&gt;
Earth Station Requirement: Guild Bank: $1,000,000&lt;br /&gt;
&lt;br /&gt;
Mars Station Requirement: Guild Bank: $2,000,000&lt;br /&gt;
&lt;br /&gt;
Jupiter Station Requirement: Guild Bank: 3,000,000&lt;br /&gt;
&lt;br /&gt;
Eris Station Requirement: Guild Bank: $4,000,000&lt;br /&gt;
&lt;br /&gt;
SS Neptune Station Requirement: Guild Bank: $5,000,000&lt;br /&gt;
&lt;br /&gt;
Venus Station Requirements: Guild Bank: 10,000,000, All member Level 40&lt;br /&gt;
&lt;br /&gt;
Mercury Station Requirements: Guild Bank: 20,000,000, All member Level 40&lt;br /&gt;
&lt;br /&gt;
Sedna Station Requirements: Guild Bank: 40,000,000, All member Level 40&lt;br /&gt;
&lt;br /&gt;
Ceres Station Requirements: Guild Bank: 80,000,000, All member Level 55&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
lands Station Requirements: Guild Bank: 1000,000,000, All member Level 60&lt;/div&gt;</summary>
		<author><name>Raz</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Master_List&amp;diff=9100</id>
		<title>Master List</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Master_List&amp;diff=9100"/>
		<updated>2021-07-03T01:33:11Z</updated>

		<summary type="html">&lt;p&gt;Raz: /* Pilot Submissions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the full list of all announced features and updates and the production statuses.&lt;br /&gt;
== Initiatives ==&lt;br /&gt;
=== Kickstarter Art Project {{red|&amp;lt;code&amp;gt;PRIMARY&amp;lt;/code&amp;gt;}}===&lt;br /&gt;
The Kickstarter campaign will come to a close on April 29th 9:00 CST. The project is funded at $5,300 / $5,000.&lt;br /&gt;
&lt;br /&gt;
These are the estimated assets that will be created from the KS project:&lt;br /&gt;
* Items / mod tiles - x100&lt;br /&gt;
* New characters - x3&lt;br /&gt;
* 3/4 view of ships - x20&lt;br /&gt;
* Expanded location-based art - 18-20&lt;br /&gt;
=== PVP Mechanic Rework {{red|&amp;lt;code&amp;gt;DISCUSSION&amp;lt;/code&amp;gt;}} ===&lt;br /&gt;
Septimus has proposed and mapped out a rework of the entire PVP system. I think it has a ton of potential and is currently being fleshed out [https://forum.geministation.com/forumdisplay.php?fid=47 here].&lt;br /&gt;
=== Ship Location Rework {{red|&amp;lt;code&amp;gt;SECONDARY&amp;lt;/code&amp;gt;}} ===&lt;br /&gt;
The ship location will change from an ETA system to a physical location system, allowing for additional, future systems to be implemented (blockades, pvp instances, etc.). &lt;br /&gt;
=== Trainable Crew ===&lt;br /&gt;
Train crew and send them on missions.&lt;br /&gt;
=== Engineering Upgrade ===&lt;br /&gt;
The engineering department on Gemini Station will totally revamped and will have deep meaning. &lt;br /&gt;
== Future Initiatives ==&lt;br /&gt;
=== Guild Ships ===&lt;br /&gt;
Mobile guild bases.&lt;br /&gt;
=== Habitats ===&lt;br /&gt;
Stationary, upgradeable player bases. &lt;br /&gt;
== Stories ==&lt;br /&gt;
These are the stories that are currently being worked on.&lt;br /&gt;
=== High Hopes {{red|&amp;lt;code&amp;gt;PRIMARY&amp;lt;/code&amp;gt;}}===&lt;br /&gt;
Part 5 (level 23) is being mapped out.&lt;br /&gt;
=== The Art of Diplomacy ===&lt;br /&gt;
This story has been completed and all parts are currently live. &lt;br /&gt;
=== Space for Reckers ===&lt;br /&gt;
This story has been completed and all parts are currently live. &lt;br /&gt;
=== Agents of GemSec {{red|&amp;lt;code&amp;gt;SECONDARY&amp;lt;/code&amp;gt;}}===&lt;br /&gt;
Part 1 (level 2) is being mapped out. &lt;br /&gt;
=== Code {{red|&amp;lt;code&amp;gt;SECONDARY&amp;lt;/code&amp;gt;}}===&lt;br /&gt;
Part 1 (level 4) is being mapped out. &lt;br /&gt;
= Key =&lt;br /&gt;
{{red|&amp;lt;code&amp;gt;PRIMARY&amp;lt;/code&amp;gt;}} - This is the primary project being worked on.&lt;br /&gt;
&lt;br /&gt;
{{red|&amp;lt;code&amp;gt;DISCUSSION&amp;lt;/code&amp;gt;}} - This project is actively being discussed.&lt;br /&gt;
&lt;br /&gt;
{{red|&amp;lt;code&amp;gt;SECONDARY&amp;lt;/code&amp;gt;}} - This project is being developed, but is not the primary project.&lt;br /&gt;
= Pilot Submissions =&lt;br /&gt;
This section is for pilots to post ideas. Any idea posted that will be considered in the near(ish) future will be moved to the lists above. Don&#039;t be sad if your idea get&#039;s deleted, it&#039;ll still get added to Nor&#039;s pile of ideas. &lt;br /&gt;
=== Example Post ===&lt;br /&gt;
==== Name of Idea (Sub-heading 2) ====&lt;br /&gt;
Description of idea (paragraph)&lt;br /&gt;
===Drone Connections===&lt;br /&gt;
Submitted by Ameeleeaan,&lt;br /&gt;
&lt;br /&gt;
You can use drones to hack locations.&lt;br /&gt;
===Scout Love===&lt;br /&gt;
Spearheaded by Lancer&lt;br /&gt;
&lt;br /&gt;
