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	<id>https://wiki.geministation.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lancer</id>
	<title>[N8] - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.geministation.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lancer"/>
	<link rel="alternate" type="text/html" href="https://wiki.geministation.com/Special:Contributions/Lancer"/>
	<updated>2026-06-04T06:00:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.geministation.com/index.php?title=Talk:Outlands&amp;diff=8999</id>
		<title>Talk:Outlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Talk:Outlands&amp;diff=8999"/>
		<updated>2021-04-21T00:27:10Z</updated>

		<summary type="html">&lt;p&gt;Lancer: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;quot;The sensor range mechanic that is in place for the Jupiter, Eris, Mercury, and Venus space lanes is not active for Outlands subspace lanes. It probably has something to do...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The sensor range mechanic that is in place for the Jupiter, Eris, Mercury, and Venus space lanes is not active for Outlands subspace lanes. It probably has something to do with the wibbly wobbly timey wimey...subspace lane stuff.&amp;quot;&#039;&#039; Did you let that statement get away from you? Nice reference [[User:Lancer|Lancer]] ([[User talk:Lancer|talk]]) 00:27, 21 April 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Supercell_war&amp;diff=7565</id>
		<title>Supercell war</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Supercell_war&amp;diff=7565"/>
		<updated>2021-01-21T20:34:57Z</updated>

		<summary type="html">&lt;p&gt;Lancer: A brief description of the SEC vs SFC conflict&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This document will neither condone nor condemn either of the opposing sides in this ongoing conflict.&lt;br /&gt;
&lt;br /&gt;
This is a war of words that was kicked off when the popular abbreviation for [[Supercharged Fuel Cell|supercells]] (SEC) was challenged by a faction supporting an alternate abbreviation (SFC). As of now an uneasy truce has been agreed to by the members of both sides to call these items (whenever the presence of members of the opposing faction) Supercells so as not to kindle the war that may have otherwise broken out.&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Hacking&amp;diff=7203</id>
		<title>Hacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Hacking&amp;diff=7203"/>
		<updated>2020-12-24T18:14:40Z</updated>

		<summary type="html">&lt;p&gt;Lancer: Reverted edits by Lancer (talk) to last revision by Banri&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToC|right}}&lt;br /&gt;
==Hacking==&lt;br /&gt;
Hacking is the art of manipulating computer information to gain access to restricted areas and acquire assets. The stat that measures your hacking power is &#039;&#039;&#039;hacking rate&#039;&#039;&#039;.&lt;br /&gt;
Some of the hacking mechanics involve the result from rolling a dice. For short representation it’s going to be written as &#039;&#039;&#039;dN&#039;&#039;&#039; where N is the amount of side the dice has (e.g d20, d100)&lt;br /&gt;
&lt;br /&gt;
===Hacking rate===&lt;br /&gt;
The hacking rate is the sum of your base hacking offense (for scout), hacking mods, crew members and guild bonus.&lt;br /&gt;
Fastest way to increase your hacking rate till level 10 is through use of mods. After that a crew member (Hacker) is advisable. Joining a specialized guild is also a good idea.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
Hacking requires 10 Processor (5 for Scouts) per attempt. You are rewarded experience and depending on the target cash, intel, cargo or mods. You can use hacking to replenish or drain shield as well as boost and drain engines.&lt;br /&gt;
To gain more intel from a successful hack you can increase your &#039;&#039;&#039;intel bonus&#039;&#039;&#039; by using mods, recruiting a crew member (Spy) and guild bonuses.&lt;br /&gt;
&lt;br /&gt;
===Drone Hacking===&lt;br /&gt;
[[File:Droneoptions.png|500px|4th option from the left|link=]]&lt;br /&gt;
&lt;br /&gt;
To succeed at hacking you make an opposed d100 roll, this is to say that both you and the drone roll a random number between 1-100 and the higher number wins! Drones add 1/4 of their level to their roll. You, the player, do not. Instead you get lots of cool options like mods, co-pilots, guild upgrades, and there&#039;s another extra bonus if you&#039;re a scout.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re familiar with other RPG systems you might also be familiar with the concept of a &#039;critical fail&#039; or &#039;critical success&#039; but please note that there is no such thing when hacking. This means if you roll a 1 and they roll a 100, you can still succeed if your modifiers are large enough. &lt;br /&gt;
&lt;br /&gt;
Successfully hacking a drone gives XP, Intel, and Money. The size of the reward scales with the level of the drone. At this time it seems that failure does not incur any penalty when hacking drones.&lt;br /&gt;
&lt;br /&gt;
===Location Hacking===&lt;br /&gt;
Hacking locations isn&#039;t much different from hacking drones, the main difference is that the &#039;level&#039; of the hack is its modifier, we don&#039;t divide by 4 here. For that reason these hacks tend to be a bit more difficult, the advantage is that you don&#039;t have to enter a space lane to take advantage of them.&lt;br /&gt;
&lt;br /&gt;
Each location is broken down into 4 different sections: &lt;br /&gt;
* The Intelligence Center&lt;br /&gt;
* Finances &lt;br /&gt;
* Supply Depot&lt;br /&gt;
* Military Core. &lt;br /&gt;
Each offers a different type of reward.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Intelligence Center&#039;&#039;: Hack here in order to get intel. The base amount recieved here is greater than that of drones.&lt;br /&gt;
* &#039;&#039;Finances&#039;&#039;: This place gives you money and XP. Nothing else.&lt;br /&gt;
* &#039;&#039;Supply Depot&#039;&#039;: You hack this place for a random selection of the trade goods that the location produces. The amount of trade goods is determined by the level of difficulty you choose to hack.&lt;br /&gt;
* &#039;&#039;Millitary Core&#039;&#039;: this is where you hack if you want to not pay mods. You choose which mod slot you are hacking for, but you get a random mod for that slot.&lt;br /&gt;
&lt;br /&gt;
====PVP Hacking====&lt;br /&gt;
The most recent use for hacking. PvP hacking allows you to do a number of things to other players ships. The current abilities are &#039;&#039;Jettison Cargo&#039;&#039;, &#039;&#039;Boost&#039;&#039;, &#039;&#039;Drain&#039;&#039;, &#039;&#039;Boost Shield&#039;&#039;, and &#039;&#039;Drain shield&#039;&#039;. &lt;br /&gt;
When you click &#039;Hack&#039;, your Hack Rating + a d20 roll attempts to beat your target&#039;s Hack Rating + d20 roll. If you succeed in beating them, you gain XP and Intel equal to the target ship&#039;s level are connected to their ship. &lt;br /&gt;
Each action has five levels: Level 1 is the standard action is guaranteed to succeed. Action levels 2-5 cost intel to attempt, and require another hacking attempt roll. The target ship&#039;s defending hack roll is doubled as a bonus defense for each level action you attempt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Actions&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The ranges listed include action levels 1 - level 5&lt;br /&gt;
* Jettison Cargo - Send 1-50 of the target&#039;s cargo into space. Jettison&#039;d cargo get&#039;s dumped into the space lane and is salvageable via scanning for debris. &lt;br /&gt;
* Drain Shields - Drain 50-1000 shield hit points. Shields are recharged after combat or when a ship docks.&lt;br /&gt;
* Boost Shields - Boost 50-1000 shield hit points. You CAN boost a target&#039;s shields above their normal levels. You can also boost a target&#039;s shields if they&#039;re in combat. Shields are normalized after combat or when a ship docks.&lt;br /&gt;
* Drain Engines - Add 2-20 minutes to your target&#039;s journey. Your ship&#039;s travel time is NOT affected. &lt;br /&gt;
* Boost Engines - Remove 2-20 minutes from your target&#039;s journey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rewards&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Upon a successful PVP hack/connection to the Hacking Terminal, the player receives XP and Intel equal to the target player’s level.&lt;br /&gt;
* Level 1 action rewards the player with XP and money equal to the target player’s level.&lt;br /&gt;
* Level 2 action rewards the player with XP and money equal to the target player’s level * 2.&lt;br /&gt;
* Level 3 action rewards the player with XP and money equal to the target player’s level * 3.&lt;br /&gt;
* Level 4 action rewards the player with XP and money equal to the target player’s level * 4.&lt;br /&gt;
* Level 5 action rewards the player with XP and money equal to the target player’s level * 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Extra Tips&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
* +Intel only affects intel, if you&#039;re hacking the Finance center for Money you don&#039;t need it.&lt;br /&gt;
* Hacking locations means you can easily swap back into a different mod set before leaving.&lt;br /&gt;
* Because drones only get 1/4 of their level added to their roll a hack rating of 126 can guarantee success hacking drones.&lt;br /&gt;
* to guarantee success hacking locations you need a hack rating of 160.&lt;br /&gt;
* Cargo Shielding matters A LOT now. Each ship&#039;s base cargo hold size will always be shielded (freighter: 15, fighter: 10, scout: 5) meaning if you&#039;re traveling with 15 cargo as a freighter, you can never have any of your cargo jettisoned. If you install a cargo space mod for +5 cargo on your freighter, your new cargo hold size becomes 20. You now have 5 units of cargo that is unshielded/unprotected. If you install a +5 cargo shielding mod, your total shielded cargo becomes 20, thus protecting it all. If you don&#039;t want hackers to hurl your cargo into space, balance your cargo space mods with cargo shielding.  &lt;br /&gt;
* Cargo is jettisoned at random.&lt;br /&gt;
* If you fail a hack, the target player is alerted to your attempt. Odds are they won&#039;t be thrilled. &lt;br /&gt;
* If you succeed in hacking a player&#039;s ship, but your hacking roll is within 25 of your target&#039;s, the hack will succeed, but the player will be alerted that you have hacked them.&lt;br /&gt;
&lt;br /&gt;
===Targets===&lt;br /&gt;
[[File:Hacking 1.png|500px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hacking 2.png|500px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hacking 3.png|500px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hacking 4.png|500px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hacking 5.png|500px|right|link=]]&lt;br /&gt;
Below is a more detailed guide on Hacking which includes all their formulas aswell as an indepth view.&lt;br /&gt;
====NPC ships====&lt;br /&gt;
For a successful hacking:&amp;lt;br&amp;gt;&lt;br /&gt;
{{red|Hacking rate &amp;lt;nowiki&amp;gt;&amp;gt;=&amp;lt;/nowiki&amp;gt; d100 + (¼  npc ship level)}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Reward:&lt;br /&gt;
* Intel - {{red|Base value + (npc ship level * intel bonus)}}, where base value is 1 for Freighters and Fighters, 5/10/15 for the Tier 1/2/3 Scout&lt;br /&gt;
* Money - {{red|Random(10 to 100) * npc ship level}}&lt;br /&gt;
* Experience - {{red|Random(5 to 25) + npc ship level}}&lt;br /&gt;
&#039;&#039;Note: A hacking rate of 130 guarantees successful hacking of any NPC ship up to level 60&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Locations====&lt;br /&gt;
&#039;&#039;For a successful hacking&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
{{red|Hacking rate &amp;lt;nowiki&amp;gt;&amp;gt;=&amp;lt;/nowiki&amp;gt; d100 + target level}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For successful hacking of Military core&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
{{red|Hacking rate &amp;lt;nowiki&amp;gt;&amp;gt;=&amp;lt;/nowiki&amp;gt; d100 + target level + mod category}}, where for mod category: Armor = 1, Shield = 2, Weapon = 3, Engine = 4, Sensor = 5, Utility = 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Experience d25 + npc ship level + player level , as well as:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Finances&#039;&#039;&#039;&#039;&#039; - Money&lt;br /&gt;
** {{red|Random(50 to 500) * target level}}&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Intelligence center&#039;&#039;&#039;&#039;&#039; - Intel&lt;br /&gt;
** {{red|(base value + target level) * total intel %}}, where total intel % is 100% + intel bonus %&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Supply depot&#039;&#039;&#039;&#039;&#039; - Cargo sold at the location&lt;br /&gt;
** &#039;&#039;Random(1 to amount in target level)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Military Core&#039;&#039;&#039;&#039;&#039; - Mod in the selected category that is up to +/- 10 levels from the player level &lt;br /&gt;
* The drop rate of different tiers is based on a {{red|d1000}}:&lt;br /&gt;
** Tier 100 (white) - 1 to 800 (80%)&lt;br /&gt;
** Tier 200 (green) - 801 to 950 (15%)&lt;br /&gt;
** Tier 300 (blue) - 951 to 999 (4,9%)&lt;br /&gt;
** Tier 400 (purple) - 1000 (0,1%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Getting caught&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you fail a hacking attempt there is a chance you get caught and lose reputation (rep) with the faction. To get caught you need a:&lt;br /&gt;
* {{red|d10 &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 1}} for every location excep Eris&lt;br /&gt;
* {{red|d10 &amp;lt;nowiki&amp;gt;=&amp;lt;&amp;lt;/nowiki&amp;gt; 5}} for Eris&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lost reputation is:&#039;&#039;&lt;br /&gt;
* &#039;&#039;Gem&#039;&#039;: 125&lt;br /&gt;
* &#039;&#039;Mars, Earth, Jupiter&#039;&#039;: 25&lt;br /&gt;
* &#039;&#039;Eris&#039;&#039;: 500&lt;br /&gt;
&lt;br /&gt;
====Players====&lt;br /&gt;
PvP hacking consists of two parts: establishing connection and hacking.&lt;br /&gt;
&lt;br /&gt;
Yous successfully establish a connection when:&amp;lt;br&amp;gt;&lt;br /&gt;
{{red|Hacking rate + d20 &amp;lt;nowiki&amp;gt;&amp;gt;=&amp;lt;/nowiki&amp;gt; Target hacking rate + d20}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards for establishing connection:&#039;&#039;&lt;br /&gt;
* Experience = {{red|target’s player level}}&lt;br /&gt;
* Intel = {{red|target’s player level}}&lt;br /&gt;
&lt;br /&gt;
====Actions====&lt;br /&gt;
The table shows each of the 5 available actions and their effect per hacking action level.&amp;lt;br&amp;gt;&lt;br /&gt;
The cost of actions is:&lt;br /&gt;
* Level 1 - free&lt;br /&gt;
* Level 2 - 100 intel&lt;br /&gt;
* Level 3 - 500 intel&lt;br /&gt;
* Level 4 - 2500 intel&lt;br /&gt;
* Level 5 - 5000 intel&lt;br /&gt;
{| class=&amp;quot;mildtable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Action&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Level 1&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Level 2&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Level 3&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Level 4&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Level 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Jettison&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| 1 cargo&lt;br /&gt;
| 5 cargo&lt;br /&gt;
| 10 cargo&lt;br /&gt;
| 25 cargo&lt;br /&gt;
| 50 cargo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Drain Engine&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| +2 minutes&lt;br /&gt;
| +3 minutes&lt;br /&gt;
| +5 minutes&lt;br /&gt;
| +10 minutes&lt;br /&gt;
| +20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Boost Engine&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| -2 minutes&lt;br /&gt;
| -3 minutes&lt;br /&gt;
| -5 minutes&lt;br /&gt;
| -10 minutes&lt;br /&gt;
| -20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Drain Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| -50 shield&lt;br /&gt;
| -100 shield&lt;br /&gt;
| -250 shield&lt;br /&gt;
| -500 shield&lt;br /&gt;
| -1000 shield&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Boost Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| +50 shield&lt;br /&gt;
| +100 shield&lt;br /&gt;
| +250 shield&lt;br /&gt;
| +500 shield&lt;br /&gt;
| +1000 shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For a successful hacking action&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
{{red|hacking rate +d20 &amp;lt;nowiki&amp;gt;&amp;gt;=&amp;lt;/nowiki&amp;gt; Target hacking rate * action level}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards for hacking action&#039;&#039;:&lt;br /&gt;
* Experience = {{red|target’s player level * action level}}&lt;br /&gt;
* Money = {{red|target’s player level * action level}}&lt;br /&gt;
&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Hacking&amp;diff=7202</id>
		<title>Hacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Hacking&amp;diff=7202"/>
		<updated>2020-12-24T17:48:44Z</updated>

