<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.geministation.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Desjar</id>
	<title>[N8] - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.geministation.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Desjar"/>
	<link rel="alternate" type="text/html" href="https://wiki.geministation.com/Special:Contributions/Desjar"/>
	<updated>2026-06-04T01:05:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Outlands&amp;diff=6721</id>
		<title>Outlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Outlands&amp;diff=6721"/>
		<updated>2020-08-09T02:59:37Z</updated>

		<summary type="html">&lt;p&gt;Desjar: /* Mod Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASpoiler}}&lt;br /&gt;
{{ToC|right}}&lt;br /&gt;
== Background ==&lt;br /&gt;
The Outlands are a vast stretch of space in a distant galaxy on the fringes of Allegiance space. Packed with hidden, powerful alien tech, new resources, and intel that will help defend Gemini Station from the growing Allegiance threat, Outlands space is a dangerous, ever-changing environment. But powerful mods and valuable resources are can be discovered and claimed by only the most dedicated and skilled pilots.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The Outlands are filled with hundreds of Allegiance Nodes––or Space Points, if you&#039;re Suros––connected by hundreds of subspace lanes. These connected lanes can only be discovered if the Node has been activated your ship will be able to perform a scan of the area from the Galactic Map view. &lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
Nodes can be discovered by performing a successful scan from the Galactic Map page. A scan can only be performed if the node has been activated.&lt;br /&gt;
&lt;br /&gt;
=== Node Discovery ===&lt;br /&gt;
Nodes can be discovered by performing a scan from the Galactic Map page.&lt;br /&gt;
&lt;br /&gt;
==== Scan Mechanics ====&lt;br /&gt;
Every node has a discovery difficulty rating, typically between 5-100. When you perform a scan, a D100 + installed Sensor Scan Result mods roll occurs. If the results of that roll beat the connected, but undiscovered node&#039;s difficulty rating, an alert will appear under the scan progress bar. When the page is reloaded, the node and subsequent space lane will appear as a location you can travel to.&lt;br /&gt;
&lt;br /&gt;
==== Scan Costs ====&lt;br /&gt;
Scanning costs 1 Processor per attempt. &lt;br /&gt;
&lt;br /&gt;
==== Sensor Range in the Outlands ====&lt;br /&gt;
The [[Sensor_Range|sensor range]] mechanic that is in place for the Jupiter, Eris, Mercury, and Venus space lanes is not active for Outlands subspace lanes. It probably has something to do with the wibbly wobbly timey wimey...subspace lane stuff.&lt;br /&gt;
&lt;br /&gt;
=== Activating Nodes ===&lt;br /&gt;
A node must be activated by transferring energy cells from your ship&#039;s cargo hold to the node. Once started a node will use energy until it enters a lower-power mode again.&lt;br /&gt;
==== Energy Start ==== &lt;br /&gt;
Each node has its own requirement of how many energy cells are needed to activate it. The number ranges from 1 (very common) to 500 (rare) and in extremely rare cases, the energy cell requirement can reach as high as 5,000.&lt;br /&gt;
&lt;br /&gt;
==== Energy Usage ==== &lt;br /&gt;
Once activated, a node will use X number of energy per hour. Typically, a node will use 1 energy per hour. Nodes that have had energy cells transmitted, but have no yet reached the threshold for activation, will not consume energy.&lt;br /&gt;
==== Energy Cell to Energy Ratio ==== &lt;br /&gt;
Once a node has been activated, additionally submitted energy cells will increase the node&#039;s energy reserves by 10. (1:10 ratio)&lt;br /&gt;
==== Reputation ==== &lt;br /&gt;
One (1) Gemini Station reputation is awarded for each energy cell transferred to a node.&lt;br /&gt;
&lt;br /&gt;
=== Station Facilities ===&lt;br /&gt;
Every node has a tech level (1-5) that dictates the station facilities available at that node. Each level includes the station facilities of lower levels. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| None (1) || Nothing.&lt;br /&gt;
|-&lt;br /&gt;
| Limited (2) || Caches of Energy Cells may be discovered and claimed.&lt;br /&gt;
|-&lt;br /&gt;
| Basic (3) || Currently same as Limited.&lt;br /&gt;
|-&lt;br /&gt;
| Full (4) || Ship&#039;s armor and shields are fully restored.&lt;br /&gt;
|-&lt;br /&gt;
| Advanced (5) || Supergate is present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