Gib scout love aka better hacking evasion intel ee stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter Love&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submitted by Raz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Give Fighter L cargo size&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Repair Feature&lt;br /&gt;
&lt;br /&gt;
Submitted by Raz&lt;br /&gt;
&lt;br /&gt;
Add a 1 hour repair feature after you ship is defeated. The player has to switch to a different ship in their hangar bay to keep going to their destination&lt;/div&gt;</summary>
		<author><name>Raz</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Black_Market&amp;diff=9098</id>
		<title>Black Market</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Black_Market&amp;diff=9098"/>
		<updated>2021-07-03T01:19:50Z</updated>

		<summary type="html">&lt;p&gt;Raz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
The black market is located on [[Eris]]. It costs 5,000 [[intel]] to unlock it. Once unlocked. [[Mods]] can be purchased with Intel in place of money.&lt;br /&gt;
===See Also===&lt;br /&gt;
[[Game_Interface#Eris|Black Market Subpages]]&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Raz</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Master_List&amp;diff=9097</id>
		<title>Master List</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Master_List&amp;diff=9097"/>
		<updated>2021-07-03T01:07:15Z</updated>

		<summary type="html">&lt;p&gt;Raz: /* Pilot Submissions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the full list of all announced features and updates and the production statuses.&lt;br /&gt;
== Initiatives ==&lt;br /&gt;
=== Kickstarter Art Project {{red|&amp;lt;code&amp;gt;PRIMARY&amp;lt;/code&amp;gt;}}===&lt;br /&gt;
The Kickstarter campaign will come to a close on April 29th 9:00 CST. The project is funded at $5,300 / $5,000.&lt;br /&gt;
&lt;br /&gt;
These are the estimated assets that will be created from the KS project:&lt;br /&gt;
* Items / mod tiles - x100&lt;br /&gt;
* New characters - x3&lt;br /&gt;
* 3/4 view of ships - x20&lt;br /&gt;
* Expanded location-based art - 18-20&lt;br /&gt;
=== PVP Mechanic Rework {{red|&amp;lt;code&amp;gt;DISCUSSION&amp;lt;/code&amp;gt;}} ===&lt;br /&gt;
Septimus has proposed and mapped out a rework of the entire PVP system. I think it has a ton of potential and is currently being fleshed out [https://forum.geministation.com/forumdisplay.php?fid=47 here].&lt;br /&gt;
=== Ship Location Rework {{red|&amp;lt;code&amp;gt;SECONDARY&amp;lt;/code&amp;gt;}} ===&lt;br /&gt;
The ship location will change from an ETA system to a physical location system, allowing for additional, future systems to be implemented (blockades, pvp instances, etc.). &lt;br /&gt;
=== Trainable Crew ===&lt;br /&gt;
Train crew and send them on missions.&lt;br /&gt;
=== Engineering Upgrade ===&lt;br /&gt;
The engineering department on Gemini Station will totally revamped and will have deep meaning. &lt;br /&gt;
== Future Initiatives ==&lt;br /&gt;
=== Guild Ships ===&lt;br /&gt;
Mobile guild bases.&lt;br /&gt;
=== Habitats ===&lt;br /&gt;
Stationary, upgradeable player bases. &lt;br /&gt;
== Stories ==&lt;br /&gt;
These are the stories that are currently being worked on.&lt;br /&gt;
=== High Hopes {{red|&amp;lt;code&amp;gt;PRIMARY&amp;lt;/code&amp;gt;}}===&lt;br /&gt;
Part 5 (level 23) is being mapped out.&lt;br /&gt;
=== The Art of Diplomacy ===&lt;br /&gt;
This story has been completed and all parts are currently live. &lt;br /&gt;
=== Space for Reckers ===&lt;br /&gt;
This story has been completed and all parts are currently live. &lt;br /&gt;
=== Agents of GemSec {{red|&amp;lt;code&amp;gt;SECONDARY&amp;lt;/code&amp;gt;}}===&lt;br /&gt;
Part 1 (level 2) is being mapped out. &lt;br /&gt;
=== Code {{red|&amp;lt;code&amp;gt;SECONDARY&amp;lt;/code&amp;gt;}}===&lt;br /&gt;
Part 1 (level 4) is being mapped out. &lt;br /&gt;
= Key =&lt;br /&gt;
{{red|&amp;lt;code&amp;gt;PRIMARY&amp;lt;/code&amp;gt;}} - This is the primary project being worked on.&lt;br /&gt;
&lt;br /&gt;
{{red|&amp;lt;code&amp;gt;DISCUSSION&amp;lt;/code&amp;gt;}} - This project is actively being discussed.&lt;br /&gt;
&lt;br /&gt;
{{red|&amp;lt;code&amp;gt;SECONDARY&amp;lt;/code&amp;gt;}} - This project is being developed, but is not the primary project.&lt;br /&gt;
= Pilot Submissions =&lt;br /&gt;
This section is for pilots to post ideas. Any idea posted that will be considered in the near(ish) future will be moved to the lists above. Don&#039;t be sad if your idea get&#039;s deleted, it&#039;ll still get added to Nor&#039;s pile of ideas. &lt;br /&gt;
=== Example Post ===&lt;br /&gt;
==== Name of Idea (Sub-heading 2) ====&lt;br /&gt;
