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	<id>https://wiki.geministation.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MadManix</id>
	<title>[N8] - User contributions [en]</title>
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	<updated>2026-06-04T13:38:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.geministation.com/index.php?title=MM%27s_Quick_%26_Dirty_Guide_to_%27%27Encounters%27%27&amp;diff=7200</id>
		<title>MM&#039;s Quick &amp; Dirty Guide to &#039;&#039;Encounters&#039;&#039;</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=MM%27s_Quick_%26_Dirty_Guide_to_%27%27Encounters%27%27&amp;diff=7200"/>
		<updated>2020-12-24T03:54:50Z</updated>

		<summary type="html">&lt;p&gt;MadManix: added link to wiki encounters page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;MM&#039;s Quick &amp;amp; Dirty Guide to &#039;&#039;Encounters&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Encounters are not only (part of) missions, they are a great source of &#039;&#039;&#039;mods&#039;&#039;&#039;, &#039;&#039;&#039;money&#039;&#039;&#039;, &#039;&#039;&#039;XP&#039;&#039;&#039; and a bit of &#039;&#039;&#039;intel&#039;&#039;&#039;. Most encounters will drop mods to either your level or to the level of the encounter. &#039;&#039;e.g. you&#039;re level 32 and you&#039;re doing a level 30 encounter on Mars. Aside from XP and money, you will get level 30 mods when successfully finishing those battle.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* It takes &#039;&#039;&#039;10 seconds&#039;&#039;&#039; between each attack you make, and there is a &#039;&#039;&#039;15 minute time limit&#039;&#039;&#039;. So the best thing to do is make a separate setup for encs where you maximize your damage (and attack), armor (and defense) and shield (and if possible shield regeneration). Load this set up before starting encounters. Once finished you can load your familiar trading or fighting or ... setup again. &#039;&#039;&#039;&#039;&#039;Loco&#039;&#039;&#039;&#039;&#039; wrote a great guide on the technical aspects of encounters in the wiki: [https://wiki.geministation.com/Loco%27s_guide_to_countering_the_encounter Loco&#039;s guide to countering the encounter]&amp;lt;br&amp;gt;&lt;br /&gt;
* So? You can 1) &#039;&#039;break up&#039;&#039; the mods you&#039;ve won into components, or 2) &#039;&#039;sell&#039;&#039; them &#039;&#039;back&#039;&#039; &#039;&#039;to Gemini&#039;&#039; (at 50% of the price) or 3) &#039;&#039;sell&#039;&#039; them &#039;&#039;to other players&#039;&#039; at the &#039;&#039;&#039;Mod Auction&#039;&#039;&#039; making a healthy profit (you got those mods for free doing encounters, remember?).&amp;lt;br&amp;gt;&lt;br /&gt;
* What about the &#039;&#039;&#039;time&#039;&#039;&#039; it takes to do those encounters? Let&#039;s say you&#039;re level 32 doing a level 30 encounter with decent armor and shield (and say 50 shield regeneration) on Mars, and you can do a maximum damage of 150. It takes you the best part of 10 minutes to complete an encounter. That&#039;s 10 minutes of valuable travel and trading time. Doing 2 encs equals 20 minutes, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;BUT&#039;&#039;&#039; did you notice you can do an encounter &#039;&#039;with more than 1 pilot&#039;&#039;? Have you tried doing an encounter with a guild mate or a player who&#039;s stronger than you? &#039;&#039;For example with a level 40 player who can do 500 damage? Or a level 60 player who can do 1500 or more damage?&#039;&#039; If you have, you will know that they can reduce the total  encounter time to 2 minutes (or even less)!&amp;lt;br&amp;gt;&lt;br /&gt;
* And now for the best part: on &#039;&#039;&#039;Taco Tuesdays, &#039;&#039;every&#039;&#039; Tuesday&#039;&#039;&#039;, encounters &#039;&#039;&#039;pay out &#039;&#039;double&#039;&#039;&#039;&#039;&#039;! That&#039;s d&#039;&#039;&#039;ouble mods, double XP and double money&#039;&#039;&#039;. If it takes you 10 minutes to finish an encounter on your own to win 2 mods, you could get 10 to 20 mods in as many minutes on Tuesdays with the help of a stronger player! And the mods you don&#039;t use: break them down or sell them back to Gemini, you&#039;ll be amazed at how much money you can get selling a few dozen mods!&amp;lt;br&amp;gt;&lt;br /&gt;
* Lastly here&#039;s an &#039;&#039;&#039;encounter pro tip&#039;&#039;&#039;: &#039;&#039;copy the page link&#039;&#039; which lists the encounters at the level you&#039;re doing. Why? The player who initiates the encounter can easily refresh and restart the encounter.  Players who want to join the encounter, normally have to go back to the general encounter page, select the level and only then they see the list again. Unless they copied the page link and pasted it in their browser once they&#039;ve finished the encounter. That link will bring them right back to the list of encounters at their selected level. Easy, isn&#039;t it?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So come Tuesday check in your &#039;&#039;guild chat&#039;&#039; to see if you can find any help for some encounters. And if there isn&#039;t: don&#039;t be afraid to ask in the &#039;&#039;Global Chat&#039;&#039;!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a list of the different encounter &#039;&#039;&#039;levels&#039;&#039;&#039;, &#039;&#039;&#039;where&#039;&#039;&#039; to find them as well as &#039;&#039;&#039;rewards&#039;&#039;&#039; (&#039;&#039;&#039;XP, money &amp;amp; mod levels&#039;&#039;&#039;&#039;&#039;Italic text&#039;&#039;) check the wiki [[https://wiki.geministation.com/Encounters|&#039;&#039;&#039;Encounters&#039;&#039;&#039;]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player guides]]&lt;/div&gt;</summary>
