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	<id>https://wiki.geministation.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Myrmex</id>
	<title>[N8] - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.geministation.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Myrmex"/>
	<link rel="alternate" type="text/html" href="https://wiki.geministation.com/Special:Contributions/Myrmex"/>
	<updated>2026-06-04T02:32:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.geministation.com/index.php?title=Propaganda&amp;diff=9632</id>
		<title>Propaganda</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Propaganda&amp;diff=9632"/>
		<updated>2023-02-05T03:22:34Z</updated>

		<summary type="html">&lt;p&gt;Myrmex: Created the propaganda page, detailing where and how it can be purchased (as well as the prices).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Propaganda can be purchased from the [[Black Market]] on [[Eris]] using [[Intel]]. Propaganda currently does not have any purpose. &lt;br /&gt;
&lt;br /&gt;
== Prices ==&lt;br /&gt;
&lt;br /&gt;
* Earth: 500 [[Intel]]&lt;br /&gt;
* Mars: 500 [[Intel]]&lt;br /&gt;
* Jupiter: 1,000 [[Intel]]&lt;br /&gt;
* Eris: 2,500 [[Intel]]&lt;/div&gt;</summary>
		<author><name>Myrmex</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Black_Market&amp;diff=9631</id>
		<title>Black Market</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Black_Market&amp;diff=9631"/>
		<updated>2023-02-05T03:14:47Z</updated>

		<summary type="html">&lt;p&gt;Myrmex: Fixed a grammatical error, added a little detail, and added that Propaganda could be purchased from the black market.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
The black market is located on [[Eris]]. It costs 1,000 [[intel]] to unlock it. Once unlocked, [[Mods]] can be purchased with Intel in place of money. Many of these mods can only be acquired via the black market. [[Propaganda]] can also be purchased from the black market.&lt;br /&gt;
===See Also===&lt;br /&gt;
[[Game_Interface#Eris|Black Market Subpages]]&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Myrmex</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Outlands&amp;diff=9630</id>
		<title>Outlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Outlands&amp;diff=9630"/>
		<updated>2023-02-05T03:10:18Z</updated>