Description of idea (paragraph)&lt;br /&gt;
===Drone Connections===&lt;br /&gt;
Submitted by Ameeleeaan,&lt;br /&gt;
&lt;br /&gt;
You can use drones to hack locations.&lt;br /&gt;
===Scout Love===&lt;br /&gt;
Spearheaded by Lancer&lt;br /&gt;
&lt;br /&gt;
Gib scout love aka better hacking evasion intel ee stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter Love&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submitted by Raz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Give Fighter L cargo size&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Raz</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Guild_Wars&amp;diff=9096</id>
		<title>Guild Wars</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Guild_Wars&amp;diff=9096"/>
		<updated>2021-07-03T01:02:50Z</updated>

		<summary type="html">&lt;p&gt;Raz: /* Scoring (Sales Points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several types of guild wars a guild can initiate against another guild. &lt;br /&gt;
== Search &amp;amp; Destroy War (S&amp;amp;D) ==&lt;br /&gt;
* S&amp;amp;D wars will begin 24 hours after war declaration is made.&lt;br /&gt;
* S&amp;amp;D wars last 3 days.&lt;br /&gt;
* Points are awarded for each kill.&lt;br /&gt;
* The number of points awarded for each kill is equal to the defeated player’s level. (Level 10 = 10pts, level 60 = 60pts, etc.)&lt;br /&gt;
* Which ever guild has the most points after 3 days wins.&lt;br /&gt;
* The winning guild must have more than 3,000 points or the S&amp;amp;D war will end in a stalemate.&lt;br /&gt;
* Winning guild receives 2 GP, 2,000 Guild XP.&lt;br /&gt;
* Losing guild receives 0 GP, 500 Guild XP.&lt;br /&gt;
== Trade War ==&lt;br /&gt;
The objective of a trade war is to out-sell the competing guild. You can sell goods go any location excluding Gemini Station. &lt;br /&gt;
=== Duration ===&lt;br /&gt;
A trade war will begin 24 hours after it is declared. Once started, the warring guilds have 72 hours to earn the most sales points. &lt;br /&gt;
=== Scoring (Sales Points) ===&lt;br /&gt;
One (1) point is rewarded for each item sold to a location--regardless of sale price, or item size. Sales made to more distant locates are worth more points:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Points / Item&lt;br /&gt;
|-&lt;br /&gt;
| Earth || 6&lt;br /&gt;
|-&lt;br /&gt;
| Mars || 6&lt;br /&gt;
|-&lt;br /&gt;
| Jupiter || 12&lt;br /&gt;
|-&lt;br /&gt;
| Eris || 25&lt;br /&gt;
|-&lt;br /&gt;
| Mercury || 30&lt;br /&gt;
|-&lt;br /&gt;
| Gemini Station || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Progress ===&lt;br /&gt;
A progress bar on the Guild &amp;gt; War! page will show the progress of the current war.&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* Winning Guild: 2 Guild Point and 2000 Guild XP&lt;br /&gt;
* Losing Guild: 5000 Guild XP&lt;br /&gt;
== Cyber War ==&lt;br /&gt;
Currently being developed :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== War Restrictions ==&lt;br /&gt;
* You cannot declare the same type of war on a guild that you are already engaged in (example: Guild A declares Trade War on guild B. Guild B cannot declare a Trade War on Guild A)&lt;br /&gt;
* You cannot be in more than 5 trade wars at one time. &lt;br /&gt;
* You cannot declare war on a guild that has fewer than 5 members than your guild. &lt;br /&gt;
* You cannot declare war on a guild whose average member pilot level is +- 10 levels from your guild&#039;s pilot average.&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Raz</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Outlands&amp;diff=9095</id>
		<title>Outlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Outlands&amp;diff=9095"/>
		<updated>2021-07-03T00:59:14Z</updated>

		<summary type="html">&lt;p&gt;Raz: /* Scan Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASpoiler}}&lt;br /&gt;
{{ToC|right}}&lt;br /&gt;
== Background ==&lt;br /&gt;
The Outlands are a vast stretch of space in a distant galaxy on the fringes of [[Allegiance]] space. Packed with hidden, powerful alien tech, new resources and intel that will help defend [[Gemini Station]] from the growing [[Allegiance]] threat, Outlands space is a dangerous, ever-changing environment. But powerful [[mods]] and valuable resources are can be discovered and claimed by only the most dedicated and skilled pilots.&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The Outlands are filled with hundreds of [[Nodes|Allegiance Nodes]]––or Space Points, if you&#039;re [[Suros]]––connected by hundreds of subspace lanes. These connected lanes can only be discovered if the [[Nodes|Node]] has been activated. Your ship will then be able to perform a scan of the area from the Galactic Map view.&lt;br /&gt;