		<author><name>MadManix</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Nor%27s_Guide_to_Cheating&amp;diff=7199</id>
		<title>Nor&#039;s Guide to Cheating</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Nor%27s_Guide_to_Cheating&amp;diff=7199"/>
		<updated>2020-12-23T20:38:01Z</updated>

		<summary type="html">&lt;p&gt;MadManix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Don&#039;t.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player guides]]&lt;/div&gt;</summary>
		<author><name>MadManix</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Nor%27s_Guide_to_Cheating&amp;diff=7198</id>
		<title>Nor&#039;s Guide to Cheating</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Nor%27s_Guide_to_Cheating&amp;diff=7198"/>
		<updated>2020-12-23T20:37:16Z</updated>

		<summary type="html">&lt;p&gt;MadManix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Don&#039;t.&#039;&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>MadManix</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Nor%27s_Circular_Trade_Run&amp;diff=7197</id>
		<title>Nor&#039;s Circular Trade Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Nor%27s_Circular_Trade_Run&amp;diff=7197"/>
		<updated>2020-12-23T20:36:01Z</updated>

		<summary type="html">&lt;p&gt;MadManix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Personally, I find back and forth trade runs boring. Sure if you&#039;re trying to max out rep with a particular location, that&#039;s the way to go, but if you&#039;re fast enough, and your cargo bay can hold enough, it&#039;s possible to tank a location&#039;s economy with that item––or in some cases, deplete the stock completely. Even if you don&#039;t empty a location&#039;s stock, rapid purchasing of an item can nudge the location&#039;s selling price up, eating into your profit.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you&#039;re in a guild war, or if you&#039;ve made a few enemies, mixing up your trade route&#039;s is a good idea.&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to start by contradicting myself...to start the circular trade run, you need to first get your Jupiter Rep high enough to get 2k worth of [[Heat Resistance Attribute|heat resistance]] [[mods]].&lt;br /&gt;
&lt;br /&gt;
== Step 1: Space and Speed ==&lt;br /&gt;
You&#039;ll want to pile on the [[Cargo Space Attribute|cargo space]] and [[Engine Efficiency Attribute|EE]] mods for this run. You can skip the cargo shielding if you&#039;re not in a trade war, have no enemies, and are under level 10––people tend to leave sub-10 pilots alone for the most part. &lt;br /&gt;
&lt;br /&gt;
== Step 2: HR ==&lt;br /&gt;
There are a variety of combinations to get to 2,000 HR. But the only way to get them is from boosting your Jupiter rep. Sadly, there are no [[Jupiter]] [[drones]] to boost for [[Reputation|rep]] like with [[Earth]] or [[Mars]] so you&#039;ll have to do it by trading and completing any Jupiter missions you come across.&lt;br /&gt;
&lt;br /&gt;
You can purchase [[Small Helium Canister|Small Helium Canisters]] from Jupiter and sell them to Gem. While you&#039;re at Gem, load up on [[Empty Gas Cylinders]] and then bring those to Jupiter keep looping that until you&#039;ve got your Jupiter rep to where you can get 2k HR.&lt;br /&gt;
&lt;br /&gt;
== Step 3: Pre-Merc Rep Route ==&lt;br /&gt;
You&#039;ve got two options now:&lt;br /&gt;
# You can start the circular trade route to start building rep on Mercury, Jupiter, and Eris, or you can try and maximize your Mercury rep to get this bad boy:&lt;br /&gt;
[[File:MercTradeOpt.png|thumb|none|10,000 Mercury rep is needed for this bad boi.]]&lt;br /&gt;
This mod will free up a lot of mod slots for cargo space and EE mods. If you want to focus on Mercury rep, then run Jupiter Gas to Mercury, buy those cheap cheap Energy Cells from Merc and sell them to Jupiter. &lt;br /&gt;
&lt;br /&gt;
== Step 4: The Circular Trade Run ==&lt;br /&gt;
Now that you&#039;ve got your Mecurean Trade Optimzier, or you&#039;re just moving on, it&#039;s time to start the run!&lt;br /&gt;
=== Leg 1: Jupiter Gas to Mercury===&lt;br /&gt;
It&#039;s great money and it&#039;ll build both your Jupiter and Mercury Rep&lt;br /&gt;
=== Leg 2: Mercury&#039;s Energy Cells to Eris ===&lt;br /&gt;
Buy the cheapest energy cells in the system and sell them to Eris, the location that pays the most for cells. &lt;br /&gt;
=== Leg 3: Eris&#039; Empty Gas Cylinders to Jupiter ===&lt;br /&gt;
Eris sells those Empty Gas Cylinders too, so load em up, and head to Jupiter&lt;br /&gt;
&lt;br /&gt;