		<summary type="html">&lt;p&gt;Lancer: The formula presented as the reward for successfully hacking a location&amp;#039;s intel sector does not match the actual values attained in-game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToC|right}}{{Incomplete|actual location intel hacking results differ from given formula}}&lt;br /&gt;
==Hacking==&lt;br /&gt;
Hacking is the art of manipulating computer information to gain access to restricted areas and acquire assets. The stat that measures your hacking power is &#039;&#039;&#039;hacking rate&#039;&#039;&#039;.&lt;br /&gt;
Some of the hacking mechanics involve the result from rolling a dice. For short representation it’s going to be written as &#039;&#039;&#039;dN&#039;&#039;&#039; where N is the amount of side the dice has (e.g d20, d100)&lt;br /&gt;
&lt;br /&gt;
===Hacking rate===&lt;br /&gt;
The hacking rate is the sum of your base hacking offense (for scout), hacking mods, crew members and guild bonus.&lt;br /&gt;
Fastest way to increase your hacking rate till level 10 is through use of mods. After that a crew member (Hacker) is advisable. Joining a specialized guild is also a good idea.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
Hacking requires 10 Processor (5 for Scouts) per attempt. You are rewarded experience and depending on the target cash, intel, cargo or mods. You can use hacking to replenish or drain shield as well as boost and drain engines.&lt;br /&gt;
To gain more intel from a successful hack you can increase your &#039;&#039;&#039;intel bonus&#039;&#039;&#039; by using mods, recruiting a crew member (Spy) and guild bonuses.&lt;br /&gt;
&lt;br /&gt;
===Drone Hacking===&lt;br /&gt;
[[File:Droneoptions.png|500px|4th option from the left|link=]]&lt;br /&gt;
&lt;br /&gt;
To succeed at hacking you make an opposed d100 roll, this is to say that both you and the drone roll a random number between 1-100 and the higher number wins! Drones add 1/4 of their level to their roll. You, the player, do not. Instead you get lots of cool options like mods, co-pilots, guild upgrades, and there&#039;s another extra bonus if you&#039;re a scout.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re familiar with other RPG systems you might also be familiar with the concept of a &#039;critical fail&#039; or &#039;critical success&#039; but please note that there is no such thing when hacking. This means if you roll a 1 and they roll a 100, you can still succeed if your modifiers are large enough. &lt;br /&gt;
&lt;br /&gt;
Successfully hacking a drone gives XP, Intel, and Money. The size of the reward scales with the level of the drone. At this time it seems that failure does not incur any penalty when hacking drones.&lt;br /&gt;
&lt;br /&gt;
===Location Hacking===&lt;br /&gt;
Hacking locations isn&#039;t much different from hacking drones, the main difference is that the &#039;level&#039; of the hack is its modifier, we don&#039;t divide by 4 here. For that reason these hacks tend to be a bit more difficult, the advantage is that you don&#039;t have to enter a space lane to take advantage of them.&lt;br /&gt;
&lt;br /&gt;
Each location is broken down into 4 different sections: &lt;br /&gt;
* The Intelligence Center&lt;br /&gt;
* Finances &lt;br /&gt;
* Supply Depot&lt;br /&gt;
* Military Core. &lt;br /&gt;
Each offers a different type of reward.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Intelligence Center&#039;&#039;: Hack here in order to get intel. The base amount recieved here is greater than that of drones.&lt;br /&gt;
* &#039;&#039;Finances&#039;&#039;: This place gives you money and XP. Nothing else.&lt;br /&gt;
* &#039;&#039;Supply Depot&#039;&#039;: You hack this place for a random selection of the trade goods that the location produces. The amount of trade goods is determined by the level of difficulty you choose to hack.&lt;br /&gt;
* &#039;&#039;Millitary Core&#039;&#039;: this is where you hack if you want to not pay mods. You choose which mod slot you are hacking for, but you get a random mod for that slot.&lt;br /&gt;
&lt;br /&gt;
====PVP Hacking====&lt;br /&gt;
The most recent use for hacking. PvP hacking allows you to do a number of things to other players ships. The current abilities are &#039;&#039;Jettison Cargo&#039;&#039;, &#039;&#039;Boost&#039;&#039;, &#039;&#039;Drain&#039;&#039;, &#039;&#039;Boost Shield&#039;&#039;, and &#039;&#039;Drain shield&#039;&#039;. &lt;br /&gt;
When you click &#039;Hack&#039;, your Hack Rating + a d20 roll attempts to beat your target&#039;s Hack Rating + d20 roll. If you succeed in beating them, you gain XP and Intel equal to the target ship&#039;s level are connected to their ship. &lt;br /&gt;
Each action has five levels: Level 1 is the standard action is guaranteed to succeed. Action levels 2-5 cost intel to attempt, and require another hacking attempt roll. The target ship&#039;s defending hack roll is doubled as a bonus defense for each level action you attempt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Actions&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The ranges listed include action levels 1 - level 5&lt;br /&gt;
* Jettison Cargo - Send 1-50 of the target&#039;s cargo into space. Jettison&#039;d cargo get&#039;s dumped into the space lane and is salvageable via scanning for debris. &lt;br /&gt;
* Drain Shields - Drain 50-1000 shield hit points. Shields are recharged after combat or when a ship docks.&lt;br /&gt;
* Boost Shields - Boost 50-1000 shield hit points. You CAN boost a target&#039;s shields above their normal levels. You can also boost a target&#039;s shields if they&#039;re in combat. Shields are normalized after combat or when a ship docks.&lt;br /&gt;
* Drain Engines - Add 2-20 minutes to your target&#039;s journey. Your ship&#039;s travel time is NOT affected. &lt;br /&gt;
* Boost Engines - Remove 2-20 minutes from your target&#039;s journey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rewards&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Upon a successful PVP hack/connection to the Hacking Terminal, the player receives XP and Intel equal to the target player’s level.&lt;br /&gt;
* Level 1 action rewards the player with XP and money equal to the target player’s level.&lt;br /&gt;
* Level 2 action rewards the player with XP and money equal to the target player’s level * 2.&lt;br /&gt;
* Level 3 action rewards the player with XP and money equal to the target player’s level * 3.&lt;br /&gt;
* Level 4 action rewards the player with XP and money equal to the target player’s level * 4.&lt;br /&gt;
* Level 5 action rewards the player with XP and money equal to the target player’s level * 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Extra Tips&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
* +Intel only affects intel, if you&#039;re hacking the Finance center for Money you don&#039;t need it.&lt;br /&gt;
* Hacking locations means you can easily swap back into a different mod set before leaving.&lt;br /&gt;
* Because drones only get 1/4 of their level added to their roll a hack rating of 126 can guarantee success hacking drones.&lt;br /&gt;
* to guarantee success hacking locations you need a hack rating of 160.&lt;br /&gt;
* Cargo Shielding matters A LOT now. Each ship&#039;s base cargo hold size will always be shielded (freighter: 15, fighter: 10, scout: 5) meaning if you&#039;re traveling with 15 cargo as a freighter, you can never have any of your cargo jettisoned. If you install a cargo space mod for +5 cargo on your freighter, your new cargo hold size becomes 20. You now have 5 units of cargo that is unshielded/unprotected. If you install a +5 cargo shielding mod, your total shielded cargo becomes 20, thus protecting it all. If you don&#039;t want hackers to hurl your cargo into space, balance your cargo space mods with cargo shielding.  &lt;br /&gt;
* Cargo is jettisoned at random.&lt;br /&gt;
* If you fail a hack, the target player is alerted to your attempt. Odds are they won&#039;t be thrilled. &lt;br /&gt;
* If you succeed in hacking a player&#039;s ship, but your hacking roll is within 25 of your target&#039;s, the hack will succeed, but the player will be alerted that you have hacked them.&lt;br /&gt;
&lt;br /&gt;
===Targets===&lt;br /&gt;
[[File:Hacking 1.png|500px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hacking 2.png|500px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hacking 3.png|500px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hacking 4.png|500px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hacking 5.png|500px|right|link=]]&lt;br /&gt;
Below is a more detailed guide on Hacking which includes all their formulas aswell as an indepth view.&lt;br /&gt;
====NPC ships====&lt;br /&gt;
For a successful hacking:&amp;lt;br&amp;gt;&lt;br /&gt;
{{red|Hacking rate &amp;lt;nowiki&amp;gt;&amp;gt;=&amp;lt;/nowiki&amp;gt; d100 + (¼  npc ship level)}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Reward:&lt;br /&gt;
* Intel - {{red|Base value + (npc ship level * intel bonus)}}, where base value is 1 for Freighters and Fighters, 5/10/15 for the Tier 1/2/3 Scout&lt;br /&gt;
* Money - {{red|Random(10 to 100) * npc ship level}}&lt;br /&gt;
* Experience - {{red|Random(5 to 25) + npc ship level}}&lt;br /&gt;
&#039;&#039;Note: A hacking rate of 130 guarantees successful hacking of any NPC ship up to level 60&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Locations====&lt;br /&gt;
&#039;&#039;For a successful hacking&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
{{red|Hacking rate &amp;lt;nowiki&amp;gt;&amp;gt;=&amp;lt;/nowiki&amp;gt; d100 + target level}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For successful hacking of Military core&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
{{red|Hacking rate &amp;lt;nowiki&amp;gt;&amp;gt;=&amp;lt;/nowiki&amp;gt; d100 + target level + mod category}}, where for mod category: Armor = 1, Shield = 2, Weapon = 3, Engine = 4, Sensor = 5, Utility = 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Experience d25 + npc ship level + player level , as well as:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Finances&#039;&#039;&#039;&#039;&#039; - Money&lt;br /&gt;
** {{red|Random(50 to 500) * target level}}&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Intelligence center&#039;&#039;&#039;&#039;&#039; - Intel&lt;br /&gt;
** {{red|(base value + target level) * total intel %}}, where total intel % is 100% + intel bonus %&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Supply depot&#039;&#039;&#039;&#039;&#039; - Cargo sold at the location&lt;br /&gt;
** &#039;&#039;Random(1 to amount in target level)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Military Core&#039;&#039;&#039;&#039;&#039; - Mod in the selected category that is up to +/- 10 levels from the player level &lt;br /&gt;
* The drop rate of different tiers is based on a {{red|d1000}}:&lt;br /&gt;
** Tier 100 (white) - 1 to 800 (80%)&lt;br /&gt;
** Tier 200 (green) - 801 to 950 (15%)&lt;br /&gt;
** Tier 300 (blue) - 951 to 999 (4,9%)&lt;br /&gt;
** Tier 400 (purple) - 1000 (0,1%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Getting caught&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you fail a hacking attempt there is a chance you get caught and lose reputation (rep) with the faction. To get caught you need a:&lt;br /&gt;
* {{red|d10 &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 1}} for every location excep Eris&lt;br /&gt;
* {{red|d10 &amp;lt;nowiki&amp;gt;=&amp;lt;&amp;lt;/nowiki&amp;gt; 5}} for Eris&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lost reputation is:&#039;&#039;&lt;br /&gt;
* &#039;&#039;Gem&#039;&#039;: 125&lt;br /&gt;
* &#039;&#039;Mars, Earth, Jupiter&#039;&#039;: 25&lt;br /&gt;
* &#039;&#039;Eris&#039;&#039;: 500&lt;br /&gt;
&lt;br /&gt;
====Players====&lt;br /&gt;
PvP hacking consists of two parts: establishing connection and hacking.&lt;br /&gt;
&lt;br /&gt;
Yous successfully establish a connection when:&amp;lt;br&amp;gt;&lt;br /&gt;
{{red|Hacking rate + d20 &amp;lt;nowiki&amp;gt;&amp;gt;=&amp;lt;/nowiki&amp;gt; Target hacking rate + d20}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards for establishing connection:&#039;&#039;&lt;br /&gt;
* Experience = {{red|target’s player level}}&lt;br /&gt;
* Intel = {{red|target’s player level}}&lt;br /&gt;
&lt;br /&gt;
====Actions====&lt;br /&gt;
The table shows each of the 5 available actions and their effect per hacking action level.&amp;lt;br&amp;gt;&lt;br /&gt;
The cost of actions is:&lt;br /&gt;
* Level 1 - free&lt;br /&gt;
* Level 2 - 100 intel&lt;br /&gt;
* Level 3 - 500 intel&lt;br /&gt;
* Level 4 - 2500 intel&lt;br /&gt;
* Level 5 - 5000 intel&lt;br /&gt;
{| class=&amp;quot;mildtable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Action&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Level 1&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Level 2&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Level 3&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Level 4&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Level 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Jettison&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| 1 cargo&lt;br /&gt;
| 5 cargo&lt;br /&gt;
| 10 cargo&lt;br /&gt;
| 25 cargo&lt;br /&gt;
| 50 cargo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Drain Engine&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| +2 minutes&lt;br /&gt;
| +3 minutes&lt;br /&gt;
| +5 minutes&lt;br /&gt;
| +10 minutes&lt;br /&gt;
| +20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Boost Engine&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| -2 minutes&lt;br /&gt;
| -3 minutes&lt;br /&gt;
| -5 minutes&lt;br /&gt;
| -10 minutes&lt;br /&gt;
| -20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Drain Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| -50 shield&lt;br /&gt;
| -100 shield&lt;br /&gt;
| -250 shield&lt;br /&gt;
| -500 shield&lt;br /&gt;
| -1000 shield&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Boost Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| +50 shield&lt;br /&gt;
| +100 shield&lt;br /&gt;
| +250 shield&lt;br /&gt;
| +500 shield&lt;br /&gt;
| +1000 shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For a successful hacking action&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
{{red|hacking rate +d20 &amp;lt;nowiki&amp;gt;&amp;gt;=&amp;lt;/nowiki&amp;gt; Target hacking rate * action level}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards for hacking action&#039;&#039;:&lt;br /&gt;
* Experience = {{red|target’s player level * action level}}&lt;br /&gt;
* Money = {{red|target’s player level * action level}}&lt;br /&gt;
&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Hacking&amp;diff=7201</id>
		<title>Hacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Hacking&amp;diff=7201"/>
		<updated>2020-12-24T17:42:40Z</updated>