		<summary type="html">&lt;p&gt;Myrmex: Changed the emergency beacon&amp;#039;s outdated information (the 2 minute travel time, using it on Gemini&amp;#039;s Breach, and the cooldown).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASpoiler}}&lt;br /&gt;
{{ToC|right}}&lt;br /&gt;
== Background ==&lt;br /&gt;
The Outlands are a vast stretch of space in a distant galaxy on the fringes of [[Allegiance]] space. Packed with hidden, powerful alien tech, new resources and intel that will help defend [[Gemini Station]] from the growing [[Allegiance]] threat, Outlands space is a dangerous, ever-changing environment. But powerful [[mods]] and valuable resources are can be discovered and claimed by only the most dedicated and skilled pilots.&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The Outlands are filled with hundreds of [[Nodes|Allegiance Nodes]]––or Space Points, if you&#039;re [[Suros]]––connected by hundreds of subspace lanes. These connected lanes can only be discovered if the [[Nodes|Node]] has been activated. Your ship will then be able to perform a scan of the area from the Galactic Map view.&lt;br /&gt;
== Nodes ==&lt;br /&gt;
=== Node Discovery ===&lt;br /&gt;
[[Nodes]] can be discovered by performing a scan from the Galactic Map page at an activated [[Nodes|Node]]. Nodes typically will be connected to at least one other node, but sometimes they lead to dead ends. Supergates always have 5 nodes connected to it.&lt;br /&gt;
==== Scan Mechanics ====&lt;br /&gt;
Every [[Nodes|node]] has a discovery difficulty rating, typically between 5-100. When you perform a scan, a D100 + installed [[Sensor Scan Attribute|Sensor Scan]] Result [[mods]] roll occurs. If the results of that roll beat the connected, but undiscovered node&#039;s difficulty rating, an alert will appear under the scan progress bar. When the page is reloaded, the [[Nodes|node]] and subsequent space lane will appear as a location you can travel to.&lt;br /&gt;
==== Scan Costs ====&lt;br /&gt;
Scanning costs 1 [[Processor power|Processor]] per attempt. &lt;br /&gt;
==== Sensor Range in the Outlands ====&lt;br /&gt;
The [[Sensor_Range|sensor range]] mechanic that is in place for the [[Jupiter]], [[Eris]], [[Mercury]], and [[Venus]] space lanes is not active for Outlands subspace lanes. It probably has something to do with the wibbly wobbly timey wimey...subspace lane stuff.&lt;br /&gt;
=== Activating Nodes ===&lt;br /&gt;
A [[Nodes|node]] must be activated by transferring [[Energy Cell|energy cells]] from your ship&#039;s cargo hold to the [[Nodes|node]]. Once started a [[Nodes|node]] will use energy until it runs out of energy, which then it enters low-power mode.&lt;br /&gt;
==== Energy Start ====&lt;br /&gt;
Each node has its own requirement of how many [[Energy Cell|energy cells]] are needed to activate it. The number ranges from 1 (very common) to 500 (rare) and in extremely rare cases, the [[Energy Cell|energy cell]] requirement can reach as high as 5,000.&lt;br /&gt;
==== Energy Usage ====&lt;br /&gt;
Once activated, a [[Nodes|node]] will use X number of energy per hour. Typically, a [[Nodes|node]] will use 1 energy per hour. They can however use energy as much as 10 to a whopping 100 in some/few nodes. [[Nodes]] that have had [[Energy Cell|energy cells]] transmitted, but have no yet reached the threshold for activation, will not consume energy.&lt;br /&gt;
==== Energy Cell to Energy Ratio ====&lt;br /&gt;
Once a [[Nodes|node]] has been activated, additionally submitted [[Energy Cell|energy cells]] will increase the [[Nodes|node&#039;s]] energy reserves by 10. (1:10 ratio)&lt;br /&gt;
==== Reputation ====&lt;br /&gt;
One (1) [[Gemini Station]] [[reputation]] is awarded for each [[Energy Cell|energy cell]] transferred to a [[Nodes|node]].&lt;br /&gt;
=== Station Facilities ===&lt;br /&gt;
Every node has a tech level (1-5) that dictates the station facilities available at that node. Each level includes the station facilities of lower levels. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| None (1) || Nothing.&lt;br /&gt;
|-&lt;br /&gt;
| Limited (2) || Caches of Energy Cells may be discovered and claimed.&lt;br /&gt;
|-&lt;br /&gt;
| Basic (3) || Currently same as Limited.&lt;br /&gt;
|-&lt;br /&gt;
| Full (4) || Ship&#039;s armor and shields are fully restored.&lt;br /&gt;
|-&lt;br /&gt;
| Advanced (5) || Supergate is present.&lt;br /&gt;
|}&lt;br /&gt;
===Note===&lt;br /&gt;
Some advanced or full station facilities may contain previous levels. Example being a advanced supergate that has a cache of energy cell. Advanced nodes also repair your armor and shields.&lt;br /&gt;
== Loot ==&lt;br /&gt;
=== Mods ===&lt;br /&gt;
Various [[mods]] can appear throughout the Outlands. All mods are level 60.&lt;br /&gt;
===== Random Mod =====&lt;br /&gt;
Twenty five percent (25%) of the nodes in the Outlands can contain a random mod. Every hour, there is a 25% chance that a mod will appear at one of those locations. If a mod is already preset at a node, the mod is unchanged. Once a mod is claimed, it is removed from the location and after an hour, there is a 25% chance that another random mod will appear.&lt;br /&gt;
===== Outlands Mods =====&lt;br /&gt;
There are many Outlands-specific mods that have been created and will appear at set nodes. These mods are all tier 400 mods and are located on nodes that are difficult to discover.&lt;br /&gt;
===== Legendary Mods =====&lt;br /&gt;
There are at least three tier 600 mods that can be acquired. These mods are located on nodes that are extremely difficult to discover.&lt;br /&gt;
===== Mod Notes =====&lt;br /&gt;
All Outlands specific mods and Legendary mods are single-equip, non-tradable, very slow cooldown, and have a low resale value. This combination makes mod-camping for a specific mod a waste of your time. However some mods acquired in the Outlands can be sold, making mod scavenging somewhat profitable. It still relies on luck though.&lt;br /&gt;
{{Locals}}&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Locals| ]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
==Actions==&lt;br /&gt;
There are a few options to use in the Outlands. In the Galactic Map, here are the options:&lt;br /&gt;
Preform Scan- Your ship will scan for a node.&lt;br /&gt;
Center- If you wander too far in the map, the center button will center the map back to your ship.&lt;br /&gt;
Return to Ship- Sets the page to geministation.com/ship&lt;br /&gt;
Activate Beacon/Confirm Beacon- An emergency beacon for... emergencies probably. Either because you want to go back to the Solar System or you hit a dead end really far away from a supergate. Upon usage, you will be sent to Gemini&#039;s Breach. The emergency beacon does not have a cooldown between uses.&lt;br /&gt;
Plot- With supporter status, you can type down nodes in order to get to a specific node without having to repeatedly click on the nodes between.&lt;br /&gt;
Long range scanning is useless in a node, as it does basically nothing. Salvaging is possible but it is unlikely you will get items from salvaging on a node.&lt;/div&gt;</summary>
		<author><name>Myrmex</name></author>
	</entry>
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