You can loop this route as long as you want! I like this because it allows for some longer trips, which are ideal when real life things like work or school come up. You can just set course, engage, and then come back later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player guides]]&lt;/div&gt;</summary>
		<author><name>MadManix</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Haggis%27s_Guide_to_Outlands_Missions&amp;diff=7196</id>
		<title>Haggis&#039;s Guide to Outlands Missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Haggis%27s_Guide_to_Outlands_Missions&amp;diff=7196"/>
		<updated>2020-12-23T20:35:04Z</updated>

		<summary type="html">&lt;p&gt;MadManix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Haggis&#039;s Guide to Outlands Missions ===&lt;br /&gt;
&lt;br /&gt;
Alrighty pilots, listen up!  If you&#039;re reading this and you&#039;re level 60, then this is the place for you!  If you&#039;re not 60 yet, feel free to read on and get hyped for what&#039;s to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Your First Steps ====&lt;br /&gt;
&lt;br /&gt;
Holy cow, I&#039;m in Outlands!  What the heck do I do now?  After finishing up the storyline mission and unlocking the Outlands travel option, you&#039;ll want to load up your ship with +scanning mods (start with at least +50) and a bit of cargo space (load up on Energy Cells).  With great excitement, it&#039;s time to slap that big yellow button and head to Outlands!  &lt;br /&gt;
&lt;br /&gt;
You&#039;ll find yourself in a sea of stars and spacelanes when you arrive.  You might feel a little overwhelmed but there&#039;s a method to the madness.  There are 6 main nodes that are equipped with Supergates (massive stations equipped with powerful technology that can fling you clear across the Outlands) and you&#039;ll need to discover each and every one.  If you&#039;re a [https://www.geministation.com/profile/crates.php Gem Supporter] (and you really should be!) then you can instantly travel from one gate to another if they are properly supplied with Nesselium (and they almost always are).  If you aren&#039;t a supporter, then you&#039;ll need a stockpile of Gateway Passes to engage them.  &lt;br /&gt;
&lt;br /&gt;
These Supergate Nodes are scattered around and it will take some time to discover them all but be persistent: it pays off big-time.  The folks in the Discord #outlands channel will be supremely helpful in guiding your path if you ever have any questions.  Once you&#039;ve explored to your heart&#039;s content and have unlocked the main Supergate Nodes (picking up the many useful Outlands mods along the way), then it&#039;s time to start tackling the daily Outlands quests.&lt;br /&gt;
&lt;br /&gt;
==== It&#039;s Mission Time! ====&lt;br /&gt;
&lt;br /&gt;
OK.  You&#039;ve explored Outlands, grabbed the mods, fought some Allegiance drones, and have returned to tell the tale...now what?  Now it&#039;s Outlands Dailies Time.  The main solar system planets (Earth, Mars, Jupiter, and Eris) as well as Gemini Station itself each offer several quests specifically-geared for Outlands adventuring.  Grab them all.  You&#039;ll end up with a quest that requires you to run a patrol of each main node, to scan a specific node for each faction, and to drain/defeat a number of Allegiance drones.  A Crusader or Sentinel would be the best ship to venture out with, but your normal Tier 4 ship should also work perfectly fine.&lt;br /&gt;
&lt;br /&gt;
After popping out at Gemini Breach (the main Outlands entry point), I&#039;ve found the following route to be optimal to complete the quests.  You can use the supergates to quickly travel to and from each main node.&lt;br /&gt;
&lt;br /&gt;
First, gate over to JayCo Prime and tag that node for your patrol mission.  Then scoot over to Node 1309 (scanning it for the Earth mission).  Head back to JayCo Prime and then gate back to Gemini Breach.&lt;br /&gt;
&lt;br /&gt;
From Gemini Breach, you&#039;ll want to hit Suros&#039;s Space Point, and then Five Points (for the next two legs of your patrol mission).  After tagging Five Points, you&#039;ll want to start heading to Node 2109 (it&#039;s to the &amp;quot;West&amp;quot; of Five Points).  This is the longest leg of your journey and a great time to defeat Allegiance drones.  I personally don&#039;t bother doing the drain Allegiance drones missions, but you may do that as well.&lt;br /&gt;
&lt;br /&gt;
After satisfying Suros&#039;s scan request, you should use your emergency beacon to return to Gem Breach.  Next, gate down to Crossroads, and then over to Septimus Point.  The last stop on your whirlwind tour of Outlands will be Paradise (Node 1587).  Once you&#039;ve completed the patrol and scan missions, all that remains is to finish up killing Allegiance drones and then it&#039;s back to the Solar System to turn everything in!  Just make sure you&#039;ve finished everything up before you return to Gemini Station, otherwise you&#039;ll have plenty of time to regret your oversight while flying back :)&lt;br /&gt;
&lt;br /&gt;
Handy Visual At-A-Glance ASCII: Gem -&amp;gt; JayCo -&amp;gt; 1309 -&amp;gt; Suros -&amp;gt; FP -&amp;gt; 2109 -&amp;gt; Crossroads -&amp;gt; Sept Point -&amp;gt; Paradise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player guides]]&lt;/div&gt;</summary>