		<summary type="html">&lt;p&gt;Lancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToC|right}}{{Incomplete|actual world hacking results differ from given formula}}&lt;br /&gt;
==Hacking==&lt;br /&gt;
Hacking is the art of manipulating computer information to gain access to restricted areas and acquire assets. The stat that measures your hacking power is &#039;&#039;&#039;hacking rate&#039;&#039;&#039;.&lt;br /&gt;
Some of the hacking mechanics involve the result from rolling a dice. For short representation it’s going to be written as &#039;&#039;&#039;dN&#039;&#039;&#039; where N is the amount of side the dice has (e.g d20, d100)&lt;br /&gt;
&lt;br /&gt;
===Hacking rate===&lt;br /&gt;
The hacking rate is the sum of your base hacking offense (for scout), hacking mods, crew members and guild bonus.&lt;br /&gt;
Fastest way to increase your hacking rate till level 10 is through use of mods. After that a crew member (Hacker) is advisable. Joining a specialized guild is also a good idea.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
Hacking requires 10 Processor (5 for Scouts) per attempt. You are rewarded experience and depending on the target cash, intel, cargo or mods. You can use hacking to replenish or drain shield as well as boost and drain engines.&lt;br /&gt;
To gain more intel from a successful hack you can increase your &#039;&#039;&#039;intel bonus&#039;&#039;&#039; by using mods, recruiting a crew member (Spy) and guild bonuses.&lt;br /&gt;
&lt;br /&gt;
===Drone Hacking===&lt;br /&gt;
[[File:Droneoptions.png|500px|4th option from the left|link=]]&lt;br /&gt;
&lt;br /&gt;
To succeed at hacking you make an opposed d100 roll, this is to say that both you and the drone roll a random number between 1-100 and the higher number wins! Drones add 1/4 of their level to their roll. You, the player, do not. Instead you get lots of cool options like mods, co-pilots, guild upgrades, and there&#039;s another extra bonus if you&#039;re a scout.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re familiar with other RPG systems you might also be familiar with the concept of a &#039;critical fail&#039; or &#039;critical success&#039; but please note that there is no such thing when hacking. This means if you roll a 1 and they roll a 100, you can still succeed if your modifiers are large enough. &lt;br /&gt;
&lt;br /&gt;
Successfully hacking a drone gives XP, Intel, and Money. The size of the reward scales with the level of the drone. At this time it seems that failure does not incur any penalty when hacking drones.&lt;br /&gt;
&lt;br /&gt;
===Location Hacking===&lt;br /&gt;
Hacking locations isn&#039;t much different from hacking drones, the main difference is that the &#039;level&#039; of the hack is its modifier, we don&#039;t divide by 4 here. For that reason these hacks tend to be a bit more difficult, the advantage is that you don&#039;t have to enter a space lane to take advantage of them.&lt;br /&gt;
&lt;br /&gt;
Each location is broken down into 4 different sections: &lt;br /&gt;
* The Intelligence Center&lt;br /&gt;
* Finances &lt;br /&gt;
* Supply Depot&lt;br /&gt;
* Military Core. &lt;br /&gt;
Each offers a different type of reward.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Intelligence Center&#039;&#039;: Hack here in order to get intel. The base amount recieved here is greater than that of drones.&lt;br /&gt;
* &#039;&#039;Finances&#039;&#039;: This place gives you money and XP. Nothing else.&lt;br /&gt;
* &#039;&#039;Supply Depot&#039;&#039;: You hack this place for a random selection of the trade goods that the location produces. The amount of trade goods is determined by the level of difficulty you choose to hack.&lt;br /&gt;
* &#039;&#039;Millitary Core&#039;&#039;: this is where you hack if you want to not pay mods. You choose which mod slot you are hacking for, but you get a random mod for that slot.&lt;br /&gt;
&lt;br /&gt;
====PVP Hacking====&lt;br /&gt;
The most recent use for hacking. PvP hacking allows you to do a number of things to other players ships. The current abilities are &#039;&#039;Jettison Cargo&#039;&#039;, &#039;&#039;Boost&#039;&#039;, &#039;&#039;Drain&#039;&#039;, &#039;&#039;Boost Shield&#039;&#039;, and &#039;&#039;Drain shield&#039;&#039;. &lt;br /&gt;
When you click &#039;Hack&#039;, your Hack Rating + a d20 roll attempts to beat your target&#039;s Hack Rating + d20 roll. If you succeed in beating them, you gain XP and Intel equal to the target ship&#039;s level are connected to their ship. &lt;br /&gt;
Each action has five levels: Level 1 is the standard action is guaranteed to succeed. Action levels 2-5 cost intel to attempt, and require another hacking attempt roll. The target ship&#039;s defending hack roll is doubled as a bonus defense for each level action you attempt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Actions&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The ranges listed include action levels 1 - level 5&lt;br /&gt;
* Jettison Cargo - Send 1-50 of the target&#039;s cargo into space. Jettison&#039;d cargo get&#039;s dumped into the space lane and is salvageable via scanning for debris. &lt;br /&gt;
* Drain Shields - Drain 50-1000 shield hit points. Shields are recharged after combat or when a ship docks.&lt;br /&gt;
* Boost Shields - Boost 50-1000 shield hit points. You CAN boost a target&#039;s shields above their normal levels. You can also boost a target&#039;s shields if they&#039;re in combat. Shields are normalized after combat or when a ship docks.&lt;br /&gt;
* Drain Engines - Add 2-20 minutes to your target&#039;s journey. Your ship&#039;s travel time is NOT affected. &lt;br /&gt;
* Boost Engines - Remove 2-20 minutes from your target&#039;s journey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rewards&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Upon a successful PVP hack/connection to the Hacking Terminal, the player receives XP and Intel equal to the target player’s level.&lt;br /&gt;
* Level 1 action rewards the player with XP and money equal to the target player’s level.&lt;br /&gt;
* Level 2 action rewards the player with XP and money equal to the target player’s level * 2.&lt;br /&gt;
* Level 3 action rewards the player with XP and money equal to the target player’s level * 3.&lt;br /&gt;
* Level 4 action rewards the player with XP and money equal to the target player’s level * 4.&lt;br /&gt;
* Level 5 action rewards the player with XP and money equal to the target player’s level * 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Extra Tips&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
* +Intel only affects intel, if you&#039;re hacking the Finance center for Money you don&#039;t need it.&lt;br /&gt;
* Hacking locations means you can easily swap back into a different mod set before leaving.&lt;br /&gt;
* Because drones only get 1/4 of their level added to their roll a hack rating of 126 can guarantee success hacking drones.&lt;br /&gt;
* to guarantee success hacking locations you need a hack rating of 160.&lt;br /&gt;
* Cargo Shielding matters A LOT now. Each ship&#039;s base cargo hold size will always be shielded (freighter: 15, fighter: 10, scout: 5) meaning if you&#039;re traveling with 15 cargo as a freighter, you can never have any of your cargo jettisoned. If you install a cargo space mod for +5 cargo on your freighter, your new cargo hold size becomes 20. You now have 5 units of cargo that is unshielded/unprotected. If you install a +5 cargo shielding mod, your total shielded cargo becomes 20, thus protecting it all. If you don&#039;t want hackers to hurl your cargo into space, balance your cargo space mods with cargo shielding.  &lt;br /&gt;
* Cargo is jettisoned at random.&lt;br /&gt;
* If you fail a hack, the target player is alerted to your attempt. Odds are they won&#039;t be thrilled. &lt;br /&gt;
* If you succeed in hacking a player&#039;s ship, but your hacking roll is within 25 of your target&#039;s, the hack will succeed, but the player will be alerted that you have hacked them.&lt;br /&gt;
&lt;br /&gt;
===Targets===&lt;br /&gt;
[[File:Hacking 1.png|500px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hacking 2.png|500px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hacking 3.png|500px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hacking 4.png|500px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hacking 5.png|500px|right|link=]]&lt;br /&gt;
Below is a more detailed guide on Hacking which includes all their formulas aswell as an indepth view.&lt;br /&gt;
====NPC ships====&lt;br /&gt;
For a successful hacking:&amp;lt;br&amp;gt;&lt;br /&gt;
{{red|Hacking rate &amp;lt;nowiki&amp;gt;&amp;gt;=&amp;lt;/nowiki&amp;gt; d100 + (¼  npc ship level)}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Reward:&lt;br /&gt;
* Intel - {{red|Base value + (npc ship level * intel bonus)}}, where base value is 1 for Freighters and Fighters, 5/10/15 for the Tier 1/2/3 Scout&lt;br /&gt;
* Money - {{red|Random(10 to 100) * npc ship level}}&lt;br /&gt;
* Experience - {{red|Random(5 to 25) + npc ship level}}&lt;br /&gt;
&#039;&#039;Note: A hacking rate of 130 guarantees successful hacking of any NPC ship up to level 60&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Locations====&lt;br /&gt;
&#039;&#039;For a successful hacking&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
{{red|Hacking rate &amp;lt;nowiki&amp;gt;&amp;gt;=&amp;lt;/nowiki&amp;gt; d100 + target level}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For successful hacking of Military core&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
{{red|Hacking rate &amp;lt;nowiki&amp;gt;&amp;gt;=&amp;lt;/nowiki&amp;gt; d100 + target level + mod category}}, where for mod category: Armor = 1, Shield = 2, Weapon = 3, Engine = 4, Sensor = 5, Utility = 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Experience d25 + npc ship level + player level , as well as:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Finances&#039;&#039;&#039;&#039;&#039; - Money&lt;br /&gt;
** {{red|Random(50 to 500) * target level}}&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Intelligence center&#039;&#039;&#039;&#039;&#039; - Intel&lt;br /&gt;
** {{red|(base value + target level) * total intel %}}, where total intel % is 100% + intel bonus %&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Supply depot&#039;&#039;&#039;&#039;&#039; - Cargo sold at the location&lt;br /&gt;
** &#039;&#039;Random(1 to amount in target level)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Military Core&#039;&#039;&#039;&#039;&#039; - Mod in the selected category that is up to +/- 10 levels from the player level &lt;br /&gt;
* The drop rate of different tiers is based on a {{red|d1000}}:&lt;br /&gt;
** Tier 100 (white) - 1 to 800 (80%)&lt;br /&gt;
** Tier 200 (green) - 801 to 950 (15%)&lt;br /&gt;
** Tier 300 (blue) - 951 to 999 (4,9%)&lt;br /&gt;
** Tier 400 (purple) - 1000 (0,1%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Getting caught&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you fail a hacking attempt there is a chance you get caught and lose reputation (rep) with the faction. To get caught you need a:&lt;br /&gt;
* {{red|d10 &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 1}} for every location excep Eris&lt;br /&gt;
* {{red|d10 &amp;lt;nowiki&amp;gt;=&amp;lt;&amp;lt;/nowiki&amp;gt; 5}} for Eris&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The lost reputation is:&#039;&#039;&lt;br /&gt;
* &#039;&#039;Gem&#039;&#039;: 125&lt;br /&gt;
* &#039;&#039;Mars, Earth, Jupiter&#039;&#039;: 25&lt;br /&gt;
* &#039;&#039;Eris&#039;&#039;: 500&lt;br /&gt;
&lt;br /&gt;
====Players====&lt;br /&gt;
PvP hacking consists of two parts: establishing connection and hacking.&lt;br /&gt;
&lt;br /&gt;
Yous successfully establish a connection when:&amp;lt;br&amp;gt;&lt;br /&gt;
{{red|Hacking rate + d20 &amp;lt;nowiki&amp;gt;&amp;gt;=&amp;lt;/nowiki&amp;gt; Target hacking rate + d20}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards for establishing connection:&#039;&#039;&lt;br /&gt;
* Experience = {{red|target’s player level}}&lt;br /&gt;
* Intel = {{red|target’s player level}}&lt;br /&gt;
&lt;br /&gt;
====Actions====&lt;br /&gt;
The table shows each of the 5 available actions and their effect per hacking action level.&amp;lt;br&amp;gt;&lt;br /&gt;
The cost of actions is:&lt;br /&gt;
* Level 1 - free&lt;br /&gt;
* Level 2 - 100 intel&lt;br /&gt;
* Level 3 - 500 intel&lt;br /&gt;
* Level 4 - 2500 intel&lt;br /&gt;
* Level 5 - 5000 intel&lt;br /&gt;
{| class=&amp;quot;mildtable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Action&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Level 1&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Level 2&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Level 3&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Level 4&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Level 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Jettison&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| 1 cargo&lt;br /&gt;
| 5 cargo&lt;br /&gt;
| 10 cargo&lt;br /&gt;
| 25 cargo&lt;br /&gt;
| 50 cargo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Drain Engine&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| +2 minutes&lt;br /&gt;
| +3 minutes&lt;br /&gt;
| +5 minutes&lt;br /&gt;
| +10 minutes&lt;br /&gt;
| +20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Boost Engine&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| -2 minutes&lt;br /&gt;
| -3 minutes&lt;br /&gt;
| -5 minutes&lt;br /&gt;
| -10 minutes&lt;br /&gt;
| -20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Drain Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| -50 shield&lt;br /&gt;
| -100 shield&lt;br /&gt;
| -250 shield&lt;br /&gt;
| -500 shield&lt;br /&gt;
| -1000 shield&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Boost Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| +50 shield&lt;br /&gt;
| +100 shield&lt;br /&gt;
| +250 shield&lt;br /&gt;
| +500 shield&lt;br /&gt;
| +1000 shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For a successful hacking action&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
{{red|hacking rate +d20 &amp;lt;nowiki&amp;gt;&amp;gt;=&amp;lt;/nowiki&amp;gt; Target hacking rate * action level}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards for hacking action&#039;&#039;:&lt;br /&gt;
* Experience = {{red|target’s player level * action level}}&lt;br /&gt;
* Money = {{red|target’s player level * action level}}&lt;br /&gt;
&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Attribute:Evasion&amp;diff=7058</id>
		<title>Attribute:Evasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Attribute:Evasion&amp;diff=7058"/>
		<updated>2020-09-30T20:04:17Z</updated>