== Nodes ==&lt;br /&gt;
=== Node Discovery ===&lt;br /&gt;
[[Nodes]] can be discovered by performing a scan from the Galactic Map page at an activated [[Nodes|Node]]. Nodes typically will be connected to at least one other node, but sometimes they lead to dead ends. Supergates always have 5 nodes connected to it.&lt;br /&gt;
==== Scan Mechanics ====&lt;br /&gt;
Every [[Nodes|node]] has a discovery difficulty rating, typically between 5-100. When you perform a scan, a D100 + installed [[Sensor Scan Attribute|Sensor Scan]] Result [[mods]] roll occurs. If the results of that roll beat the connected, but undiscovered node&#039;s difficulty rating, an alert will appear under the scan progress bar. When the page is reloaded, the [[Nodes|node]] and subsequent space lane will appear as a location you can travel to.&lt;br /&gt;
==== Scan Costs ====&lt;br /&gt;
Scanning costs 100 [[Processor power|Processor]] per attempt. &lt;br /&gt;
==== Sensor Range in the Outlands ====&lt;br /&gt;
The [[Sensor_Range|sensor range]] mechanic that is in place for the [[Jupiter]], [[Eris]], [[Mercury]], and [[Venus]] space lanes is not active for Outlands subspace lanes. It probably has something to do with the wibbly wobbly timey wimey...subspace lane stuff.&lt;br /&gt;
=== Activating Nodes ===&lt;br /&gt;
A [[Nodes|node]] must be activated by transferring [[Energy Cell|energy cells]] from your ship&#039;s cargo hold to the [[Nodes|node]]. Once started a [[Nodes|node]] will use energy until it runs out of energy, which then it enters low-power mode.&lt;br /&gt;
==== Energy Start ====&lt;br /&gt;
Each node has its own requirement of how many [[Energy Cell|energy cells]] are needed to activate it. The number ranges from 1 (very common) to 500 (rare) and in extremely rare cases, the [[Energy Cell|energy cell]] requirement can reach as high as 1,000,000&lt;br /&gt;
==== Energy Usage ====&lt;br /&gt;
Once activated, a [[Nodes|node]] will use X number of energy per hour. Typically, a [[Nodes|node]] will use 1 energy per hour. They can however use energy as much as 10 to a whopping 100 in some/few nodes. [[Nodes]] that have had [[Energy Cell|energy cells]] transmitted, but have no yet reached the threshold for activation, will not consume energy.&lt;br /&gt;
==== Energy Cell to Energy Ratio ====&lt;br /&gt;
Once a [[Nodes|node]] has been activated, additionally submitted [[Energy Cell|energy cells]] will increase the [[Nodes|node&#039;s]] energy reserves by 10. (1:10 ratio)&lt;br /&gt;
==== Reputation ====&lt;br /&gt;
One (1) [[Gemini Station]] [[reputation]] is awarded for each [[Energy Cell|energy cell]] transferred to a [[Nodes|node]].&lt;br /&gt;
=== Station Facilities ===&lt;br /&gt;
Every node has a tech level (1-5) that dictates the station facilities available at that node. Each level includes the station facilities of lower levels. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| None (1) || Nothing.&lt;br /&gt;
|-&lt;br /&gt;
| Limited (2) || Caches of Energy Cells may be discovered and claimed.&lt;br /&gt;
|-&lt;br /&gt;
| Basic (3) || Currently same as Limited.&lt;br /&gt;
|-&lt;br /&gt;
| Full (4) || Ship&#039;s armor and shields are fully restored.&lt;br /&gt;
|-&lt;br /&gt;
| Advanced (5) || Supergate is present.&lt;br /&gt;
|}&lt;br /&gt;
===Note===&lt;br /&gt;
Some advanced or full station facilities may contain previous levels. Example being a advanced supergate that has a cache of energy cell. Advanced nodes also repair your armor and shields.&lt;br /&gt;
== Loot ==&lt;br /&gt;
=== Mods ===&lt;br /&gt;
Various [[mods]] can appear throughout the Outlands. All mods are level 60.&lt;br /&gt;
===== Random Mod =====&lt;br /&gt;
One percent (1%) of the nodes in the Outlands can contain a random mod. Every hour, there is a 0.5% chance that a mod will appear at one of those locations. If a mod is already preset at a node, the mod is unchanged. Once a mod is claimed, it is removed from the location and after an hour, there is a 0.001%  chance that another random mod will appear. &lt;br /&gt;
===== Outlands Mods =====&lt;br /&gt;
There are many Outlands-specific mods that have been created and will appear at set nodes. These mods are all tier 400 mods and are located on nodes that are difficult to discover.&lt;br /&gt;
===== Legendary Mods =====&lt;br /&gt;
There are at least three tier 600 mods that can be acquired. These mods are located on nodes that are extremely difficult to discover.&lt;br /&gt;
===== Mod Notes =====&lt;br /&gt;