		<author><name>MadManix</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=MM%27s_Quick_%26_Dirty_Guide_to_%27%27Encounters%27%27&amp;diff=7195</id>
		<title>MM&#039;s Quick &amp; Dirty Guide to &#039;&#039;Encounters&#039;&#039;</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=MM%27s_Quick_%26_Dirty_Guide_to_%27%27Encounters%27%27&amp;diff=7195"/>
		<updated>2020-12-23T20:34:07Z</updated>

		<summary type="html">&lt;p&gt;MadManix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;MM&#039;s Quick &amp;amp; Dirty Guide to &#039;&#039;Encounters&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Encounters are not only (part of) missions, they are a great source of &#039;&#039;&#039;mods&#039;&#039;&#039;, &#039;&#039;&#039;money&#039;&#039;&#039;, &#039;&#039;&#039;XP&#039;&#039;&#039; and a bit of &#039;&#039;&#039;intel&#039;&#039;&#039;. Most encounters will drop mods to either your level or to the level of the encounter. &#039;&#039;e.g. you&#039;re level 32 and you&#039;re doing a level 30 encounter on Mars. Aside from XP and money, you will get level 30 mods when successfully finishing those battle.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* It takes &#039;&#039;&#039;10 seconds&#039;&#039;&#039; between each attack you make, and there is a &#039;&#039;&#039;15 minute time limit&#039;&#039;&#039;. So the best thing to do is make a separate setup for encs where you maximize your damage (and attack), armor (and defense) and shield (and if possible shield regeneration). Load this set up before starting encounters. Once finished you can load your familiar trading or fighting or ... setup again. &#039;&#039;&#039;&#039;&#039;Loco&#039;&#039;&#039;&#039;&#039; wrote a great guide on the technical aspects of encounters in the wiki: [https://wiki.geministation.com/Loco%27s_guide_to_countering_the_encounter Loco&#039;s guide to countering the encounter]&amp;lt;br&amp;gt;&lt;br /&gt;
* So? You can 1) &#039;&#039;break up&#039;&#039; the mods you&#039;ve won into components, or 2) &#039;&#039;sell&#039;&#039; them &#039;&#039;back&#039;&#039; &#039;&#039;to Gemini&#039;&#039; (at 50% of the price) or 3) &#039;&#039;sell&#039;&#039; them &#039;&#039;to other players&#039;&#039; at the &#039;&#039;&#039;Mod Auction&#039;&#039;&#039; making a healthy profit (you got those mods for free doing encounters, remember?).&amp;lt;br&amp;gt;&lt;br /&gt;
* What about the &#039;&#039;&#039;time&#039;&#039;&#039; it takes to do those encounters? Let&#039;s say you&#039;re level 32 doing a level 30 encounter with decent armor and shield (and say 50 shield regeneration) on Mars, and you can do a maximum damage of 150. It takes you the best part of 10 minutes to complete an encounter. That&#039;s 10 minutes of valuable travel and trading time. Doing 2 encs equals 20 minutes, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;BUT&#039;&#039;&#039; did you notice you can do an encounter &#039;&#039;with more than 1 pilot&#039;&#039;? Have you tried doing an encounter with a guild mate or a player who&#039;s stronger than you? &#039;&#039;For example with a level 40 player who can do 500 damage? Or a level 60 player who can do 1500 or more damage?&#039;&#039; If you have, you will know that they can reduce the total  encounter time to 2 minutes (or even less)!&amp;lt;br&amp;gt;&lt;br /&gt;
* And now for the best part: on &#039;&#039;&#039;Taco Tuesdays, &#039;&#039;every&#039;&#039; Tuesday&#039;&#039;&#039;, encounters &#039;&#039;&#039;pay out &#039;&#039;double&#039;&#039;&#039;&#039;&#039;! That&#039;s d&#039;&#039;&#039;ouble mods, double XP and double money&#039;&#039;&#039;. If it takes you 10 minutes to finish an encounter on your own to win 2 mods, you could get 10 to 20 mods in as many minutes on Tuesdays with the help of a stronger player! And the mods you don&#039;t use: break them down or sell them back to Gemini, you&#039;ll be amazed at how much money you can get selling a few dozen mods!&amp;lt;br&amp;gt;&lt;br /&gt;
* Lastly here&#039;s an &#039;&#039;&#039;encounter pro tip&#039;&#039;&#039;: &#039;&#039;copy the page link&#039;&#039; which lists the encounters at the level you&#039;re doing. Why? The player who initiates the encounter can easily refresh and restart the encounter.  Players who want to join the encounter, normally have to go back to the general encounter page, select the level and only then they see the list again. Unless they copied the page link and pasted it in their browser once they&#039;ve finished the encounter. That link will bring them right back to the list of encounters at their selected level. Easy, isn&#039;t it?&amp;lt;br&amp;gt;&lt;br /&gt;
So come Tuesday check in your &#039;&#039;guild chat&#039;&#039; to see if you can find any help for some encounters. And if there isn&#039;t: don&#039;t be afraid to ask in the &#039;&#039;Global Chat&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player guides]]&lt;/div&gt;</summary>
		<author><name>MadManix</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=MM%27s_Quick_%26_Dirty_Guide_to_%27%27Encounters%27%27&amp;diff=7194</id>