		<summary type="html">&lt;p&gt;Lancer: Correcting out of date information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expand}}&lt;br /&gt;
&lt;br /&gt;
This mechanic counters targeting. This stat is subtracted from the attacker&#039;s targeting rating before rolling a d100. In order for an attacker to successfully target you they must roll less than the remaining target rating.&lt;br /&gt;
&lt;br /&gt;
[[Category:Attributes]]&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Lancer%27s_Scout_Guide&amp;diff=3655</id>
		<title>Lancer&#039;s Scout Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Lancer%27s_Scout_Guide&amp;diff=3655"/>
		<updated>2020-05-28T16:56:01Z</updated>

		<summary type="html">&lt;p&gt;Lancer: /* The Beginner&amp;#039;s Guide to the Scout class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;big&amp;gt;The Beginner&#039;s Guide to the Scout class&amp;lt;/big&amp;gt;=&lt;br /&gt;
Greetings pilots! In this post I will be focusing exclusively on the scout class. If you are not a scout then you came to the wrong guide, but you are welcome to read on anyways.&lt;br /&gt;
&lt;br /&gt;
To all you scout pilots out there. This guide is intended for the new scout pilot, so it will seem simplified. Now let us begin!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The scout class is not an easy class to play as. It is fast, light, and oh so squishy. I would say it&#039;s not a class for beginners, but the only way you can get into this class is as a beginner. There are some key terms you must remember&amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Evasion&#039;&#039;&#039; - this ability makes it harder for others to attack you. &amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Targeting&#039;&#039;&#039; - this ability makes it easier to hit other people. You wont be using this for a while, if ever. &amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Attack&#039;&#039;&#039; - makes it easier to hit and damage an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Defense&#039;&#039;&#039; - blaster fire finds it harder to damage you. &amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Hacking&#039;&#039;&#039; - this stat will get very important at level 10.&amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Cargo&#039;&#039;&#039; - the amount of junk you can cart from one world to another.&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now I will begin to describe what an optimal path for the scout looks like, up to lvl 15.&lt;br /&gt;
&lt;br /&gt;
===Levels 1-5===&lt;br /&gt;
You will spend this time pretending that you are a freighter and get all the cargo boosting mods you can. Whenever you run across a mod that boosts hacking you will save it. If it is better than another hacking mod that takes the save spot, you will replace it. At level five you may want to find a team with which you can do encounters on earth and mars. Throughout this time you will find it helpful to follow the missions. They will give you xp. Join a guild, it will help in the long run. Dont hack worlds&lt;br /&gt;
&lt;br /&gt;
===Levels 6-10===&lt;br /&gt;
At around this point you should still be stuck in the grips of the Fly Casual mission. At this point you should really be buckling down on trying to get your hacking score up. When you have enough mods to get to +40 hacking power you should start focusing on hacking. At level 10 you will be able to start taking on the Eris encounters, this is a good source of eris rep and mods. Open the Black market as soon as you can, for it is the friend of scouts. Avoid hacking worlds yet. You will not be getting a good deal.&lt;br /&gt;
&lt;br /&gt;
===Levels 11-15===&lt;br /&gt;
Get the listener. You want the listener. It costs 1000 intel and goes into your weapon slot. The day that you get the listener marks the last day you have to grind trades. Focus on hacking from than on. When you get the listener look for a mission on eris from Shade. It will not be easy to find or do, but it will give you a mod. Hold onto that mod. There are several mission for which you will need to collect resources. Collect lots of power cells, Mod components, polished diamonds, etc so that you will be able to craft the needed mods. Try to avoid hacking worlds at any difficulty except for 10, and only hack worlds if you have 90+ hack rating.&lt;br /&gt;
&lt;br /&gt;
===Levels 20-30===&lt;br /&gt;
Level 20 opens up a bunch of options. Upgrade to tier 2 ASAP. It will increase your stats and allow you to use more mods. Keep all of the Trivarient (fill in the blank) mods. They all have some sort of hacking boost either as a stated stat, or a hidden one (The trivarient scanner gives you +30 hack rating, if you&#039;re curious). level 20 unlocks a superior hacking mod called Lancer&#039;s rant. It is better than the listener, so you will want to take it. grab all of the side missions you can, for they will give you some decent mods. In this range there are a series of Black Market mods called scout tunnlers. You might consider looking into them.&lt;br /&gt;
&lt;br /&gt;
Guide Created by [[User:Lancer|Lancer]] ([[User talk:Lancer|talk]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Guides]]&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Hacking&amp;diff=3043</id>
		<title>Hacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Hacking&amp;diff=3043"/>
		<updated>2020-03-14T18:11:25Z</updated>