==== Mods ==== &lt;br /&gt;
Various mods can appear throughout the Outlands. All mods are level 60.&lt;br /&gt;
===== Random Mod =====&lt;br /&gt;
Twenty five percent (25%) of the nodes in the Outlands can contain a random mod. Every hour, there is a 25% chance that a mod will appear at one of those locations. If a mod is already preset at a node, the mod is unchanged. Once a mod is claimed, it is removed from the location and after an hour, there is a 25% chance that another random mod will appear.&lt;br /&gt;
===== Outlands Mods =====&lt;br /&gt;
There are many Outlands-specific mods that have been created and will appear at set nodes. These mods are all tier 400 mods and are located on nodes that are difficult to discover.&lt;br /&gt;
&lt;br /&gt;
===== Legendary Mods =====&lt;br /&gt;
There are at least three tier 600 mods that can be acquired. These mods are located on nodes that are extremely difficult to discover.&lt;br /&gt;
===== Mod Notes =====&lt;br /&gt;
All Outlands mods and Legendary mods are single-equip, non-tradable, very slow cooldown, and have a low resale value. This combination makes mod-camping a waste of your time.&lt;br /&gt;
&lt;br /&gt;
{{Locals}}&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Locals| ]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Desjar</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Outlands&amp;diff=6720</id>
		<title>Outlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Outlands&amp;diff=6720"/>
		<updated>2020-08-09T02:59:17Z</updated>

		<summary type="html">&lt;p&gt;Desjar: /* Outlands Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASpoiler}}&lt;br /&gt;
{{ToC|right}}&lt;br /&gt;
== Background ==&lt;br /&gt;
The Outlands are a vast stretch of space in a distant galaxy on the fringes of Allegiance space. Packed with hidden, powerful alien tech, new resources, and intel that will help defend Gemini Station from the growing Allegiance threat, Outlands space is a dangerous, ever-changing environment. But powerful mods and valuable resources are can be discovered and claimed by only the most dedicated and skilled pilots.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The Outlands are filled with hundreds of Allegiance Nodes––or Space Points, if you&#039;re Suros––connected by hundreds of subspace lanes. These connected lanes can only be discovered if the Node has been activated your ship will be able to perform a scan of the area from the Galactic Map view. &lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
Nodes can be discovered by performing a successful scan from the Galactic Map page. A scan can only be performed if the node has been activated.&lt;br /&gt;
&lt;br /&gt;
=== Node Discovery ===&lt;br /&gt;
Nodes can be discovered by performing a scan from the Galactic Map page.&lt;br /&gt;
&lt;br /&gt;
==== Scan Mechanics ====&lt;br /&gt;
Every node has a discovery difficulty rating, typically between 5-100. When you perform a scan, a D100 + installed Sensor Scan Result mods roll occurs. If the results of that roll beat the connected, but undiscovered node&#039;s difficulty rating, an alert will appear under the scan progress bar. When the page is reloaded, the node and subsequent space lane will appear as a location you can travel to.&lt;br /&gt;
&lt;br /&gt;
==== Scan Costs ====&lt;br /&gt;
Scanning costs 1 Processor per attempt. &lt;br /&gt;
&lt;br /&gt;
==== Sensor Range in the Outlands ====&lt;br /&gt;
The [[Sensor_Range|sensor range]] mechanic that is in place for the Jupiter, Eris, Mercury, and Venus space lanes is not active for Outlands subspace lanes. It probably has something to do with the wibbly wobbly timey wimey...subspace lane stuff.&lt;br /&gt;
&lt;br /&gt;
=== Activating Nodes ===&lt;br /&gt;
A node must be activated by transferring energy cells from your ship&#039;s cargo hold to the node. Once started a node will use energy until it enters a lower-power mode again.&lt;br /&gt;
==== Energy Start ==== &lt;br /&gt;
Each node has its own requirement of how many energy cells are needed to activate it. The number ranges from 1 (very common) to 500 (rare) and in extremely rare cases, the energy cell requirement can reach as high as 5,000.&lt;br /&gt;
&lt;br /&gt;
==== Energy Usage ==== &lt;br /&gt;
Once activated, a node will use X number of energy per hour. Typically, a node will use 1 energy per hour. Nodes that have had energy cells transmitted, but have no yet reached the threshold for activation, will not consume energy.&lt;br /&gt;
==== Energy Cell to Energy Ratio ==== &lt;br /&gt;