		<title>MM&#039;s Quick &amp; Dirty Guide to &#039;&#039;Encounters&#039;&#039;</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=MM%27s_Quick_%26_Dirty_Guide_to_%27%27Encounters%27%27&amp;diff=7194"/>
		<updated>2020-12-23T20:33:46Z</updated>

		<summary type="html">&lt;p&gt;MadManix: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;MM&#039;s Quick &amp;amp; Dirty Guide to &#039;&#039;Encounters&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Encounters are not only (part of) missions, they are a great source of &#039;&#039;&#039;mods&#039;&#039;&#039;, &#039;&#039;&#039;money&#039;&#039;&#039;, &#039;&#039;&#039;XP&#039;&#039;&#039; and a bit of &#039;&#039;&#039;intel&#039;&#039;&#039;. Most encounters will drop mods to either your level or to the level of the encounter. &#039;&#039;e.g. you&#039;re level 32 and you&#039;re doing a level 30 encounter on Mars. Aside from XP and money, you will get level 30 mods when successfully finishing those battle.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* It takes &#039;&#039;&#039;10 seconds&#039;&#039;&#039; between each attack you make, and there is a &#039;&#039;&#039;15 minute time limit&#039;&#039;&#039;. So the best thing to do is make a separate setup for encs where you maximize your damage (and attack), armor (and defense) and shield (and if possible shield regeneration). Load this set up before starting encounters. Once finished you can load your familiar trading or fighting or ... setup again. &#039;&#039;&#039;&#039;&#039;Loco&#039;&#039;&#039;&#039;&#039; wrote a great guide on the technical aspects of encounters in the wiki: [https://wiki.geministation.com/Loco%27s_guide_to_countering_the_encounter Loco&#039;s guide to countering the encounter]&amp;lt;br&amp;gt;&lt;br /&gt;
* So? You can 1) &#039;&#039;break up&#039;&#039; the mods you&#039;ve won into components, or 2) &#039;&#039;sell&#039;&#039; them &#039;&#039;back&#039;&#039; &#039;&#039;to Gemini&#039;&#039; (at 50% of the price) or 3) &#039;&#039;sell&#039;&#039; them &#039;&#039;to other players&#039;&#039; at the &#039;&#039;&#039;Mod Auction&#039;&#039;&#039; making a healthy profit (you got those mods for free doing encounters, remember?).&amp;lt;br&amp;gt;&lt;br /&gt;
* What about the &#039;&#039;&#039;time&#039;&#039;&#039; it takes to do those encounters? Let&#039;s say you&#039;re level 32 doing a level 30 encounter with decent armor and shield (and say 50 shield regeneration) on Mars, and you can do a maximum damage of 150. It takes you the best part of 10 minutes to complete an encounter. That&#039;s 10 minutes of valuable travel and trading time. Doing 2 encs equals 20 minutes, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;BUT&#039;&#039;&#039; did you notice you can do an encounter &#039;&#039;with more than 1 pilot&#039;&#039;? Have you tried doing an encounter with a guild mate or a player who&#039;s stronger than you? &#039;&#039;For example with a level 40 player who can do 500 damage? Or a level 60 player who can do 1500 or more damage?&#039;&#039; If you have, you will know that they can reduce the total  encounter time to 2 minutes (or even less)!&amp;lt;br&amp;gt;&lt;br /&gt;
* And now for the best part: on &#039;&#039;&#039;Taco Tuesdays, &#039;&#039;every&#039;&#039; Tuesday&#039;&#039;&#039;, encounters &#039;&#039;&#039;pay out &#039;&#039;double&#039;&#039;&#039;&#039;&#039;! That&#039;s d&#039;&#039;&#039;ouble mods, double XP and double money&#039;&#039;&#039;. If it takes you 10 minutes to finish an encounter on your own to win 2 mods, you could get 10 to 20 mods in as many minutes on Tuesdays with the help of a stronger player! And the mods you don&#039;t use: break them down or sell them back to Gemini, you&#039;ll be amazed at how much money you can get selling a few dozen mods!&amp;lt;br&amp;gt;&lt;br /&gt;
* Lastly here&#039;s an &#039;&#039;&#039;encounter pro ti&#039;&#039;&#039;p: &#039;&#039;copy the page link&#039;&#039; which lists the encounters at the level you&#039;re doing. Why? The player who initiates the encounter can easily refresh and restart the encounter.  Players who want to join the encounter, normally have to go back to the general encounter page, select the level and only then they see the list again. Unless they copied the page link and pasted it in their browser once they&#039;ve finished the encounter. That link will bring them right back to the list of encounters at their selected level. Easy, isn&#039;t it?&amp;lt;br&amp;gt;&lt;br /&gt;
So come Tuesday check in your &#039;&#039;guild chat&#039;&#039; to see if you can find any help for some encounters. And if there isn&#039;t: don&#039;t be afraid to ask in the &#039;&#039;Global Chat&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player guides]]&lt;/div&gt;</summary>
		<author><name>MadManix</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=MM%27s_Quick_%26_Dirty_Guide_to_%27%27Encounters%27%27&amp;diff=7193</id>
		<title>MM&#039;s Quick &amp; Dirty Guide to &#039;&#039;Encounters&#039;&#039;</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=MM%27s_Quick_%26_Dirty_Guide_to_%27%27Encounters%27%27&amp;diff=7193"/>
		<updated>2020-12-23T20:32:00Z</updated>