		<summary type="html">&lt;p&gt;Lancer: Updated page to include info about PvP hacking. Added some specifics about location hacking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite}}&lt;br /&gt;
{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
==== Drone Hacking: ====&lt;br /&gt;
&lt;br /&gt;
[[File:Droneoptions.png|frameless|4th option from the left]]&lt;br /&gt;
&lt;br /&gt;
To succeed at hacking you make an opposed d100 roll, this is to say that both you and the drone roll a random number between 1-100 and the higher number wins! Drones add 1/4 of their level to their roll. You, the player, do not. Instead you get lots of cool options like mods, co-pilots, guild upgrades, and there&#039;s another extra bonus if you&#039;re a scout.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re familiar with other RPG systems you might also be familiar with the concept of a &#039;critical fail&#039; or &#039;critical success&#039; but please note that there is no such thing when hacking. This means if you roll a 1 and they roll a 100, you can still succeed if your modifiers are large enough. &lt;br /&gt;
&lt;br /&gt;
Successfully hacking a drone gives XP, Intel, and Money. The size of the reward scales with the level of the drone. At this time it seems that failure does not incur any penalty when hacking drones.&lt;br /&gt;
&lt;br /&gt;
==== Location Hacking ====&lt;br /&gt;
&lt;br /&gt;
Hacking locations isn&#039;t much different from hacking drones, the main difference is that the &#039;level&#039; of the hack is its modifier, we don&#039;t divide by 4 here. For that reason these hacks tend to be a bit more difficult, the advantage is that you don&#039;t have to enter a space lane to take advantage of them.&lt;br /&gt;
&lt;br /&gt;
Each location is broken down into 4 different sections; the Intelligence Center, Finances, Supply Depot, and Military Core. Each offers a different type of reward.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Intelligence Center&#039;&#039;: Hack here in order to get intel. The base amount recieved here is greater than that of drones.&lt;br /&gt;
* &#039;&#039;Finances&#039;&#039;: This place gives you money and XP. Nothing else.&lt;br /&gt;
* &#039;&#039;Supply Depot&#039;&#039;: You hack this place for a random selection of the trade goods that the location produces. The amount of trade goods is determined by the level of difficulty you choose to hack.&lt;br /&gt;
* &#039;&#039;Millitary Core&#039;&#039;: this is where you hack if you want to not pay mods. You choose which mod slot you are hacking for, but you get a random mod for that slot.&lt;br /&gt;
&lt;br /&gt;
==== PVP Hacking ====&lt;br /&gt;
The most recent use for hacking. PvP hacking allows you to do a number of things to other players ships. The current abilities are &#039;&#039;Jettison Cargo&#039;&#039;, &#039;&#039;Boost&#039;&#039;, &#039;&#039;Drain&#039;&#039;, &#039;&#039;Boost Shield&#039;&#039;, and &#039;&#039;Drain shield&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
When you click &#039;Hack&#039;, your Hack Rating + a d20 roll attempts to beat your target&#039;s Hack Rating + d20 roll. If you succeed in beating them, you gain XP and Intel equal to the target ship&#039;s level are connected to their ship. &lt;br /&gt;
&lt;br /&gt;
Each action has five levels: Level 1 is the standard action is guaranteed to succeed. Action levels 2-5 cost intel to attempt, and require another hacking attempt roll. The target ship&#039;s defending hack roll is doubled as a bonus defense for each level action you attempt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;ACTIONS&amp;lt;/small&amp;gt;&lt;br /&gt;
 The ranges listed include action levels 1 - level 5&lt;br /&gt;
&lt;br /&gt;
* Jettison Cargo - Send 1-50 of the target&#039;s cargo into space. Jettison&#039;d cargo get&#039;s dumped into the space lane and is salvageable via scanning for debris. &lt;br /&gt;
* Drain Shields - Drain 50-1000 shield hit points. Shields are recharged after combat or when a ship docks.&lt;br /&gt;
* Boost Shields - Boost 50-1000 shield hit points. You CAN boost a target&#039;s shields above their normal levels. You can also boost a target&#039;s shields if they&#039;re in combat. Shields are normalized after combat or when a ship docks.&lt;br /&gt;
* Drain Engines - Add 2-20 minutes to your target&#039;s journey. Your ship&#039;s travel time is NOT affected. &lt;br /&gt;
* Boost Engines - Remove 2-20 minutes from your target&#039;s journey.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;REWARDS&amp;lt;/small&amp;gt;&lt;br /&gt;
 Upon a successful PVP hack/connection to the Hacking Terminal, the player receives XP and Intel equal to the target player’s level.&lt;br /&gt;
* Level 1 action rewards the player with XP and money equal to the target player’s level.&lt;br /&gt;
* Level 2 action rewards the player with XP and money equal to the target player’s level * 2.&lt;br /&gt;
* Level 3 action rewards the player with XP and money equal to the target player’s level * 3.&lt;br /&gt;
* Level 4 action rewards the player with XP and money equal to the target player’s level * 4.&lt;br /&gt;
* Level 5 action rewards the player with XP and money equal to the target player’s level * 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extra Tips: &lt;br /&gt;
* +Intel only affects intel, if you&#039;re hacking the Finance center for Money you don&#039;t need it.&lt;br /&gt;
* Hacking locations means you can easily swap back into a different mod set before leaving.&lt;br /&gt;
* Because drones only get 1/4 of their level added to their roll a hack rating of 126 can guarantee success hacking drones.&lt;br /&gt;
* to guarantee success hacking locations you need a hack rating of 160.&lt;br /&gt;
* Cargo Shielding matters A LOT now. Each ship&#039;s base cargo hold size will always be shielded (freighter: 15, fighter: 10, scout: 5) meaning if you&#039;re traveling with 15 cargo as a freighter, you can never have any of your cargo jettisoned. If you install a cargo space mod for +5 cargo on your freighter, your new cargo hold size becomes 20. You now have 5 units of cargo that is unshielded/unprotected. If you install a +5 cargo shielding mod, your total shielded cargo becomes 20, thus protecting it all. If you don&#039;t want hackers to hurl your cargo into space, balance your cargo space mods with cargo shielding.  &lt;br /&gt;
* Cargo is jettisoned at random.&lt;br /&gt;
* If you fail a hack, the target player is alerted to your attempt. Odds are they won&#039;t be thrilled. &lt;br /&gt;
* If you succeed in hacking a player&#039;s ship, but your hacking roll is within 25 of your target&#039;s, the hack will succeed, but the player will be alerted that you have hacked them.&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=User:Lancer/Sandbox&amp;diff=3042</id>
		<title>User:Lancer/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=User:Lancer/Sandbox&amp;diff=3042"/>
		<updated>2020-03-14T18:00:26Z</updated>

		<summary type="html">&lt;p&gt;Lancer: Created page with &amp;quot;   ==== PVP Hacking ==== The most recent use for hacking. PvP hacking allows you to do a number of things to other players ships. The current abilities are &amp;#039;&amp;#039;Jettison Cargo&amp;#039;&amp;#039;,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== PVP Hacking ====&lt;br /&gt;
The most recent use for hacking. PvP hacking allows you to do a number of things to other players ships. The current abilities are &#039;&#039;Jettison Cargo&#039;&#039;, &#039;&#039;Boost&#039;&#039;, &#039;&#039;Drain&#039;&#039;, &#039;&#039;Boost Shield&#039;&#039;, and &#039;&#039;Drain shield&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
When you click &#039;Hack&#039;, your Hack Rating + a d20 roll attempts to beat your target&#039;s Hack Rating + d20 roll. If you succeed in beating them, you gain XP and Intel equal to the target ship&#039;s level are connected to their ship. &lt;br /&gt;
&lt;br /&gt;
Each action has five levels: Level 1 is the standard action is guaranteed to succeed. Action levels 2-5 cost intel to attempt, and require another hacking attempt roll. The target ship&#039;s defending hack roll is doubled as a bonus defense for each level action you attempt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;ACTIONS&amp;lt;/small&amp;gt;&lt;br /&gt;
 The ranges listed include action levels 1 - level 5&lt;br /&gt;
&lt;br /&gt;
* Jettison Cargo - Send 1-50 of the target&#039;s cargo into space. Jettison&#039;d cargo get&#039;s dumped into the space lane and is salvageable via scanning for debris. &lt;br /&gt;
* Drain Shields - Drain 50-1000 shield hit points. Shields are recharged after combat or when a ship docks.&lt;br /&gt;
* Boost Shields - Boost 50-1000 shield hit points. You CAN boost a target&#039;s shields above their normal levels. You can also boost a target&#039;s shields if they&#039;re in combat. Shields are normalized after combat or when a ship docks.&lt;br /&gt;
* Drain Engines - Add 2-20 minutes to your target&#039;s journey. Your ship&#039;s travel time is NOT affected. &lt;br /&gt;
* Boost Engines - Remove 2-20 minutes from your target&#039;s journey.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;REWARDS&amp;lt;/small&amp;gt;&lt;br /&gt;
 Upon a successful PVP hack/connection to the Hacking Terminal, the player receives XP and Intel equal to the target player’s level.&lt;br /&gt;
* Level 1 action rewards the player with XP and money equal to the target player’s level.&lt;br /&gt;
* Level 2 action rewards the player with XP and money equal to the target player’s level * 2.&lt;br /&gt;
* Level 3 action rewards the player with XP and money equal to the target player’s level * 3.&lt;br /&gt;
* Level 4 action rewards the player with XP and money equal to the target player’s level * 4.&lt;br /&gt;
* Level 5 action rewards the player with XP and money equal to the target player’s level * 5.&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Crew_Lounge&amp;diff=2476</id>
		<title>Crew Lounge</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Crew_Lounge&amp;diff=2476"/>
		<updated>2020-03-10T19:20:09Z</updated>

		<summary type="html">&lt;p&gt;Lancer: Removed the expand tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Unemployed co-pilots gather here, hoping a player will hire them. Co-pilots have varied abilities so choose carefully. They&#039;re not cheap and you can have up to three co-pilots employed at a time, but only one staffed on your ship at a time. Money spent on hiring co-pilots is not returned if you fire them. Note that each pilot is unique, so it is possible to run out of pilots of a kind if the demand is high enough. &lt;br /&gt;
&lt;br /&gt;
To unlock the Crew Lounge, player must achieve a level 10 or higher. Additional crew members unlock at levels 20, 30, 40, and 50. The Crew Lounge can be found by visiting the [[Gemini Station]] location, in the section under [[Gemini Station Facilities]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your ship will only benefit from the stats of the co-pilot who is travelling with you.  You have the ability to hire up to three crew members.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
There are multiple categories of crew members you can hire: &#039;&#039;Scavenger&#039;&#039;, &#039;&#039;Smuggler&#039;&#039;, &#039;&#039;Spy&#039;&#039;,&#039;&#039;Hacker&#039;&#039;, and &#039;&#039;Navigator&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scavenger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hiring one of these bottom feeders increases your &#039;&#039;Salvage Chance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smuggler&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Employing scum like these increases your &#039;&#039;Evasion&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These creepers help to increase the &#039;&#039;Intel&#039;&#039; you gain from successful hacks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hacker&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These people might be covered in cheeto dust, but they certainly know their way around a computer. Hire one of these to increase your &#039;&#039;Hacking&#039;&#039; stat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigator&#039;&#039;&#039;&lt;br /&gt;
The tried and true copilot. The Navigator knows how to squeeze the last ounces of speed out of most shuttles. They increase your &#039;&#039;Engine Efficiency&#039;&#039; stat. &lt;br /&gt;
&lt;br /&gt;
[[Category: Gemini Station Facilities]]&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Crew_Lounge&amp;diff=2475</id>
		<title>Crew Lounge</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Crew_Lounge&amp;diff=2475"/>
		<updated>2020-03-10T19:19:02Z</updated>

		<summary type="html">&lt;p&gt;Lancer: /* Categories */Added content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expand}}&lt;br /&gt;
&lt;br /&gt;
Unemployed co-pilots gather here, hoping a player will hire them. Co-pilots have varied abilities so choose carefully. They&#039;re not cheap and you can have up to three co-pilots employed at a time, but only one staffed on your ship at a time. Money spent on hiring co-pilots is not returned if you fire them. Note that each pilot is unique, so it is possible to run out of pilots of a kind if the demand is high enough. &lt;br /&gt;
&lt;br /&gt;
To unlock the Crew Lounge, player must achieve a level 10 or higher. Additional crew members unlock at levels 20, 30, 40, and 50. The Crew Lounge can be found by visiting the [[Gemini Station]] location, in the section under [[Gemini Station Facilities]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your ship will only benefit from the stats of the co-pilot who is travelling with you.  You have the ability to hire up to three crew members.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
There are multiple categories of crew members you can hire: &#039;&#039;Scavenger&#039;&#039;, &#039;&#039;Smuggler&#039;&#039;, &#039;&#039;Spy&#039;&#039;,&#039;&#039;Hacker&#039;&#039;, and &#039;&#039;Navigator&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scavenger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hiring one of these bottom feeders increases your &#039;&#039;Salvage Chance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smuggler&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Employing scum like these increases your &#039;&#039;Evasion&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These creepers help to increase the &#039;&#039;Intel&#039;&#039; you gain from successful hacks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hacker&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These people might be covered in cheeto dust, but they certainly know their way around a computer. Hire one of these to increase your &#039;&#039;Hacking&#039;&#039; stat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigator&#039;&#039;&#039;&lt;br /&gt;
The tried and true copilot. The Navigator knows how to squeeze the last ounces of speed out of most shuttles. They increase your &#039;&#039;Engine Efficiency&#039;&#039; stat. &lt;br /&gt;
&lt;br /&gt;
[[Category: Gemini Station Facilities]]&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Crew_Lounge&amp;diff=2474</id>
		<title>Crew Lounge</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Crew_Lounge&amp;diff=2474"/>
		<updated>2020-03-10T19:10:32Z</updated>