Once a node has been activated, additionally submitted energy cells will increase the node&#039;s energy reserves by 10. (1:10 ratio)&lt;br /&gt;
==== Reputation ==== &lt;br /&gt;
One (1) Gemini Station reputation is awarded for each energy cell transferred to a node.&lt;br /&gt;
&lt;br /&gt;
=== Station Facilities ===&lt;br /&gt;
Every node has a tech level (1-5) that dictates the station facilities available at that node. Each level includes the station facilities of lower levels. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| None (1) || Nothing.&lt;br /&gt;
|-&lt;br /&gt;
| Limited (2) || Caches of Energy Cells may be discovered and claimed.&lt;br /&gt;
|-&lt;br /&gt;
| Basic (3) || Currently same as Limited.&lt;br /&gt;
|-&lt;br /&gt;
| Full (4) || Ship&#039;s armor and shields are fully restored.&lt;br /&gt;
|-&lt;br /&gt;
| Advanced (5) || Supergate is present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
==== Mods ==== &lt;br /&gt;
Various mods can appear throughout the Outlands. All mods are level 60.&lt;br /&gt;
===== Random Mod =====&lt;br /&gt;
Twenty five percent (25%) of the nodes in the Outlands can contain a random mod. Every hour, there is a 25% chance that a mod will appear at one of those locations. If a mod is already preset at a node, the mod is unchanged. Once a mod is claimed, it is removed from the location and after an hour, there is a 25% chance that another random mod will appear.&lt;br /&gt;
===== Outlands Mods =====&lt;br /&gt;
There are many Outlands-specific mods that have been created and will appear at set nodes. These mods are all tier 400 mods and are located on nodes that are difficult to discover.&lt;br /&gt;
&lt;br /&gt;
===== Legendary Mods =====&lt;br /&gt;
There are at least three tier 600 mods that can be acquired. These mods are located on nodes that are extremely difficult to discover.&lt;br /&gt;
===== Mod Notes =====&lt;br /&gt;
All Outlands mods and Legendary mods can are single-equip, non-tradable, very slow cooldown, and have a low resale value. This combination makes mod-camping a waste of your time.&lt;br /&gt;
&lt;br /&gt;
{{Locals}}&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[Category:Locals| ]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Desjar</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Outlands&amp;diff=3551</id>
		<title>Outlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Outlands&amp;diff=3551"/>
		<updated>2020-05-01T17:21:08Z</updated>

		<summary type="html">&lt;p&gt;Desjar: /* Scan Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASpoiler}}&lt;br /&gt;
{{ToC|right}}&lt;br /&gt;
== Background ==&lt;br /&gt;
The Outlands are a vast stretch of space in a distant galaxy on the fringes of Allegiance space. Packed with hidden, powerful alien tech, new resources, and intel that will help defend Gemini Station from the growing Allegiance threat, Outlands space is a dangerous, ever-changing environment. But powerful mods and valuable resources are can be discovered and claimed by only the most dedicated and skilled pilots.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The Outlands are filled with hundreds of Allegiance Nodes––or Space Points, if you&#039;re Suros––connected by hundreds of subspace lanes. These connected lanes can only be discovered if the Node has been activated your ship will be able to perform a scan of the area from the Galactic Map view. &lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
Nodes can be discovered by performing a successful scan from the Galactic Map page. A scan can only be performed if the node has been activated.&lt;br /&gt;
&lt;br /&gt;
=== Node Discovery ===&lt;br /&gt;
Nodes can be discovered by performing a scan from the Galactic Map page.&lt;br /&gt;
&lt;br /&gt;
==== Scan Mechanics ====&lt;br /&gt;
Every node has a discovery difficulty rating, typically between 5-100. When you perform a scan, a D100 + installed Sensor Scan Result mods roll occurs. If the results of that roll beat the connected, but undiscovered node&#039;s difficulty rating, an alert will appear under the scan progress bar. When the page is reloaded, the node and subsequent space lane will appear as a location you can travel to.&lt;br /&gt;
&lt;br /&gt;
==== Scan Costs ====&lt;br /&gt;
Scanning costs 1 Processor per attempt. &lt;br /&gt;
&lt;br /&gt;
==== Sensor Range in the Outlands ====&lt;br /&gt;
The [[Sensor_Range|sensor range]] mechanic that is in place for the Jupiter, Eris, Mercury, and Venus space lanes is not active for Outlands subspace lanes. It probably has something to do with the wibbly wobbly timey wimey...subspace lane stuff.&lt;br /&gt;