All Outlands specific mods and Legendary mods are single-equip, non-tradable, very slow cooldown, and have a low resale value. This combination makes mod-camping for a specific mod a waste of your time. However some mods acquired in the Outlands can be sold, making mod scavenging somewhat profitable. It still relies on luck though.&lt;br /&gt;
{{Locals}}&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Locals| ]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
==Actions==&lt;br /&gt;
There are a few options to use in the Outlands. In the Galactic Map, here are the options:&lt;br /&gt;
Preform Scan- Your ship will scan for a node.&lt;br /&gt;
Center- If you wander too far in the map, the center button will center the map back to your ship.&lt;br /&gt;
Return to Ship- Sets the page to geministation.com/ship&lt;br /&gt;
Activate Beacon/Confirm Beacon- An emergency beacon for... emergencies probably. Either because you want to go back to the Solar System or you hit a dead end really far away from a supergate. Upon usage, you will be sent to Gemini&#039;s Breach with a travel time of 2 minutes.(with 75 Engine Efficiency) Interestingly enough you can use your beacon on Gemini&#039;s Breach, but the beacon has a 1 hour recharge time.&lt;br /&gt;
Plot- With supporter status, you can type down nodes in order to get to a specific node without having to log back in every few minutes to move your ship again.&lt;br /&gt;
Long range scanning is useless in a node, as it does basically nothing. Salvaging is possible but it is unlikely you will get items from salvaging on a node.&lt;/div&gt;</summary>
		<author><name>Raz</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Ship_Classes&amp;diff=9094</id>
		<title>Ship Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Ship_Classes&amp;diff=9094"/>
		<updated>2021-07-03T00:52:15Z</updated>

		<summary type="html">&lt;p&gt;Raz: /* Player Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title|Player Ships &amp;amp; Classes}}&lt;br /&gt;
There are three distinct ship classes to choose from in Gemini Station.&lt;br /&gt;
{{ToC|right}}&lt;br /&gt;
==&#039;&#039;&#039;Freighter&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;The ideal ship for traders &amp;amp; tanks&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;click image for more info&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; class=&amp;quot;noborder;&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | &#039;&#039;&#039;[[Light Freighter|Level 1 Freighter]]&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | &#039;&#039;&#039;[[Medium Freighter|Level 2 Freighter]]&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | &#039;&#039;&#039;[[Heavy Freighter|Level 3 Freighter]]&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | &#039;&#039;&#039;[[Cerberus Freighter|Level 4 Freighter]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lv1Freighter.jpg|300px|none|none|link=Light_Freighter|Level 1 Freighter]]&lt;br /&gt;
| [[File:Lv2Freighter.jpg|300px|none|none|link=Medium_Freighter|Level 2 Freighter]]&lt;br /&gt;
| [[File:Lv3Freighter.jpg|300px|none|none|link=Heavy_Freighter|Level 3 Freighter]]&lt;br /&gt;
| [[File:Lv4Freighter.jpg|300px|none|none|link=Cerberus_Freighter|Level 4 Freighter]]&lt;br /&gt;
|}&lt;br /&gt;
A defensive-focused, trading vessel, the freighter is the perfect choice for the pilot who wants to maximize trading and survivability. With extra modification slots for shields and utilities, the tank-like freighter is designed to withstand attacks and get out in one piece.&lt;br /&gt;
===Player Guides===&lt;br /&gt;
Currently: None.&lt;br /&gt;
===Modding===&lt;br /&gt;
The table below shows how many of each type of mods can be installed for each freighter level. Wildcard slots can be fitted with any mod type.&lt;br /&gt;
{| class=&amp;quot;mildtable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Cargo (Stock)&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Cargo (Max)&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Armor&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Shields&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Weapon Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Armor Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Shield Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Sensor Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Utility Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Engine Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Wildcard Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Base Attack&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Base Defense&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold; background-color:#232529; color:#ffffff;&amp;quot; | [[Light_Freighter|I]]&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold; background-color:#232529; color:#ffffff;&amp;quot; | [[Medium_Freighter|II]]&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 