		<summary type="html">&lt;p&gt;Lancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expand}}&lt;br /&gt;
&lt;br /&gt;
Unemployed co-pilots gather here, hoping a player will hire them. Co-pilots have varied abilities so choose carefully. They&#039;re not cheap and you can have up to three co-pilots employed at a time, but only one staffed on your ship at a time. Money spent on hiring co-pilots is not returned if you fire them. Note that each pilot is unique, so it is possible to run out of pilots of a kind if the demand is high enough. &lt;br /&gt;
&lt;br /&gt;
To unlock the Crew Lounge, player must achieve a level 10 or higher. Additional crew members unlock at levels 20, 30, 40, and 50. The Crew Lounge can be found by visiting the [[Gemini Station]] location, in the section under [[Gemini Station Facilities]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your ship will only benefit from the stats of the co-pilot who is travelling with you.  You have the ability to hire up to three crew members.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
There are three categories of crew members you can hire: &#039;&#039;Scavenger&#039;&#039;, &#039;&#039;Smuggler&#039;&#039;, and &#039;&#039;Spy&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scavenger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hiring one of these bottom feeders increases your &#039;&#039;Salvage Chance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smuggler&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Employing scum like these increases your &#039;&#039;Evasion&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These creepers help to increase your &#039;&#039;Intel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Gemini Station Facilities]]&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Talk:Reputation&amp;diff=1896</id>
		<title>Talk:Reputation</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Talk:Reputation&amp;diff=1896"/>
		<updated>2020-02-14T14:42:10Z</updated>

		<summary type="html">&lt;p&gt;Lancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added some missing information to the page. Does the page need formatting to be edited? [[User:Lancer|Lancer]] ([[User talk:Lancer|talk]]) 13:07, 8 February 2020 (UTC)&lt;br /&gt;
: What formatting are you talking about? —  [[User:Banri|Banri]] ([[User talk:Banri|talk]]) 17:48, 8 February 2020 (UTC)&lt;br /&gt;
::I am wondering if the update needed tag can be removed [[User:Lancer|Lancer]] ([[User talk:Lancer|talk]]) 14:42, 14 February 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Talk:Reputation&amp;diff=1861</id>
		<title>Talk:Reputation</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Talk:Reputation&amp;diff=1861"/>
		<updated>2020-02-08T13:08:40Z</updated>

		<summary type="html">&lt;p&gt;Lancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added some missing information to the page. Does the page need formatting to be edited? [[User:Lancer|Lancer]] ([[User talk:Lancer|talk]]) 13:07, 8 February 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Talk:Reputation&amp;diff=1860</id>
		<title>Talk:Reputation</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Talk:Reputation&amp;diff=1860"/>
		<updated>2020-02-08T13:07:24Z</updated>

		<summary type="html">&lt;p&gt;Lancer: Created page with &amp;quot;Added some missing information to the page and removed the update needed tag. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added some missing information to the page and removed the update needed tag. [[User:Lancer|Lancer]] ([[User talk:Lancer|talk]]) 13:07, 8 February 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Reputation&amp;diff=1859</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Reputation&amp;diff=1859"/>
		<updated>2020-02-08T13:05:36Z</updated>

		<summary type="html">&lt;p&gt;Lancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
&lt;br /&gt;
There are a myriad of ways to gain (and lose!) reputation with the various factions you&#039;ll meet. The easiest way to increase your rep is simply to travel to different locations. Upon entering the faction’s system, your reputation will increase, albeit marginally. Boosting faction ships or participating in trade will net larger reputation gains. Completing trade missions will have an even greater affect on your reputation.&lt;br /&gt;
&lt;br /&gt;
Draining a ship&#039;s engines will lower your standing with that faction. However, if that faction has an enemy, your actions may end up increasing your reputation with that faction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Gemini Station&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your reputation with Gemini Station can be increased by traveling &amp;amp; selling goods to the station, boosting Gemini Station ships, and by attacking or draining pirate ships.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Earth&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your reputation with Earth can be increased by traveling and selling goods to Earth, boosting Earth ships, by attacking or draining Martian ships, and by successfully completing encounters, and by completing some missions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mars&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your reputation with Mars can be increased by traveling and selling goods to Mars, boosting Martian ships, by attacking or draining Terran ships, and by successfully completing encounters, and by completing some missions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Jupiter&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your reputation with Jupiter can be increased by traveling, selling, buying goods from Jupiter, successfully completing encounters, and by completing some missions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Eris&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your reputation with Eris can be increased by traveling, selling to and buying goods from Eris, and by successfully completing encounters, and by completing some missions..&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mercury&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your reputation with Mercury can be increased by traveling to Mercury Station and buying &amp;amp; selling goods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Reputation Level&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:medium;&amp;quot; | Level&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold; font-size:medium;&amp;quot; | Required&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:100%;&amp;quot; | Hated&lt;br /&gt;
| style=&amp;quot;text-align: center; font-style:italic; font-size:100%;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:100%;&amp;quot; | Unfriendly&lt;br /&gt;
| style=&amp;quot;text-align: center; font-style:italic; font-size:100%;&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:100%;&amp;quot; | Neutral&lt;br /&gt;
| style=&amp;quot;text-align: center; font-style:italic; font-size:100%;&amp;quot; | 1000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:100%;&amp;quot; | Friendly&lt;br /&gt;
| style=&amp;quot;text-align: center; font-style:italic; font-size:100%;&amp;quot; | 5000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:100%;&amp;quot; | Loyal&lt;br /&gt;
| style=&amp;quot;text-align: center; font-style:italic; font-size:100%;&amp;quot; | 10000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:100%;&amp;quot; | Trusted Ally&lt;br /&gt;
| style=&amp;quot;text-align: center; font-style:italic; font-size:100%;&amp;quot; | 20000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:100%;&amp;quot; | Distinguished&lt;br /&gt;
| style=&amp;quot;text-align: center; font-style:italic; font-size:100%;&amp;quot; | 30000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:100%;&amp;quot; | Honored&lt;br /&gt;
| style=&amp;quot;text-align: center; font-style:italic; font-size:100%;&amp;quot; | 40000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:100%;&amp;quot; | Revered Champion&lt;br /&gt;
| style=&amp;quot;text-align: center; font-style:italic; font-size:100%;&amp;quot; | 50000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GeminiStationNavbox}}&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=User:Lancer&amp;diff=1858</id>
		<title>User:Lancer</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=User:Lancer&amp;diff=1858"/>
		<updated>2020-02-08T12:57:50Z</updated>

		<summary type="html">&lt;p&gt;Lancer: /* Watch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UserInfo &lt;br /&gt;
| forum-nick = Lancer&lt;br /&gt;
| location = Somewhere on Terran Prime&lt;br /&gt;
| join = 1/1/2020&lt;br /&gt;
| roles = Editor, moderator, Ranter&lt;br /&gt;
| avatar = &lt;br /&gt;
| image-size =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Greetings! my name is &amp;lt;garbeled&amp;gt; and I live in &amp;lt;garbled&amp;gt;. Oh, I apologize for that. You see in this age where we are so closely connected I find it difficult to reveal any personal information on a public forum. There may come a day that I will reveal more about me, but until that day you may call me Lancer, Wonder storm, etc. I like computers, programming, and having fun.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
* &#039;&#039;&#039;Discord&#039;&#039;&#039;: &#039;&#039;wonder storm#5258&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In-Game Name&#039;&#039;&#039;:Lancer &lt;br /&gt;
&lt;br /&gt;
==Wiki Projects==&lt;br /&gt;
Beginner&#039;s Guide to Scout Page&lt;br /&gt;
&lt;br /&gt;
==Watch==&lt;br /&gt;
[https://wiki.geministation.com/Lancer&#039;s_Scout_Guide Lancer&#039;s Scout Guide]&lt;br /&gt;
&lt;br /&gt;
==Wiki status==&lt;br /&gt;
Below is a list for use as a maintenance guide allowing work on specific projects such as updating from old versions or expanding current ones.&lt;br /&gt;
{|&lt;br /&gt;
|[[:Category:Rewrite]] — Pages that require a rewrite.&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Rewrite}}}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Need editing]]  — Pages that require a clean up&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Need editing}}-13}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Need copy editing]]  — Pages that require copy editing&lt;br /&gt;
||&#039;&#039;&#039;{{PAGESINCATEGORY:Need copy editing‎}}&#039;&#039;&#039;  page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Candidates for deletion]] — Pages where deletion is requested.&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Candidates for deletion}}-1}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Duplicates]] — Duplicate pages.&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Duplicates}}}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Expand]] — Articles with sections that need expanding.&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Expand}}}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Links]] — Articles that need links adding.&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Links}}}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:To be merged]] — Articles where a merge is requested.&lt;br /&gt;
|&#039;&#039;&#039;{{PAGESINCATEGORY:To be merged}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:To be split ]]  — Split requested&lt;br /&gt;
|&#039;&#039;&#039;{{PAGESINCATEGORY:To be split }}&#039;&#039;&#039;  page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:To be moved‎ ]]  — Move requested&lt;br /&gt;
|&#039;&#039;&#039;{{PAGESINCATEGORY:To be moved‎ }}&#039;&#039;&#039;  page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Stubs]] — Articles that need expanding.&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Stubs}}}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Under Construction‎]]  — Under construction&lt;br /&gt;
||&#039;&#039;&#039;{{PAGESINCATEGORY:Under construction‎}}&#039;&#039;&#039;  page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Potentially outdated]] — Articles where an update is requested.&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Potentially_outdated}}}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Verification needed]] — Pages that require Verification.&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Verification needed}}}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Pages with broken file links]] — Articles with missing images.&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Pages with broken file links}}}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:UnusedImages]] — Files that are not used in any articles.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Users]]&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Lancer%27s_Scout_Guide&amp;diff=1857</id>
		<title>Lancer&#039;s Scout Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Lancer%27s_Scout_Guide&amp;diff=1857"/>
		<updated>2020-02-08T12:52:39Z</updated>

		<summary type="html">&lt;p&gt;Lancer: /* The Beginner&amp;#039;s Guide to the Scout class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;big&amp;gt;The Beginner&#039;s Guide to the Scout class&amp;lt;/big&amp;gt;=&lt;br /&gt;
Greetings pilots! In this post I will be focusing exclusively on the scout class. If you are not a scout then you came to the wrong guide, but you are welcome to read on anyways.&lt;br /&gt;
&lt;br /&gt;
To all you scout pilots out there. This guide is intended for the new scout pilot, so it will seem simplified (as in I wont be going into the rep grinding trick, which is boring anyway). Now let us begin!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The scout class is not an easy class to play as. It is fast, light, and oh so squishy. I would say it&#039;s not a class for beginners, but the only way you can get into this class is as a beginner. There are some key terms you must remember&amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Evasion&#039;&#039;&#039; - this ability makes it harder for others to attack you. &amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Targeting&#039;&#039;&#039; - this ability makes it easier to hit other people. You wont be using this for a while, if ever. &amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Attack&#039;&#039;&#039; - makes it easier to hit and damage an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Defense&#039;&#039;&#039; - blaster fire finds it harder to damage you. &amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Hacking&#039;&#039;&#039; - this stat will get very important at level 10.&amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Cargo&#039;&#039;&#039; - the amount of junk you can cart from one world to another.&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now I will begin to describe what an optimal path for the scout looks like, up to lvl 15.&lt;br /&gt;
&lt;br /&gt;
===Levels 1-5===&lt;br /&gt;
You will spend this time pretending that you are a freighter and get all the cargo boosting mods you can. Whenever you run across a mod that boosts hacking you will save it. If it is better than another hacking mod that takes the save spot, you will replace it. At level five you may want to find a team with which you can do encounters on earth and mars. Throughout this time you will find it helpful to follow the missions. They will give you xp. Join a guild, it will help in the long run. Dont hack worlds&lt;br /&gt;
&lt;br /&gt;
===Levels 6-10===&lt;br /&gt;
At around this point you should still be stuck in the grips of the Fly Casual mission. At this point you should really be buckling down on trying to get your hacking score up. When you have enough mods to get to +40 hacking power you should start focusing on hacking. At level 10 you will be able to start taking on the Eris encounters, this is a good source of eris rep and mods. Open the Black market as soon as you can, for it is the friend of scouts. Avoid hacking worlds&lt;br /&gt;
&lt;br /&gt;
===Levels 11-15===&lt;br /&gt;
Get the listener. You want the listener. It costs 1000 intel and goes into your weapon slot. The day that you get the listener marks the last day you have to grind trades. Focus on hacking from than on. When you get the listener look for a mission on eris from Shade. It will not be easy to find or do, but it will give you a mod. Hold onto that mod. There are several mission for which you will need to collect resources. Collect lots of power cells, Mod components, polished diamonds, etc so that you will be able to craft the needed mods. Try to avoid hacking worlds at any difficulty except for 10, and only hack worlds if you have 90+ hack rating.&lt;br /&gt;
&lt;br /&gt;
Guide Created by [[User:Lancer|Lancer]] ([[User talk:Lancer|talk]])&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=User:Lancer/sandbox&amp;diff=1856</id>
		<title>User:Lancer/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=User:Lancer/sandbox&amp;diff=1856"/>
		<updated>2020-02-08T12:45:40Z</updated>