&lt;br /&gt;
=== Activating Nodes ===&lt;br /&gt;
A node must be activated by transferring energy cells from your ship&#039;s cargo hold to the node. Once started a node will use energy until it enters a lower-power mode again.&lt;br /&gt;
==== Energy Start ==== &lt;br /&gt;
Each node has its own requirement of how many energy cells are needed to activate it. The number ranges from 1 (very common) to 500 (rare) and in extremely rare cases, the energy cell requirement can reach as high as 5,000.&lt;br /&gt;
&lt;br /&gt;
==== Energy Usage ==== &lt;br /&gt;
Once activated, a node will use X number of energy per hour. Typically, a node will use 1 energy per hour. Nodes that have had energy cells transmitted, but have no yet reached the threshold for activation, will not consume energy.&lt;br /&gt;
==== Energy Cell to Energy Ratio ==== &lt;br /&gt;
Once a node has been activated, additionally submitted energy cells will increase the node&#039;s energy reserves by 10. (1:10 ratio)&lt;br /&gt;
==== Reputation ==== &lt;br /&gt;
One (1) Gemini Station reputation is awarded for each energy cell transferred to a node.&lt;br /&gt;
&lt;br /&gt;
=== Station Facilities ===&lt;br /&gt;
Every node has a tech level (1-5) that dictates the station facilities available at that node. Each level includes the station facilities of lower levels. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| None (1) || Nothing.&lt;br /&gt;
|-&lt;br /&gt;
| Limited (2) || Caches of Energy Cells may be discovered and claimed.&lt;br /&gt;
|-&lt;br /&gt;
| Basic (3) || Currently same as Limited.&lt;br /&gt;
|-&lt;br /&gt;
| Full (4) || Ship&#039;s armor and shields are fully restored.&lt;br /&gt;
|-&lt;br /&gt;
| Advanced (5) || Supergate is present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
==== Mods ==== &lt;br /&gt;
Various mods can appear throughout the Outlands. All mods are level 60.&lt;br /&gt;
===== Random Mod =====&lt;br /&gt;
Twenty five percent (25%) of the nodes in the Outlands can contain a random mod. Every hour, there is a 25% chance that a mod will appear at one of those locations. If a mod is already preset at a node, the mod is unchanged. Once a mod is claimed, it is removed from the location and after an hour, there is a 25% chance that another random mod will appear.&lt;br /&gt;
===== Outlands Mods =====&lt;br /&gt;
There are many Outlands-specific mods that have been created and will appear at set nodes. These mods are all tier 400 mods and are located on mods that are difficult to discover.&lt;br /&gt;
&lt;br /&gt;
===== Legendary Mods =====&lt;br /&gt;
There are at least three tier 600 mods that can be acquired. These mods are located on nodes that are extremely difficult to discover.&lt;br /&gt;
===== Mod Notes =====&lt;br /&gt;
All Outlands mods and Legendary mods can are single-equip, non-tradable, very slow cooldown, and have a low resale value. This combination makes mod-camping a waste of your time.&lt;/div&gt;</summary>
		<author><name>Desjar</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=Reputation&amp;diff=3529</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=Reputation&amp;diff=3529"/>
		<updated>2020-04-15T16:38:52Z</updated>

		<summary type="html">&lt;p&gt;Desjar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
&lt;br /&gt;
There are a myriad of ways to gain (and lose!) reputation with the various factions you&#039;ll meet. The easiest way to increase your rep is simply to travel to different locations. Upon entering the faction’s system, your reputation will increase, albeit marginally. Boosting faction ships or participating in trade will net larger reputation gains. Completing trade missions will have an even greater affect on your reputation.&lt;br /&gt;
&lt;br /&gt;
Draining a ship&#039;s engines will lower your standing with that faction. However, if that faction has an enemy, your actions may end up increasing your reputation with that faction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Gemini Station&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your reputation with Gemini Station can be increased by traveling &amp;amp; selling goods to the station, boosting Gemini Station ships, and by attacking or draining pirate ships.