500&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 500&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold; background-color:#232529; color:#ffffff;&amp;quot; | [[Heavy_Freighter|III]]&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | XL&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1250&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1250&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold; background-color:#232529; color:#ffffff;&amp;quot; | [[Cerberus_Freighter|IV]]&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | XL&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1500&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1500&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
===Cargo Capabilities===&lt;br /&gt;
Every ship is able to transport cargo. The limitations lie in the size of the cargo. Every transportable item is organized by size (Small, Medium, Large, Extra Large). While every ship can move cargo, not every ship can carry every class of cargo. The table below shows the size class restrictions of each freighter level.&lt;br /&gt;
&lt;br /&gt;
Ships have a base cargo size rating and in most cases can be upgraded to hold a larger item size. Upgraded ships can still carry cargo smaller than their max size limit.&lt;br /&gt;
[[File:Freighter cargo.png|500px|left]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Fighter&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;The ideal ship for attackers &amp;amp; DPS&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;click image for more info&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; class=&amp;quot;noborder;&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | &#039;&#039;&#039;[[Light Fighter|Level 1 Fighter]]&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | &#039;&#039;&#039;[[Standard Fighter|Level 2 Fighter]]&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | &#039;&#039;&#039;[[Assault Fighter|Level 3 Fighter]]&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | &#039;&#039;&#039;[[Tempest Fighter|Level 4 Fighter]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lv1Fighter.jpg|300px|none|none|link=Light_Fighter|Level 1 Fighter]]&lt;br /&gt;
| [[File:Lv2Fighter.jpg|300px|none|none|link=Standard_Fighter|Level 2 Fighter]]&lt;br /&gt;
| [[File:Lv3Fighter.jpg|300px|none|none|link=Assault_Fighter|Level 3 Fighter]]&lt;br /&gt;
| [[File:Lv4Fighter.jpg|300px|none|none|link=Tempest_Fighter|Level 4 Fighter]]&lt;br /&gt;
|}&lt;br /&gt;
Designed for attacking, the fighter trades extra cargo space and defensive capabilities for the maximum offense. Still sporting a modest cargo hold, the fighter is a build for power.&lt;br /&gt;
===Player Guides===&lt;br /&gt;
Currently: None.&lt;br /&gt;
===Modding===&lt;br /&gt;
The table below shows how many of each type of mods can be installed for each fighter level. Wildcard slots can be fitted with any mod type.&lt;br /&gt;
{| class=&amp;quot;mildtable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Cargo (Stock)&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Cargo (Max)&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Armor&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Shields&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Weapon Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Armor Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Shield Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Sensor Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Utility Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Engine Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Wildcard Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Base attack&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Base Defense&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold; background-color:#232529; color:#ffffff;&amp;quot; | [[Light_Fighter|I]]&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold; background-color:#232529; color:#ffffff;&amp;quot; | [[Standard_Fighter|II]]&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 375&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold; background-color:#232529; color:#ffffff;&amp;quot; | [[Assault_Fighter|III]]&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 625&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1000&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold; background-color:#232529; color:#ffffff;&amp;quot; | [[Tempest_Fighter|IV]]&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 850&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1500&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