		<summary type="html">&lt;p&gt;MadManix: Kind of a quick FAQ about encounters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;MM&#039;s Quick &amp;amp; Dirty Guide to &#039;&#039;Encounters&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Encounters are not only (part of) missions, they are a great source of &#039;&#039;&#039;mods&#039;&#039;&#039;, &#039;&#039;&#039;money&#039;&#039;&#039;, &#039;&#039;&#039;XP&#039;&#039;&#039; and a bit of &#039;&#039;&#039;intel&#039;&#039;&#039;. Most encounters will drop mods to either your level or to the level of the encounter. &#039;&#039;e.g. you&#039;re level 32 and you&#039;re doing a level 30 encounter on Mars. Aside from XP and money, you will get level 30 mods when successfully finishing those battle.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* It takes &#039;&#039;&#039;10 seconds&#039;&#039;&#039; between each attack you make, and there is a &#039;&#039;&#039;15 minute time limit&#039;&#039;&#039;. So the best thing to do is make a separate setup for encs where you maximize your damage (and attack), armor (and defense) and shield (and if possible shield regeneration). Load this set up before starting encounters. Once finished you can load your familiar trading or fighting or ... setup again. &#039;&#039;&#039;&#039;&#039;Loco&#039;&#039;&#039;&#039;&#039; wrote a great guide on the technical aspects of encounters in the wiki: [https://wiki.geministation.com/Loco%27s_guide_to_countering_the_encounter Loco&#039;s guide to countering the encounter]&amp;lt;br&amp;gt;&lt;br /&gt;
* So? You can 1) &#039;&#039;break up&#039;&#039; the mods you&#039;ve won into components, or 2) &#039;&#039;sell&#039;&#039; them &#039;&#039;back&#039;&#039; &#039;&#039;to Gemini&#039;&#039; (at 50% of the price) or 3) &#039;&#039;sell&#039;&#039; them &#039;&#039;to other players&#039;&#039; at the &#039;&#039;&#039;Mod Auction&#039;&#039;&#039; making a healthy profit (you got those mods for free doing encounters, remember?).&amp;lt;br&amp;gt;&lt;br /&gt;
* What about the &#039;&#039;&#039;time&#039;&#039;&#039; it takes to do those encounters? Let&#039;s say you&#039;re level 32 doing a level 30 encounter with decent armor and shield (and say 50 shield regeneration) on Mars, and you can do a maximum damage of 150. It takes you the best part of 10 minutes to complete an encounter. That&#039;s 10 minutes of valuable travel and trading time. Doing 2 encs equals 20 minutes, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;BUT&#039;&#039;&#039; did you notice you can do an encounter &#039;&#039;with more than 1 pilot&#039;&#039;? Have you tried doing an encounter with a guild mate or a player who&#039;s stronger than you? &#039;&#039;For example with a level 40 player who can do 500 damage? Or a level 60 player who can do 1500 or more damage?&#039;&#039; If you have, you will know that they can reduce the total  encounter time to 2 minutes (or even less)!&amp;lt;br&amp;gt;&lt;br /&gt;
* And now for the best part: on &#039;&#039;&#039;Taco Tuesdays, &#039;&#039;every&#039;&#039; Tuesday&#039;&#039;&#039;, encounters &#039;&#039;&#039;pay out &#039;&#039;double&#039;&#039;&#039;&#039;&#039;! That&#039;s d&#039;&#039;&#039;ouble mods, double XP and double money&#039;&#039;&#039;. If it takes you 10 minutes to finish an encounter on your own to win 2 mods, you could get 10 to 20 mods in as many minutes on Tuesdays with the help of a stronger player! And the mods you don&#039;t use: break them down or sell them back to Gemini, you&#039;ll be amazed at how much money you can get selling a few dozen mods!&amp;lt;br&amp;gt;&lt;br /&gt;
* Lastly here&#039;s an &#039;&#039;&#039;encounter pro ti&#039;&#039;&#039;p: &#039;&#039;copy the page link&#039;&#039; which lists the encounters at the level you&#039;re doing. Why? The player who initiates the encounter can easily refresh and restart the encounter.  Players who want to join the encounter, normally have to go back to the general encounter page, select the level and only then they see the list again. Unless they copied the page link and pasted it in their browser once they&#039;ve finished the encounter. That link will bring them right back to the list of encounters at their selected level. Easy, isn&#039;t it?&amp;lt;br&amp;gt;&lt;br /&gt;
So come Tuesday check in your &#039;&#039;guild chat&#039;&#039; to see if you can find any help for some encounters. And if there isn&#039;t: don&#039;t be afraid to ask in the &#039;&#039;Global Chat&#039;&#039;!&lt;/div&gt;</summary>
		<author><name>MadManix</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Guides&amp;diff=7192</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Guides&amp;diff=7192"/>
		<updated>2020-12-23T20:15:12Z</updated>

		<summary type="html">&lt;p&gt;MadManix: added new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Official Guides ===&lt;br /&gt;
* [[N8&#039;s Survival Guide|[N8]&#039;s Survival Guide]]&lt;br /&gt;
&lt;br /&gt;
=== Player-Created Guides ===&lt;br /&gt;
* [[Haggis&#039;s Guide to Outlands Missions]]&lt;br /&gt;
* [[Loco’s guide to the Galaxy]]&lt;br /&gt;
* [[Lancer&#039;s Scout Guide]]&lt;br /&gt;
* [[Loco&#039;s guide to countering the encounter]]&lt;br /&gt;
* [[Nor&#039;s Circular Trade Run]]&lt;br /&gt;