		<summary type="html">&lt;p&gt;Lancer: This is the sandbox. Experiment here first&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Lancer%27s_Scout_Guide&amp;diff=1855</id>
		<title>Lancer&#039;s Scout Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Lancer%27s_Scout_Guide&amp;diff=1855"/>
		<updated>2020-02-08T12:44:59Z</updated>

		<summary type="html">&lt;p&gt;Lancer: A guide to scouts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;big&amp;gt;The Beginner&#039;s Guide to the Scout class&amp;lt;/big&amp;gt;=&lt;br /&gt;
Greetings pilots! In this post I will be focusing exclusively on the scout class. If you are not a scout then you came to the wrong guide, but you are welcome to read on anyways.&lt;br /&gt;
&lt;br /&gt;
To all you scout pilots out there. This guide is intended for the new scout pilot, so it will seem simplified (as in I wont be going into the rep grinding trick, which is boring anyway). Now let us begin!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The scout class is not an easy class to play as. It is fast, light, and oh so squishy. I would say it&#039;s not a class for beginners, but the only way you can get into this class is as a beginner. There are some key terms you must remember&amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Evasion&#039;&#039;&#039; - this ability makes it harder for others to attack you. &amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Targeting&#039;&#039;&#039; - this ability makes it easier to hit other people. You wont be using this for a while, if ever. &amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Attack&#039;&#039;&#039; - makes it easier to hit and damage an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Defense&#039;&#039;&#039; - blaster fire finds it harder to damage you. &amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Hacking&#039;&#039;&#039; - this stat will get very important at level 10.&amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Cargo&#039;&#039;&#039; - the amount of junk you can cart from one world to another.&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now I will begin to describe what an optimal path for the scout looks like, up to lvl 15.&lt;br /&gt;
&lt;br /&gt;
===Levels 1-5===&lt;br /&gt;
You will spend this time pretending that you are a freighter and get all the cargo boosting mods you can. Whenever you run across a mod that boosts hacking you will save it. If it is better than another hacking mod that takes the save spot, you will replace it. At level five you may want to find a team with which you can do encounters on earth and mars. Throughout this time you will find it helpful to follow the missions. They will give you xp. Join a guild, it will help in the long run.&lt;br /&gt;
&lt;br /&gt;
===Levels 6-10===&lt;br /&gt;
At around this point you should still be stuck in the grips of the Fly Casual mission. At this point you should really be buckling down on trying to get your hacking score up. When you have enough mods to get to +40 hacking power you should start focusing on hacking. At level 10 you will be able to start taking on the Eris encounters, this is a good source of eris rep and mods. Open the Black market as soon as you can, for it is the friend of scouts.&lt;br /&gt;
&lt;br /&gt;
===Levels 11-15===&lt;br /&gt;
Get the listener. You want the listener. It costs 1000 intel and goes into your weapon slot. The day that you get the listener marks the last day you have to grind trades. Focus on hacking from than on. [Exception: there are several mission for which you will need to collect resources. Collect lots of power cells, Mod components, polished diamonds, etc so that you will be able to craft the needed mods]&lt;br /&gt;
&lt;br /&gt;
Guide Created by [[User:Lancer|Lancer]] ([[User talk:Lancer|talk]])&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=User:Lancer/sandbox&amp;diff=1840</id>
		<title>User:Lancer/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=User:Lancer/sandbox&amp;diff=1840"/>
		<updated>2020-02-07T22:40:32Z</updated>

		<summary type="html">&lt;p&gt;Lancer: /* The Beginner&amp;#039;s Guide to the Scout class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;big&amp;gt;The Beginner&#039;s Guide to the Scout class&amp;lt;/big&amp;gt;=&lt;br /&gt;
Greetings pilots! In this post I will be focusing exclusively on the scout class. If you are not a scout then you came to the wrong guide, but you are welcome to read on anyways.&lt;br /&gt;
&lt;br /&gt;
To all you scout pilots out there. This guide is intended for the new scout pilot, so it will seem simplified (as in I wont be going into the rep grinding trick, which is boring anyway). Now let us begin!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The scout class is not an easy class to play as. It is fast, light, and oh so squishy. I would say it&#039;s not a class for beginners, but the only way you can get into this class is as a beginner. There are some key terms you must remember&amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Evasion&#039;&#039;&#039; - this ability makes it harder for others to attack you. &amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Targeting&#039;&#039;&#039; - this ability makes it easier to hit other people. You wont be using this for a while, if ever. &amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Attack&#039;&#039;&#039; - makes it easier to hit and damage an opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Defense&#039;&#039;&#039; - blaster fire finds it harder to damage you. &amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Hacking&#039;&#039;&#039; - this stat will get very important at level 10.&amp;lt;br&amp;gt;&lt;br /&gt;
	• &#039;&#039;&#039;Cargo&#039;&#039;&#039; - the amount of junk you can cart from one world to another.&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now I will begin to describe what an optimal path for the scout looks like, up to lvl 15.&lt;br /&gt;
&lt;br /&gt;
===Levels 1-5===&lt;br /&gt;
You will spend this time pretending that you are a freighter and get all the cargo boosting mods you can. Whenever you run across a mod that boosts hacking you will save it. If it is better than another hacking mod that takes the save spot, you will replace it. At level five you may want to find a team with which you can do encounters on earth and mars. Throughout this time you will find it helpful to follow the missions. They will give you xp. Join a guild, it will help in the long run.&lt;br /&gt;
&lt;br /&gt;
===Levels 6-10===&lt;br /&gt;
At around this point you should still be stuck in the grips of the Fly Casual mission. At this point you should really be buckling down on trying to get your hacking score up. When you have enough mods to get to +40 hacking power you should start focusing on hacking. At level 10 you will be able to start taking on the Eris encounters, this is a good source of eris rep and mods. Open the Black market as soon as you can, for it is the friend of scouts.&lt;br /&gt;
&lt;br /&gt;
===Levels 11-15===&lt;br /&gt;
Get the listener. You want the listener. It costs 1000 intel and goes into your weapon slot. The day that you get the listener marks the last day you have to grind trades. Focus on hacking from than on. [Exception: there are several mission for which you will need to collect resources. Collect lots of power cells, Mod components, polished diamonds, etc so that you will be able to craft the needed mods]&lt;br /&gt;
&lt;br /&gt;
Guide Created by [[User:Lancer|Lancer]] ([[User talk:Lancer|talk]])&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=User:Lancer/sandbox&amp;diff=1839</id>
		<title>User:Lancer/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=User:Lancer/sandbox&amp;diff=1839"/>
		<updated>2020-02-07T22:39:36Z</updated>

		<summary type="html">&lt;p&gt;Lancer: /* The Beginner&amp;#039;s Guide to the Scout class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;big&amp;gt;The Beginner&#039;s Guide to the Scout class&amp;lt;/big&amp;gt;=&lt;br /&gt;
Greetings pilots! In this post I will be focusing exclusively on the scout class. If you are not a scout then you came to the wrong guide, but you are welcome to read on anyways.&lt;br /&gt;
&lt;br /&gt;
To all you scout pilots out there. This guide is intended for the new scout pilot, so it will seem simplified (as in I wont be going into the rep grinding trick, which is boring anyway). Now let us begin!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The scout class is not an easy class to play as. It is fast, light, and oh so squishy. I would say it&#039;s not a class for beginners, but the only way you can get into this class is as a beginner. There are some key terms you must remember&lt;br /&gt;
	• &#039;&#039;&#039;Evasion&#039;&#039;&#039; - this ability makes it harder for others to attack you. &lt;br /&gt;
	• &#039;&#039;&#039;Targeting&#039;&#039;&#039; - this ability makes it easier to hit other people. You wont be using this for a while, if ever. &lt;br /&gt;
	• &#039;&#039;&#039;Attack&#039;&#039;&#039; - makes it easier to hit and damage an opponent.&lt;br /&gt;
	• &#039;&#039;&#039;Defense&#039;&#039;&#039; - blaster fire finds it harder to damage you. &lt;br /&gt;
	• &#039;&#039;&#039;Hacking&#039;&#039;&#039; - this stat will get very important at level 10.&lt;br /&gt;
	• &#039;&#039;&#039;Cargo&#039;&#039;&#039; - the amount of junk you can cart from one world to another. &lt;br /&gt;
&lt;br /&gt;
Now I will begin to describe what an optimal path for the scout looks like, up to lvl 15.&lt;br /&gt;
&lt;br /&gt;
===Levels 1-5===&lt;br /&gt;
You will spend this time pretending that you are a freighter and get all the cargo boosting mods you can. Whenever you run across a mod that boosts hacking you will save it. If it is better than another hacking mod that takes the save spot, you will replace it. At level five you may want to find a team with which you can do encounters on earth and mars. Throughout this time you will find it helpful to follow the missions. They will give you xp. Join a guild, it will help in the long run.&lt;br /&gt;
&lt;br /&gt;
===Levels 6-10===&lt;br /&gt;
At around this point you should still be stuck in the grips of the Fly Casual mission. At this point you should really be buckling down on trying to get your hacking score up. When you have enough mods to get to +40 hacking power you should start focusing on hacking. At level 10 you will be able to start taking on the Eris encounters, this is a good source of eris rep and mods. Open the Black market as soon as you can, for it is the friend of scouts.&lt;br /&gt;
&lt;br /&gt;
===Levels 11-15===&lt;br /&gt;
Get the listener. You want the listener. It costs 1000 intel and goes into your weapon slot. The day that you get the listener marks the last day you have to grind trades. Focus on hacking from than on. [Exception: there are several mission for which you will need to collect resources. Collect lots of power cells, Mod components, polished diamonds, etc so that you will be able to craft the needed mods]&lt;br /&gt;
&lt;br /&gt;
Guide Created by [[User:Lancer|Lancer]] ([[User talk:Lancer|talk]])&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=User:Lancer/sandbox&amp;diff=1838</id>
		<title>User:Lancer/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=User:Lancer/sandbox&amp;diff=1838"/>
		<updated>2020-02-07T22:38:22Z</updated>

		<summary type="html">&lt;p&gt;Lancer: /* The Beginner&amp;#039;s Guide to the Scout class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Beginner&#039;s Guide to the Scout class =&lt;br /&gt;
&lt;br /&gt;
Greetings pilots! In this post I will be focusing exclusively on the scout class. If you are not a scout then you came to the wrong guide, but you are welcome to read on anyways.&lt;br /&gt;
&lt;br /&gt;
To all you scout pilots out there. This guide is intended for the new scout pilot, so it will seem simplified (as in I wont be going into the rep grinding trick, which is boring anyway). Now let us begin!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The scout class is not an easy class to play as. It is fast, light, and oh so squishy. I would say it&#039;s not a class for beginners, but the only way you can get into this class is as a beginner. There are some key terms you must remember&lt;br /&gt;
	• &#039;&#039;&#039;Evasion&#039;&#039;&#039; - this ability makes it harder for others to attack you. &lt;br /&gt;
	• &#039;&#039;&#039;Targeting&#039;&#039;&#039; - this ability makes it easier to hit other people. You wont be using this for a while, if ever. &lt;br /&gt;
	• &#039;&#039;&#039;Attack&#039;&#039;&#039; - makes it easier to hit and damage an opponent.&lt;br /&gt;
	• &#039;&#039;&#039;Defense&#039;&#039;&#039; - blaster fire finds it harder to damage you. &lt;br /&gt;
	• &#039;&#039;&#039;Hacking&#039;&#039;&#039; - this stat will get very important at level 10.&lt;br /&gt;
	• &#039;&#039;&#039;Cargo&#039;&#039;&#039; - the amount of junk you can cart from one world to another. &lt;br /&gt;
&lt;br /&gt;
Now I will begin to describe what an optimal path for the scout looks like, up to lvl 15.&lt;br /&gt;
&lt;br /&gt;
===Levels 1-5===&lt;br /&gt;
You will spend this time pretending that you are a freighter and get all the cargo boosting mods you can. Whenever you run across a mod that boosts hacking you will save it. If it is better than another hacking mod that takes the save spot, you will replace it. At level five you may want to find a team with which you can do encounters on earth and mars. Throughout this time you will find it helpful to follow the missions. They will give you xp. Join a guild, it will help in the long run.&lt;br /&gt;
&lt;br /&gt;
===Levels 6-10===&lt;br /&gt;
At around this point you should still be stuck in the grips of the Fly Casual mission. At this point you should really be buckling down on trying to get your hacking score up. When you have enough mods to get to +40 hacking power you should start focusing on hacking. At level 10 you will be able to start taking on the Eris encounters, this is a good source of eris rep and mods. Open the Black market as soon as you can, for it is the friend of scouts.&lt;br /&gt;
&lt;br /&gt;
===Levels 11-15===&lt;br /&gt;
Get the listener. You want the listener. It costs 1000 intel and goes into your weapon slot. The day that you get the listener marks the last day you have to grind trades. Focus on hacking from than on. [Exception: there are several mission for which you will need to collect resources. Collect lots of power cells, Mod components, polished diamonds, etc so that you will be able to craft the needed mods]&lt;br /&gt;
&lt;br /&gt;
Guide Created by [[User:Lancer|Lancer]] ([[User talk:Lancer|talk]])&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=User:Lancer/sandbox&amp;diff=1837</id>
		<title>User:Lancer/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=User:Lancer/sandbox&amp;diff=1837"/>
		<updated>2020-02-07T22:37:57Z</updated>