===Cargo Capabilties===&lt;br /&gt;
Every ship is able to transport cargo. The limitations lie in the size of the cargo. Every transportable item is organized by size (Small, Medium, Large, Extra Large). While every ship can move cargo, not every ship can carry every size class of the cargo. The table below shows the size class restrictions of each level.&lt;br /&gt;
&lt;br /&gt;
Ships have a base cargo size rating and, in most cases, can be upgraded to hold a larger item size. Upgraded ships can still carry cargo smaller than their max size limit.&lt;br /&gt;
[[File:Fighter cargo.png|500px|left]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Scout&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;The ideal ship for utility &amp;amp; support players&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; class=&amp;quot;noborder;&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | &#039;&#039;&#039;[[Recon Scout|Level 1 Scout]]&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | &#039;&#039;&#039;[[Support Scout|Level 2 Scout]]&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | &#039;&#039;&#039;[[Overwatch Scout|Level 3 Scout]]&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | &#039;&#039;&#039;[[Harbinger|Level 4 Scout]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lv1Scout.jpg|300px|none|none|link=Recon_Scout|Level 1 Scout]]&lt;br /&gt;
| [[File:Lv2Scout.jpg|300px|none|none|link=Support_Scout|Level 2 Scout]]&lt;br /&gt;
| [[File:Lv3Scout.jpg|300px|none|none|link=Overwatch_Scout|Level 3 Scout]]&lt;br /&gt;
| [[File:Lv4Scout.jpg|300px|none|none|link=Harbinger|Level 4 Scout]]&lt;br /&gt;
|}&lt;br /&gt;
Sleek and agile, the scout ship is a Swiss-army-knife-pilot’s dream. While only able to carry a small cargo load, the scout ship is blazing fast, extremely difficult to target, and filled with seemingly endless tricks. &lt;br /&gt;
&lt;br /&gt;
The scout’s base travel time are 10% faster than other ships.&lt;br /&gt;
===Player Guides===&lt;br /&gt;
* [[Lancer&#039;s Scout Guide|The Beginner&#039;s Guide to Scout Class]] by [[User:Lancer|Lancer]].&lt;br /&gt;
===Base Stats &amp;amp; Modding===&lt;br /&gt;
The table below shows how many of each type of mods can be installed for each scout level. Wildcard slots can be fitted with any mod type&lt;br /&gt;
{| class=&amp;quot;mildtable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Cargo (Stock)&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Cargo (Max)&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Armor&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Shields&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Weapon Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Armor Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Shield Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Sensor Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Utility Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Engine Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Wildcard Mods&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Base Attack&lt;br /&gt;
! style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | Base Defense&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold; background-color:#232529; color:#ffffff;&amp;quot; | [[Recon_Scout|I]]&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold; background-color:#232529; color:#ffffff;&amp;quot; | [[Support_Scout|II]]&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 125&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold; background-color:#232529; color:#ffffff;&amp;quot; | [[Overwatch_Scout|III]]&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 500&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold; background-color:#232529; color:#ffffff;&amp;quot; | [[Harbinger|IV]]&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 500&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 750&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#232529; color:#ffffff;&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
===Cargo Capabilties===&lt;br /&gt;
Every ship is able to transport cargo. The limitations lie in the size of the cargo. Every transportable item is organized by size (Small, Medium, Large, Extra Large). While every ship can move cargo, not every ship can carry every size class of the cargo. The table below shows the size class restrictions of each level.&lt;br /&gt;
&lt;br /&gt;