* [[Nor&#039;s Guide to Scavenging]]&lt;br /&gt;
* [[Nor&#039;s Guide to Cheating]]&lt;br /&gt;
* [[MM&#039;s Quick &amp;amp; Dirty Guide to &#039;&#039;Encounters&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>MadManix</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Outlands&amp;diff=7139</id>
		<title>Outlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Outlands&amp;diff=7139"/>
		<updated>2020-12-03T14:46:59Z</updated>

		<summary type="html">&lt;p&gt;MadManix: minor language correction, removed a redundant sentence, brought &amp;quot;loot&amp;quot; up a heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASpoiler}}&lt;br /&gt;
{{ToC|right}}&lt;br /&gt;
== Background ==&lt;br /&gt;
The Outlands are a vast stretch of space in a distant galaxy on the fringes of Allegiance space. Packed with hidden, powerful alien tech, new resources and intel that will help defend Gemini Station from the growing Allegiance threat, Outlands space is a dangerous, ever-changing environment. But powerful mods and valuable resources are can be discovered and claimed by only the most dedicated and skilled pilots.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The Outlands are filled with hundreds of Allegiance Nodes––or Space Points, if you&#039;re [[Suros]]––connected by hundreds of subspace lanes. These connected lanes can only be discovered if the Node has been activated. Your ship will then be able to perform a scan of the area from the Galactic Map view.&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
&lt;br /&gt;
=== Node Discovery ===&lt;br /&gt;
Nodes can be discovered by performing a scan from the Galactic Map page at an activated Node.&lt;br /&gt;
&lt;br /&gt;
==== Scan Mechanics ====&lt;br /&gt;
Every node has a discovery difficulty rating, typically between 5-100. When you perform a scan, a D100 + installed Sensor Scan Result mods roll occurs. If the results of that roll beat the connected, but undiscovered node&#039;s difficulty rating, an alert will appear under the scan progress bar. When the page is reloaded, the node and subsequent space lane will appear as a location you can travel to.&lt;br /&gt;
&lt;br /&gt;
==== Scan Costs ====&lt;br /&gt;
Scanning costs 1 Processor per attempt. &lt;br /&gt;
&lt;br /&gt;
==== Sensor Range in the Outlands ====&lt;br /&gt;
The [[Sensor_Range|sensor range]] mechanic that is in place for the Jupiter, Eris, Mercury, and Venus space lanes is not active for Outlands subspace lanes. It probably has something to do with the wibbly wobbly timey wimey...subspace lane stuff.&lt;br /&gt;
&lt;br /&gt;
=== Activating Nodes ===&lt;br /&gt;
A node must be activated by transferring energy cells from your ship&#039;s cargo hold to the node. Once started a node will use energy until it enters a lower-power mode again.&lt;br /&gt;
&lt;br /&gt;
==== Energy Start ==== &lt;br /&gt;
Each node has its own requirement of how many energy cells are needed to activate it. The number ranges from 1 (very common) to 500 (rare) and in extremely rare cases, the energy cell requirement can reach as high as 5,000.&lt;br /&gt;
&lt;br /&gt;
==== Energy Usage ==== &lt;br /&gt;
Once activated, a node will use X number of energy per hour. Typically, a node will use 1 energy per hour. Nodes that have had energy cells transmitted, but have no yet reached the threshold for activation, will not consume energy.&lt;br /&gt;
&lt;br /&gt;
==== Energy Cell to Energy Ratio ==== &lt;br /&gt;
Once a node has been activated, additionally submitted energy cells will increase the node&#039;s energy reserves by 10. (1:10 ratio)&lt;br /&gt;
&lt;br /&gt;
==== Reputation ==== &lt;br /&gt;
One (1) Gemini Station reputation is awarded for each energy cell transferred to a node.&lt;br /&gt;
&lt;br /&gt;
=== Station Facilities ===&lt;br /&gt;
Every node has a tech level (1-5) that dictates the station facilities available at that node. Each level includes the station facilities of lower levels. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| None (1) || Nothing.&lt;br /&gt;
|-&lt;br /&gt;
| Limited (2) || Caches of Energy Cells may be discovered and claimed.&lt;br /&gt;
|-&lt;br /&gt;
| Basic (3) || Currently same as Limited.&lt;br /&gt;
|-&lt;br /&gt;
| Full (4) || Ship&#039;s armor and shields are fully restored.&lt;br /&gt;
|-&lt;br /&gt;
| Advanced (5) || Supergate is present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
=== Mods === &lt;br /&gt;
Various mods can appear throughout the Outlands. All mods are level 60.&lt;br /&gt;
===== Random Mod =====&lt;br /&gt;
Twenty five percent (25%) of the nodes in the Outlands can contain a random mod. Every hour, there is a 25% chance that a mod will appear at one of those locations. If a mod is already preset at a node, the mod is unchanged. Once a mod is claimed, it is removed from the location and after an hour, there is a 25% chance that another random mod will appear.&lt;br /&gt;
===== Outlands Mods =====&lt;br /&gt;
There are many Outlands-specific mods that have been created and will appear at set nodes. These mods are all tier 400 mods and are located on nodes that are difficult to discover.&lt;br /&gt;
&lt;br /&gt;
===== Legendary Mods =====&lt;br /&gt;