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Earth&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your reputation with Earth can be increased by traveling and selling goods to Earth, boosting Earth ships, by attacking or draining Martian ships, and by successfully completing encounters, and by completing some missions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mars&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your reputation with Mars can be increased by traveling and selling goods to Mars, boosting Martian ships, by attacking or draining Terran ships, and by successfully completing encounters, and by completing some missions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Jupiter&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your reputation with Jupiter can be increased by traveling, selling, buying goods from Jupiter, successfully completing encounters, and by completing some missions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Eris&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your reputation with Eris can be increased by traveling, selling to and buying goods from Eris, and by successfully completing encounters, and by completing some missions..&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mercury&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your reputation with Mercury can be increased by traveling to Mercury Station and buying &amp;amp; selling goods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Reputation Level&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:medium;&amp;quot; | Level&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold; font-size:medium;&amp;quot; | Required&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:100%;&amp;quot; | Hated&lt;br /&gt;
| style=&amp;quot;text-align: center; font-style:italic; font-size:100%;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:100%;&amp;quot; | Unfriendly&lt;br /&gt;
| style=&amp;quot;text-align: center; font-style:italic; font-size:100%;&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:100%;&amp;quot; | Neutral&lt;br /&gt;
| style=&amp;quot;text-align: center; font-style:italic; font-size:100%;&amp;quot; | 1000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:100%;&amp;quot; | Friendly&lt;br /&gt;
| style=&amp;quot;text-align: center; font-style:italic; font-size:100%;&amp;quot; | 2500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:100%;&amp;quot; | Loyal&lt;br /&gt;
| style=&amp;quot;text-align: center; font-style:italic; font-size:100%;&amp;quot; | 5000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:100%;&amp;quot; | Trusted Ally&lt;br /&gt;
| style=&amp;quot;text-align: center; font-style:italic; font-size:100%;&amp;quot; | 10000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:100%;&amp;quot; | Distinguished&lt;br /&gt;
| style=&amp;quot;text-align: center; font-style:italic; font-size:100%;&amp;quot; | 25000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:100%;&amp;quot; | Honored&lt;br /&gt;
| style=&amp;quot;text-align: center; font-style:italic; font-size:100%;&amp;quot; | 50000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; font-size:100%;&amp;quot; | Revered Champion&lt;br /&gt;
| style=&amp;quot;text-align: center; font-style:italic; font-size:100%;&amp;quot; | 100000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GeminiStationNavbox}}&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Desjar</name></author>
	</entry>
	<entry>
		<id>https://wiki.geministation.com/index.php?title=User:Desjar&amp;diff=2215</id>
		<title>User:Desjar</title>
		<link rel="alternate" type="text/html" href="https://wiki.geministation.com/index.php?title=User:Desjar&amp;diff=2215"/>
		<updated>2020-02-19T17:55:54Z</updated>

		<summary type="html">&lt;p&gt;Desjar: Created page with &amp;quot;{{UserInfo  | forum-nick = Desjar	 | location =  Canada  | join =  February 9, 2020 | roles =  We&amp;#039;ll see | avatar =  | image-size = }}  Just another Canadian, flying through...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UserInfo &lt;br /&gt;
| forum-nick = Desjar	&lt;br /&gt;
| location =  Canada &lt;br /&gt;
| join =  February 9, 2020&lt;br /&gt;
| roles =  We&#039;ll see&lt;br /&gt;
| avatar = &lt;br /&gt;
| image-size =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Just another Canadian, flying through space &lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
* &#039;&#039;&#039;Discord&#039;&#039;&#039;: &#039;&#039;Desjar#4751&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In-Game Name&#039;&#039;&#039;: Desjar&lt;br /&gt;
&lt;br /&gt;
==Wiki Projects==&lt;br /&gt;
Pending&lt;br /&gt;
&lt;br /&gt;
==Watch==&lt;/div&gt;</summary>
		<author><name>Desjar</name></author>
	</entry>
</feed>