		<summary type="html">&lt;p&gt;Lancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Beginner&#039;s Guide to the Scout class ==&lt;br /&gt;
&lt;br /&gt;
Greetings pilots! In this post I will be focusing exclusively on the scout class. If you are not a scout then you came to the wrong guide, but you are welcome to read on anyways.&lt;br /&gt;
&lt;br /&gt;
To all you scout pilots out there. This guide is intended for the new scout pilot, so it will seem simplified (as in I wont be going into the rep grinding trick, which is boring anyway). Now let us begin!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The scout class is not an easy class to play as. It is fast, light, and oh so squishy. I would say it&#039;s not a class for beginners, but the only way you can get into this class is as a beginner. There are some key terms you must remember&lt;br /&gt;
	• &#039;&#039;&#039;Evasion&#039;&#039;&#039; - this ability makes it harder for others to attack you. &lt;br /&gt;
	• &#039;&#039;&#039;Targeting&#039;&#039;&#039; - this ability makes it easier to hit other people. You wont be using this for a while, if ever. &lt;br /&gt;
	• &#039;&#039;&#039;Attack&#039;&#039;&#039; - makes it easier to hit and damage an opponent.&lt;br /&gt;
	• &#039;&#039;&#039;Defense&#039;&#039;&#039; - blaster fire finds it harder to damage you. &lt;br /&gt;
	• &#039;&#039;&#039;Hacking&#039;&#039;&#039; - this stat will get very important at level 10.&lt;br /&gt;
	• &#039;&#039;&#039;Cargo&#039;&#039;&#039; - the amount of junk you can cart from one world to another. &lt;br /&gt;
&lt;br /&gt;
Now I will begin to describe what an optimal path for the scout looks like, up to lvl 15.&lt;br /&gt;
&lt;br /&gt;
===Levels 1-5===&lt;br /&gt;
You will spend this time pretending that you are a freighter and get all the cargo boosting mods you can. Whenever you run across a mod that boosts hacking you will save it. If it is better than another hacking mod that takes the save spot, you will replace it. At level five you may want to find a team with which you can do encounters on earth and mars. Throughout this time you will find it helpful to follow the missions. They will give you xp. Join a guild, it will help in the long run.&lt;br /&gt;
&lt;br /&gt;
===Levels 6-10===&lt;br /&gt;
At around this point you should still be stuck in the grips of the Fly Casual mission. At this point you should really be buckling down on trying to get your hacking score up. When you have enough mods to get to +40 hacking power you should start focusing on hacking. At level 10 you will be able to start taking on the Eris encounters, this is a good source of eris rep and mods. Open the Black market as soon as you can, for it is the friend of scouts.&lt;br /&gt;
&lt;br /&gt;
===Levels 11-15===&lt;br /&gt;
Get the listener. You want the listener. It costs 1000 intel and goes into your weapon slot. The day that you get the listener marks the last day you have to grind trades. Focus on hacking from than on. [Exception: there are several mission for which you will need to collect resources. Collect lots of power cells, Mod components, polished diamonds, etc so that you will be able to craft the needed mods]&lt;br /&gt;
&lt;br /&gt;
Guide Created by [[User:Lancer|Lancer]] ([[User talk:Lancer|talk]])&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=User:Lancer&amp;diff=1832</id>
		<title>User:Lancer</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=User:Lancer&amp;diff=1832"/>
		<updated>2020-02-07T22:22:39Z</updated>

		<summary type="html">&lt;p&gt;Lancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UserInfo &lt;br /&gt;
| forum-nick = Lancer&lt;br /&gt;
| location = Somewhere on Terran Prime&lt;br /&gt;
| join = 1/1/2020&lt;br /&gt;
| roles = Editor, moderator, Ranter&lt;br /&gt;
| avatar = &lt;br /&gt;
| image-size =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Greetings! my name is &amp;lt;garbeled&amp;gt; and I live in &amp;lt;garbled&amp;gt;. Oh, I apologize for that. You see in this age where we are so closely connected I find it difficult to reveal any personal information on a public forum. There may come a day that I will reveal more about me, but until that day you may call me Lancer, Wonder storm, etc. I like computers, programming, and having fun.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
* &#039;&#039;&#039;Discord&#039;&#039;&#039;: &#039;&#039;wonder storm#5258&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In-Game Name&#039;&#039;&#039;:Lancer &lt;br /&gt;
&lt;br /&gt;
==Wiki Projects==&lt;br /&gt;
Beginner&#039;s Guide to Scout Page&lt;br /&gt;
&lt;br /&gt;
==Watch==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Wiki status==&lt;br /&gt;
Below is a list for use as a maintenance guide allowing work on specific projects such as updating from old versions or expanding current ones.&lt;br /&gt;
{|&lt;br /&gt;
|[[:Category:Rewrite]] — Pages that require a rewrite.&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Rewrite}}}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Need editing]]  — Pages that require a clean up&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Need editing}}-13}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Need copy editing]]  — Pages that require copy editing&lt;br /&gt;
||&#039;&#039;&#039;{{PAGESINCATEGORY:Need copy editing‎}}&#039;&#039;&#039;  page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Candidates for deletion]] — Pages where deletion is requested.&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Candidates for deletion}}-1}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Duplicates]] — Duplicate pages.&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Duplicates}}}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Expand]] — Articles with sections that need expanding.&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Expand}}}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Links]] — Articles that need links adding.&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Links}}}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:To be merged]] — Articles where a merge is requested.&lt;br /&gt;
|&#039;&#039;&#039;{{PAGESINCATEGORY:To be merged}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:To be split ]]  — Split requested&lt;br /&gt;
|&#039;&#039;&#039;{{PAGESINCATEGORY:To be split }}&#039;&#039;&#039;  page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:To be moved‎ ]]  — Move requested&lt;br /&gt;
|&#039;&#039;&#039;{{PAGESINCATEGORY:To be moved‎ }}&#039;&#039;&#039;  page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Stubs]] — Articles that need expanding.&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Stubs}}}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Under Construction‎]]  — Under construction&lt;br /&gt;
||&#039;&#039;&#039;{{PAGESINCATEGORY:Under construction‎}}&#039;&#039;&#039;  page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Potentially outdated]] — Articles where an update is requested.&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Potentially_outdated}}}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Verification needed]] — Pages that require Verification.&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Verification needed}}}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Pages with broken file links]] — Articles with missing images.&lt;br /&gt;
|&#039;&#039;&#039;{{#expr:{{PAGESINCATEGORY:Pages with broken file links}}}}&#039;&#039;&#039; page(s).&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:UnusedImages]] — Files that are not used in any articles.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Users]]&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=User:Lancer/sandbox&amp;diff=1807</id>
		<title>User:Lancer/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=User:Lancer/sandbox&amp;diff=1807"/>
		<updated>2020-02-07T18:26:16Z</updated>

		<summary type="html">&lt;p&gt;Lancer: Created page with &amp;quot;Greetings pilots! In this post I will be focusing exclusively on the scout class. If you are not a scout then you came to the wrong guide, but you are welcome to read on anywa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings pilots! In this post I will be focusing exclusively on the scout class. If you are not a scout then you came to the wrong guide, but you are welcome to read on anyways.&lt;br /&gt;
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To all you scout pilots out there. This guide is intended for the new scout pilot, so it will seem simplified (as in I wont be going into the rep grinding trick, which is boring anyway). Now let us begin!&lt;br /&gt;
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The scout class is not an easy class to play as. It is fast, light, and oh so squishy. I would say it&#039;s not a class for beginners, but the only way you can get into this class is as a beginner. There are some key terms you must remember&lt;br /&gt;
	• Evasion - this ability makes it harder for others to attack you. &lt;br /&gt;
	• Targeting - this ability makes it easier to hit other people. You wont be using this for a while, if ever. &lt;br /&gt;
	• Attack - makes it easier to hit and damage an opponent.&lt;br /&gt;
	• Defence - blaster fire finds it harder to damage you. &lt;br /&gt;
	• Hacking - this stat will get very important at level 10.&lt;br /&gt;
	• Cargo - the amount of junk you can cart from one world to another. &lt;br /&gt;
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Now I will begin to describe what an optimal path for the scout looks like, up to lvl 15.&lt;br /&gt;
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&#039;&#039;&#039;Levels 1-5&#039;&#039;&#039;&lt;br /&gt;
You will spend this time pretending that you are a freighter and get all the cargo boosting mods you can. Whenever you run across a mod that boosts hacking you will save it. If it is better than another hacking mod that takes the save spot, you will replace it. At level five you may want to find a team with which you can do encounters on earth and mars. Throughout this time you will find it helpful to follow the missions. They will give you xp. Join a guild, it will help in the long run.&lt;br /&gt;
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&#039;&#039;&#039;Levels 6-10&#039;&#039;&#039;&lt;br /&gt;
At around this point you should still be stuck in the grips of the Fly Casual mission. At this point you should really be buckling down on trying to get your hacking score up. When you have enough mods to get to +40 hacking power you should start focusing on hacking. At level 10 you will be able to start taking on the Eris encounters, this is a good source of eris rep and mods. Open the Black market as soon as you can, for it is the friend of scouts.&lt;br /&gt;
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&#039;&#039;&#039;Levels 11-15&#039;&#039;&#039;&lt;br /&gt;
Get the listener. You want the listener. It costs 1000 intel and goes into your weapon slot. The day that you get the listener marks the last day you have to grind trades. Focus on hacking from than on.&lt;br /&gt;
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From this point on is a bit hazy to me as I have yet to gain lvl 20. One thing is certain. Scout class is best class. Welcome to the master race&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Mars&amp;diff=1408</id>
		<title>Mars</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Mars&amp;diff=1408"/>
		<updated>2020-01-11T16:07:24Z</updated>

		<summary type="html">&lt;p&gt;Lancer: /*incomplete statement*/&lt;/p&gt;
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&lt;div&gt;[[File:Mars.jpg|thumb|right|Martian Homeworld]]&lt;br /&gt;
[[File:Mars Hanger.jpg|thumb|right|Mars&#039; Hanger]]&lt;br /&gt;
[[File:Mars Story.jpg|thumb|right]]&lt;br /&gt;
===Overview===&lt;br /&gt;
&#039;&#039;Originally an Earth colony, Mars maintains its liberty with food and weapon exports.&#039;&#039;&lt;br /&gt;
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Originally an Earth colony, Mars declared its independence and rebelled against the blue planet. After developing powerful offensive mods in secret, the smaller Martian colony was able to win its independence.&lt;br /&gt;
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With no breathable atmosphere, the Martian city Marsis consists of hundreds of habitation domes. These domes contain everything from living quarters to hydroponic gardens. &lt;br /&gt;
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A valuable surprise has been that these gardens end up producing the most nutrient-rich food in the system. Dubbed “Martian Foods”, they have become Mars’ primary export. &lt;br /&gt;
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Mars Tip: For whatever reason, the idiots on Earth love Martian Rocks. If you’re low on funds and looking for the cheapest upfront cost to jumpstart your trading career. Sell rocks to earth. &lt;br /&gt;
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====Tech Specialization====&lt;br /&gt;
* Offense&lt;br /&gt;
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====Primary Exports====&lt;br /&gt;
* Energy Cells&lt;br /&gt;
* Martian Foods&lt;br /&gt;
* Rocks&lt;br /&gt;
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====Primary Imports====&lt;br /&gt;
* Water&lt;br /&gt;
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&#039;&#039;Source&#039;&#039;: [https://www.geministation.com/locations/mars]&lt;br /&gt;
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{{LocationNavbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Lancer</name></author>
	</entry>
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