There are at least three tier 600 mods that can be acquired. These mods are located on nodes that are extremely difficult to discover.&lt;br /&gt;
===== Mod Notes =====&lt;br /&gt;
All Outlands mods and Legendary mods are single-equip, non-tradable, very slow cooldown, and have a low resale value. This combination makes mod-camping a waste of your time.&lt;br /&gt;
&lt;br /&gt;
{{Locals}}&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Locals| ]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>MadManix</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Player_Drones&amp;diff=6969</id>
		<title>Player Drones</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Player_Drones&amp;diff=6969"/>
		<updated>2020-08-18T22:27:32Z</updated>

		<summary type="html">&lt;p&gt;MadManix: minor language correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|Player Owned Drones|NPC Drones|Drones}}&lt;br /&gt;
Drones are a [[Facilities|facility]]&#039;s best friend. Pilots can purchase their own drones and send commands to them. A drone can [[trade]] [[items]] from every location&#039;s store as well. Additionally, drones can collect goods from your facilities. &lt;br /&gt;
&lt;br /&gt;
== Drone Tasks ==&lt;br /&gt;
This is a list of all tasks drones can currently do.&lt;br /&gt;
* Buy goods from location.&lt;br /&gt;
* Sell goods to location&lt;br /&gt;
* Collect goods from pilot-owned facility&lt;br /&gt;
* Deposit/Withdraw goods to/from pilot&#039;s personal warehouse.&lt;br /&gt;
&lt;br /&gt;
== Upkeep ==&lt;br /&gt;
A single drone cost $5,000 per week to maintain. Drone upkeep fees will be charged to your [[Ledger|ledger]]. Drone upkeep does not increase based on drone level.&lt;br /&gt;
&lt;br /&gt;
== Faction ==&lt;br /&gt;
Each faction has its own drone with unique attributes. New attributes will be announced as the drones mechanic is expanded. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  || Gemini  || Earth || Mars || Jupiter || Eris&lt;br /&gt;
|-&lt;br /&gt;
| Cost || $15,000,000 || $100,000 || $100,000 || $5,000,000 || $10,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Cargo Space || 5 || 1 || 1 || 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Cargo Size || {{Cargo|M}} || {{Cargo|S}} || {{Cargo|S}} || {{Cargo|XL}} || {{Cargo|S}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || 500 || 100 || 100 || 1,000 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Shields || 500 || 100 || 500 || 500 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Attack || 25 || 25 || 50 || 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Defense || 25 || 50 || 25 || 100 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Heat Rating || 0 || 0 || 0 || 2,000 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
When a drone earns XP equal to 1 X current level, the drone will level up. &lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
Drones receive XP for various activities.  &lt;br /&gt;
* 1 XP for each trip taken.&lt;br /&gt;
* 1 XP per item purchased.&lt;br /&gt;
* 1 XP per items sold. &lt;br /&gt;
&lt;br /&gt;
=== Max Drone Level ===&lt;br /&gt;
60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Facilities whose production is paused due to full capacity will be resumed when a drone removes items from that facility. &lt;br /&gt;
* Pilots receive no XP for drone activity.&lt;br /&gt;
* Pilots receive no location reputation for drone activity.&lt;/div&gt;</summary>
		<author><name>MadManix</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=User_talk:Noresist&amp;diff=6541</id>
		<title>User talk:Noresist</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=User_talk:Noresist&amp;diff=6541"/>
		<updated>2020-06-30T02:05:54Z</updated>

		<summary type="html">&lt;p&gt;MadManix: wiki - minor bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi,&lt;br /&gt;
&lt;br /&gt;
No idea if you cana solve this, but when a new user gets his &amp;quot;talk&amp;quot; page, it begins with&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hello, $4, and welcome to the Gemini Station Wiki! We&#039;re happy to see new editors making contributions. Here are a few links you might find helpful:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I think the &#039;&#039;&#039;$4&#039;&#039;&#039;&#039;&#039;Italic text&#039;&#039; is an incorrect reference to the username...&lt;br /&gt;
&lt;br /&gt;
[[User:MadManix|MadManix]] ([[User talk:MadManix|talk]]) 02:05, 30 June 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>MadManix</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=JayCo_-_A_Brief_History_Part_1&amp;diff=6540</id>
		<title>JayCo - A Brief History Part 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=JayCo_-_A_Brief_History_Part_1&amp;diff=6540"/>
		<updated>2020-06-30T02:00:21Z</updated>

		<summary type="html">&lt;p&gt;MadManix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Part 1&#039;&#039;&#039;&lt;br /&gt;
* Sell 25 Small Helium Canisters to Gemini Station&lt;br /&gt;
* Experience: 125 • Intel: 0 • Money: $1,500 • Reputation: +25 • Mod: Random Mod&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Incomplete|Needs captures}}&lt;/div&gt;</summary>
		<author><name>MadManix</name></author>
	</entry>
</feed>