Ships have a base cargo size rating and, in most cases, can be upgraded to hold a larger item size. Upgraded ships can still carry cargo smaller than their max size limit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: The scout is the one ship class that cannot purchase goods with cargo rating greater than small. The scout can, however, [[Cargo Salvage Attribute|salvage]] larger items from space.&#039;&#039;&lt;br /&gt;
[[File:Scout cargo.png|500px|left]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Source&#039;&#039;: &lt;br /&gt;
== Rep Ships ==&lt;br /&gt;
The following ships can be obtained from specific factions with a high enough reputation.&lt;br /&gt;
===[[Gemini Sentinel]]===&lt;br /&gt;
The Sentinel is Gemini Station&#039;s prized ship. Designed as much for patrolling Gemini-controlled space as well as dark-op missions, the Sentinel is packed with features that&#039;ll fill both fighter and scout pilots with envy.&lt;br /&gt;
&lt;br /&gt;
An all-around combat and scouting vessel, the Sentinel was designed to find trouble, start trouble, and end trouble. While boasting of both fighter and scout abilities, the Sentinel is technically classified as a scout ship.&lt;br /&gt;
===[[Terran Dreadnought]]===&lt;br /&gt;
The Dreadnought is the latest advancement in the renowned legacy of Terran shipwrights. Designed to be the new workhorse of the Terran peacekeeping efforts, the Dreadnought&#039;s versatility gives it an advantage in nearly every situation. From long-term, deep-space cargo missions to patrolling and defending Terran space, the Dreadnought is a beacon of freedom and justice to all peoples of the system.&lt;br /&gt;
&lt;br /&gt;
An all-purpose workhorse with improved defensive abilities, the Dreadnought excels at breaking up even the most explosive situations. Additionally, the Dreadnought is classified as a freighter.&lt;br /&gt;
===[[Martian Crusader]]===&lt;br /&gt;
The Crusader is the culmination of decades of disdain over the fact that every ship in the Martian fleet was constructed in Terran shipyards. Designed to take a beating and deliver one even worse, the Crusader is the Martian’s new spear tip in their struggle to maintain independence and not-so-subtlety tip the system’s balance of power towards Mars.&lt;br /&gt;
&lt;br /&gt;
A combat-focused vessel, the Crusader excels at isolating targets and maximizing damage. The Crusader is undoubtedly classified as a fighter.&lt;br /&gt;
===[[JayCo Tanker]]===&lt;br /&gt;
The JayCo Freighter was never meant to operate far from Jupiter Station. A gas harvester by design, the ship was built to harvest gas and deliver it to the station. But Theodore Rouse wanted a freight vessel that could rival anything built on Earth. After several months of retrofitting existing gas haulers, his efforts were finally rewarded and the JayCo Freighter was born. &lt;br /&gt;
&lt;br /&gt;
A trader&#039;s dream, the JayCo Freighter was designed to both transport and protect massive amounts of cargo. The JayCo Freighter boasts impressive armor ratings and a cavernous cargo hold, at the expense of both offensive capabilities and engine efficiency. This is ship obviously classified as a freighter.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Scout was not one of the original starting ships.&lt;br /&gt;
{{Ships}}&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Raz</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Guild_Station&amp;diff=9093</id>
		<title>Guild Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Guild_Station&amp;diff=9093"/>
		<updated>2021-07-03T00:43:39Z</updated>

		<summary type="html">&lt;p&gt;Raz: Created page with &amp;quot;Guild station will be a future update.  Guild station is stations that Guilds own. Guild can have up to 9 stations.  Earth Station Requirement: Guild Bank: $1,000,000  Mars St...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guild station will be a future update.&lt;br /&gt;
&lt;br /&gt;
Guild station is stations that Guilds own. Guild can have up to 9 stations.&lt;br /&gt;
&lt;br /&gt;
Earth Station Requirement: Guild Bank: $1,000,000&lt;br /&gt;
&lt;br /&gt;
Mars Station Requirement: Guild Bank: $2,000,000&lt;br /&gt;
&lt;br /&gt;
Jupiter Station Requirement: Guild Bank: 3,000,000&lt;br /&gt;
&lt;br /&gt;
Eris Station Requirement: Guild Bank: $4,000,000&lt;br /&gt;
&lt;br /&gt;
SS Neptune Station Requirement: Guild Bank: $5,000,000&lt;br /&gt;
&lt;br /&gt;
Venus Station Requirements: Guild Bank: 10,000,000, All member Level 40&lt;br /&gt;
&lt;br /&gt;
Mercury Station Requirements: Guild Bank: 20,000,000, All member Level 40&lt;br /&gt;
&lt;br /&gt;
Ceres Station Requirements: Guild Bank: 40,000,000, All member Level 50&lt;br /&gt;
&lt;br /&gt;
Outlands Station Requirements: Guild Bank: 1000,000,000, All member Level 60&lt;/div&gt;</summary>
		<author><name>Raz</name></author>
	</entry>
</feed>